Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
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Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
342ed97291
Move input utilities from native to Common/Input.
2020-10-01 09:42:32 +02:00
Henrik Rydgård
15382d5f94
Move threading utils from native to Common
2020-10-01 09:27:25 +02:00
Henrik Rydgård
63c8b0ffd5
Additional UWP buildfix
2020-09-29 21:58:58 +02:00
Henrik Rydgård
3162f30158
Merge base/basictypes.h into Common/Common.h (mostly).
2020-09-29 15:51:51 +02:00
Henrik Rydgård
054acf768c
Don't cache time in a variable.
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A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
Henrik Rydgård
5d64fc5ff1
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
Henrik Rydgård
ccc0331279
Move timeutil to Common. (Experiment to see how much work it is to move these).
2020-08-15 20:53:08 +02:00
Henrik Rydgård
3c412ea21e
Fix build of ZimTool/AtlasTool. Had to break the ugly backwards dependency from LogManager to g_Config.
2020-08-15 19:09:09 +02:00
Henrik Rydgård
80e0f85332
Getting really close to getting rid of base/logging.h now.
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Qt buildfix
2020-08-15 19:09:01 +02:00
Unknown W. Brackets
0edc3fa869
UWP: Fix safe insets.
2020-05-25 15:10:55 -07:00
Unknown W. Brackets
8f2fb0530c
UWP: Stub new inputbox system func.
2020-05-25 09:57:18 -07:00
李通洲
55bb58e13e
NativeApp: add System_GetPropertyFloat all the places
2020-02-04 09:20:34 +08:00
Silent
0237c7cb3e
UWP: Fix overscan on Xbox One
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Previously the game would display with on around 80% of the screen and aligned to top left (so with black bars on right and bottom). With this fix, it displays fullscreen properly.
Windows is unaffected, and reportedly no issues on Windows Phone either.
2019-06-25 20:59:21 +02:00
driver1998
6cd12678d3
UWP: Full screen support, config save fix
2019-06-07 22:00:24 +08:00
driver1998
792d9e30ba
UWP: enable SYSPROP_LANGREGION
2019-06-07 05:15:24 +08:00
Silent
bb2ba8086b
Improved Show in Folder:
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- Not spawning cmd.exe anymore, rather using the same way Chromium does to spawn a shell window with a file focused
- Hid a nonfunctional "Show In Folder" button for UWP builds
2019-05-23 19:59:08 +02:00
driver1998
1804b88454
Proper device type detection for UWP
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implement proper device type detection instead of relying on architecture.
2019-05-13 16:07:02 +08:00
driver1998
e010d06c5c
Add CPU string in Windows ARM
2019-05-11 19:27:21 +08:00
pent0
4a53853f79
Update UWP port
2018-12-10 20:55:07 +07:00
Henrik Rydgård
adc9beefc6
UWP buildfix?
2018-02-27 20:04:41 +01:00
Henrik Rydgård
3e56d8bbdf
Noticed that the UWP build has been broken for some time, fix it.
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Should probably set up a buildbot if we care about this...
2018-02-05 16:21:39 +01:00
Henrik Rydgård
b9ba525de1
Don't call functions in asserts, they get compiled out in release...
2017-10-20 14:45:00 +02:00
Henrik Rydgård
017d3da067
Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
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Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
2017-10-20 11:53:07 +02:00