Commit Graph

91 Commits

Author SHA1 Message Date
LunaMoo
53daa0d844 Remove some unused code. 2019-04-28 13:17:08 +02:00
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a99549c451 UI: Avoid using game info cache in savedata sort.
It can change mid-sort causing the sorting results to be inconsistent,
which will crash many implementations of std::stable_sort.

Also, fix an issue where it kept resorting after it didn't need to and
make it strictly ordered for equal dates/sizes.

Fixes #11892.
2019-03-17 06:34:21 -07:00
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38461ed821 UI: Allow sorting saves by date too. 2018-11-25 08:21:31 -08:00
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d1c9da6a9a UI: Maintain aspect better on screenshots.
In case they are on a thin screen or something.
2018-09-21 23:27:28 -07:00
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f0be2d5f88 UI: Quit sorting when done.
This will prevent keeping the gameInfo objects alive unnecessarily.
2018-06-06 18:39:21 +02:00
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4fb606839c UI: Add option to sort saves by size.
It may be slow with many saves, but it's also very useful.  It doesn't
seem too bad as an option.
2018-06-06 18:39:21 +02:00
Henrik Rydgård
d160292f54 Include renderpass definition in Vulkan shader cache entries, should make it more effective again. 2018-03-29 14:36:04 +02:00
Henrik Rydgård
df6ce90c84 When what we need is a shared_ptr, we should just go ahead and use one.
One of the top crashes reported in the Play Console is a ManagedTexture crash, so seeing if this might help.
2017-05-18 13:28:56 +02:00
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0a73828042 UI: Use theme colors in more places.
Hopefully everywhere.
2017-03-26 08:57:04 -07:00
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562288b09c UI: Refactor game icon/bg loading.
This also default-initializes the atomic flags, which seems to fix a race
condition I was sometimes experiencing with missing icons.
2017-03-26 00:00:57 -07:00
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07d2b4fb46 UI: Make popups transition their button. 2017-03-21 18:45:49 -07:00
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4fb8ac96ce UI: Zero initialize EventParams in typical usage.
Better to be safe.
2017-03-21 18:45:48 -07:00
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073e056369 UI: Allow overriding dialog logic on finish.
This seems cleaner.
2017-03-19 17:43:03 -07:00
Henrik Rydgard
5b835839fa Make IdentifiedFileType a proper enum class 2017-03-02 12:29:03 +01:00
Henrik Rydgard
20d9e60a67 Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
Henrik Rydgård
528af8a939 Simplification around textures 2017-01-24 20:59:00 +01:00
Henrik Rydgård
6a7d3a3910 Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00
Henrik Rydgård
9b439e4c43 Remove Thin3D prefix on more things 2016-12-27 11:59:06 +01:00
Henrik Rydgård
10393f5d4e Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
Henrik Rydgård
97d029972e Rename SetTextures to BindTextures 2016-12-25 11:31:33 +01:00
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d6820f3cc3 UI: Allow measuring text with a scale. 2016-08-07 16:49:50 -07:00
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2076d66663 UI: Wrap descriptions in the savedata manager.
Sometimes the savedata info is long, better to wrap than overflow the box.
2016-08-07 16:35:59 -07:00
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b09c2b1f75 Add some missing override definitions. 2016-05-21 09:29:03 -07:00
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a518ad783d UI: Align screenshot preview in savestate manager. 2016-04-24 11:51:06 -07:00
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50083a3c0c Avoid reloading save info on move/resize.
We don't really need to do this all the time, we can just do it on exit of
the entire screen.  Also fixes a crash on close.  Fixes #8619.
2016-03-01 18:19:18 -08:00