Henrik Rydgård
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0d3d642371
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It works!
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2017-06-05 23:09:12 +02:00 |
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Henrik Rydgård
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c173da49d3
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Fix a number of bugs and stuff affecting Vulkan on Mali
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2017-05-30 09:36:17 +02:00 |
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Henrik Rydgård
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df6ce90c84
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When what we need is a shared_ptr, we should just go ahead and use one.
One of the top crashes reported in the Play Console is a ManagedTexture crash, so seeing if this might help.
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2017-05-18 13:28:56 +02:00 |
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Henrik Rydgard
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9a1cd5a5e8
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Add some paranoid checks around touch IDs that probably won't help #9647
Also adds LunaMoo to credits list.
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2017-04-30 08:57:44 +02:00 |
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Unknown W. Brackets
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3b4103cb3b
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System: Use a separate API for bool props.
This simplifies defaulting, instead of -1 being "true".
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2017-04-29 17:35:12 -07:00 |
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Henrik Rydgard
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cf365bb257
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Minor cleanup with GOLD define - only use it in System_GetPropertyInt
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2017-04-05 16:21:08 +02:00 |
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Unknown W. Brackets
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0a73828042
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UI: Use theme colors in more places.
Hopefully everywhere.
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2017-03-26 08:57:04 -07:00 |
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Unknown W. Brackets
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8f4d1634ad
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UI: Add simple support for a custom background.
No UI. Essentially, this is a cleaned up version of xiushudongfang's
implementation that supports all platforms, but no selection UI.
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2017-03-26 07:52:46 -07:00 |
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Unknown W. Brackets
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562288b09c
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UI: Refactor game icon/bg loading.
This also default-initializes the atomic flags, which seems to fix a race
condition I was sometimes experiencing with missing icons.
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2017-03-26 00:00:57 -07:00 |
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Unknown W. Brackets
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1fdf7c5373
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UI: Skip game bg lookup without game.
This avoids trying to identify a file without a name.
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2017-03-24 22:15:22 -07:00 |
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Henrik Rydgard
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aa2177a4b5
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UWP: Hide the graphics API from the logo screen, it's always D3D11
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2017-03-23 10:02:29 +01:00 |
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Unknown W. Brackets
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073e056369
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UI: Allow overriding dialog logic on finish.
This seems cleaner.
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2017-03-19 17:43:03 -07:00 |
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Henrik Rydgård
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09a3de1e66
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Windows: Get rid of my private gold branch, simply gate behind a define instead.
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2017-03-16 15:47:59 +01:00 |
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Unknown W. Brackets
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9e390510df
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Remove legacy InputState.
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2017-03-14 22:07:07 -07:00 |
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Unknown W. Brackets
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1ca40488f2
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Use touch events for LogoScreen dismiss.
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2017-03-14 22:07:04 -07:00 |
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Unknown W. Brackets
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549169ad7f
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Remove legacy pad_buttons check.
BACK will already leave the dialog.
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2017-03-13 22:50:28 -07:00 |
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Henrik Rydgard
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9bb81a24c0
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Fix bug where we'd reload the post shader information every frame. Fixes #9410
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2017-03-11 12:25:43 +01:00 |
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Henrik Rydgård
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50b722152a
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Fade in logoscreen from black, make it slightly faster.
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2017-03-06 11:03:56 +01:00 |
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Henrik Rydgard
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20d9e60a67
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Just some renaming. Start moving away from the "thin3d" name
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2017-01-30 14:38:31 +01:00 |
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Henrik Rydgård
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6a7d3a3910
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Break out image file management from DrawContext (thin3d)
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2017-01-24 20:58:59 +01:00 |
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xebra
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95b534ef88
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Update credit
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2017-01-23 14:12:02 +01:00 |
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Henrik Rydgård
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463251908b
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Rename things to closer match another project which I plan to share some code with
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2016-12-27 11:59:02 +01:00 |
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Henrik Rydgård
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10393f5d4e
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Move Thin3D into the Draw namespace.
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2016-12-27 11:58:03 +01:00 |
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Henrik Rydgård
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97d029972e
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Rename SetTextures to BindTextures
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2016-12-25 11:31:33 +01:00 |
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Henrik Rydgård
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705627d6d3
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Merge pull request #9053 from Orphis/android_define
android: Change preprocessor define to standard __ANDROID__
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2016-10-12 13:12:14 +02:00 |
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