Commit Graph

77 Commits

Author SHA1 Message Date
Henrik Rydgård
6a7d3a3910 Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00
Henrik Rydgård
f86b9f7900 Guess what? More renaming 2016-12-27 11:59:06 +01:00
Henrik Rydgård
9b439e4c43 Remove Thin3D prefix on more things 2016-12-27 11:59:06 +01:00
Henrik Rydgård
10393f5d4e Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
Florent Castelli
4145b60a0e symbian: Remove! 2016-10-11 18:49:08 +02:00
Unknown W. Brackets
f38869141a UI: Correct a race condition when loading bgs. 2016-03-06 14:49:17 -08:00
Unknown W. Brackets
8a9e30f833 UI: Wait for the specific game info item to finish.
In case we have slow-loading ones.
2016-03-06 14:49:16 -08:00
Unknown W. Brackets
955b0fb9db UI: Minor header cleanup. 2016-03-06 14:49:14 -08:00
Henrik Rydgard
da1a04be8d Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Unknown W. Brackets
a4a8e8f569 UI: Show savestate titles in manager.
Note: this will also show broken savestates with (broken).
2016-01-23 13:06:58 -08:00
Unknown W. Brackets
e6b5fbb40a Fix race conditions when reading game title.
Fixes #5030.
2015-12-24 13:18:46 -08:00
Henrik Rydgard
50d66f9a19 Workaround for #8020 2015-10-04 00:00:46 +02:00
Henrik Rydgard
682472c5b5 Allow mono atrac3 for "game menu backgrund audio". Fix possible data race. 2015-10-03 23:18:54 +02:00
Henrik Rydgard
05c625ed06 Even less file I/O in menu screens, by caching "hasConfig" flag for game info. See #7807 2015-09-10 17:17:59 +02:00
Henrik Rydgard
b56f21e4f0 More savedata UI polish 2015-06-12 14:46:34 +02:00
Henrik Rydgard
29514408af Improve savedata UI layout more, fix deletion of save states 2015-06-12 12:39:22 +02:00
Henrik Rydgard
084aad74c3 Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen. 2015-06-11 20:22:16 +02:00
Unknown W. Brackets
2d0bc5eeee Limit time GameInfo file loaders are kept open. 2015-06-09 23:16:59 -07:00
Henrik Rydgard
6879f05eb0 First attempt at save state UI with screenshot thumbnails in the pause screen 2014-12-31 15:34:51 +01:00
Unknown W. Brackets
c16e5513b0 Make GameInfo use FileLoader for more things.
This way it can actually load the assets of a recent http:// entry.
2014-11-30 23:55:03 -08:00
Henrik Rydgard
e539c7009f Hook up DX9 backend. Not really working though, it seems. 2014-08-22 20:55:12 +02:00
Henrik Rydgard
b1ae00c56f GameInfoCache: Clear snd together with bg 2014-06-22 09:57:02 +02:00
Unknown W. Brackets
d5ddf4c438 Make it easy to get the SND0.AT3 data. 2014-06-21 18:38:26 -07:00
Unknown W. Brackets
a0340debd6 Use flags to specify wanted data in gamecache. 2014-06-21 18:24:21 -07:00
Unknown W. Brackets
f4f3d280f7 Avoid locking up the UI for gamecache loads.
If the icon/bg is not loaded yet, we'd lock and block for it to load
anyway.  This uses a separate (or possibly atomic) lock.
2014-06-21 18:03:32 -07:00