Henrik Rydgård
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6a7d3a3910
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Break out image file management from DrawContext (thin3d)
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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f86b9f7900
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Guess what? More renaming
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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9b439e4c43
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Remove Thin3D prefix on more things
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2016-12-27 11:59:06 +01:00 |
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Henrik Rydgård
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10393f5d4e
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Move Thin3D into the Draw namespace.
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2016-12-27 11:58:03 +01:00 |
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Florent Castelli
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4145b60a0e
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symbian: Remove!
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2016-10-11 18:49:08 +02:00 |
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Unknown W. Brackets
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f38869141a
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UI: Correct a race condition when loading bgs.
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2016-03-06 14:49:17 -08:00 |
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Unknown W. Brackets
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8a9e30f833
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UI: Wait for the specific game info item to finish.
In case we have slow-loading ones.
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2016-03-06 14:49:16 -08:00 |
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Unknown W. Brackets
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955b0fb9db
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UI: Minor header cleanup.
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2016-03-06 14:49:14 -08:00 |
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Henrik Rydgard
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da1a04be8d
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Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
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2016-02-28 12:39:47 +01:00 |
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Unknown W. Brackets
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a4a8e8f569
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UI: Show savestate titles in manager.
Note: this will also show broken savestates with (broken).
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2016-01-23 13:06:58 -08:00 |
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Unknown W. Brackets
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e6b5fbb40a
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Fix race conditions when reading game title.
Fixes #5030.
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2015-12-24 13:18:46 -08:00 |
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Henrik Rydgard
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50d66f9a19
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Workaround for #8020
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2015-10-04 00:00:46 +02:00 |
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Henrik Rydgard
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682472c5b5
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Allow mono atrac3 for "game menu backgrund audio". Fix possible data race.
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2015-10-03 23:18:54 +02:00 |
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Henrik Rydgard
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05c625ed06
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Even less file I/O in menu screens, by caching "hasConfig" flag for game info. See #7807
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2015-09-10 17:17:59 +02:00 |
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Henrik Rydgard
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b56f21e4f0
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More savedata UI polish
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2015-06-12 14:46:34 +02:00 |
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Henrik Rydgard
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29514408af
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Improve savedata UI layout more, fix deletion of save states
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2015-06-12 12:39:22 +02:00 |
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Henrik Rydgard
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084aad74c3
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Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen.
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2015-06-11 20:22:16 +02:00 |
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Unknown W. Brackets
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2d0bc5eeee
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Limit time GameInfo file loaders are kept open.
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2015-06-09 23:16:59 -07:00 |
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Henrik Rydgard
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6879f05eb0
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First attempt at save state UI with screenshot thumbnails in the pause screen
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2014-12-31 15:34:51 +01:00 |
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Unknown W. Brackets
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c16e5513b0
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Make GameInfo use FileLoader for more things.
This way it can actually load the assets of a recent http:// entry.
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2014-11-30 23:55:03 -08:00 |
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Henrik Rydgard
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e539c7009f
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Hook up DX9 backend. Not really working though, it seems.
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2014-08-22 20:55:12 +02:00 |
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Henrik Rydgard
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b1ae00c56f
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GameInfoCache: Clear snd together with bg
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2014-06-22 09:57:02 +02:00 |
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Unknown W. Brackets
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d5ddf4c438
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Make it easy to get the SND0.AT3 data.
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2014-06-21 18:38:26 -07:00 |
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Unknown W. Brackets
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a0340debd6
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Use flags to specify wanted data in gamecache.
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2014-06-21 18:24:21 -07:00 |
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Unknown W. Brackets
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f4f3d280f7
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Avoid locking up the UI for gamecache loads.
If the icon/bg is not loaded yet, we'd lock and block for it to load
anyway. This uses a separate (or possibly atomic) lock.
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2014-06-21 18:03:32 -07:00 |
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