Henrik Rydgård
c3604428b9
Only check for display resized in emuscreen-under-pause-screen, not the other changes.
2022-11-21 17:59:56 +01:00
Henrik Rydgård
d73196c7d6
Split up the GPU config change notifications
2022-11-21 15:14:20 +01:00
Henrik Rydgård
e654f6937a
Forgot to commit this in PR #16404
2022-11-21 14:29:26 +01:00
Henrik Rydgård
37ec31dedd
Fix resizing issue. Took some refactoring.
2022-11-20 12:57:32 +01:00
Henrik Rydgård
63cbd9c79b
Make the pause screen "transparent"
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When paused (ESC or back), you now see the paused game below, darkened,
instead of the usual menu background.
Not enabled in VR mode for now because it could get weird.
Also not trivial in skip-buffered mode (would require taking a screenshot) so
disabled in that case too.
2022-11-20 12:24:17 +01:00
Lubos
f92990a002
OpenXR - Better dialog support
2022-11-17 15:25:35 +01:00
Lubos
011592754f
OpenXR - Use mouse control only
2022-11-17 12:19:17 +01:00
Henrik Rydgård
c91e7912bf
Change "Simulate block transfer" to "Skip GPU Readbacks". Group the speed hacks together
2022-11-06 19:30:38 +01:00
Henrik Rydgård
519db766b6
Change "Rendering Mode" to just a "Skip buffer effects" checkbox. Reuse translations.
2022-11-06 19:26:56 +01:00
Henrik Rydgård
d4bfe9299d
Track min and max GPU time, init time, render CPU time.
...
Mainly wanted to see if init time is a factor, there are optimizations
we can do there.
2022-10-10 10:53:27 +02:00
Herman Semenov
29b87e0c0b
Merge branch 'master' into master
2022-10-03 07:49:13 +00:00
Unknown W. Brackets
a8c12385c1
UI: Prevent rendering during reboot.
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Can sometimes crash.
2022-10-02 07:25:31 -07:00
Unknown W. Brackets
753ac95307
Debugger: Fix game.reset by adding a reboot status.
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We don't want EmuScreen to auto-exit, and we don't want to double-lock the
debugger lifecycle lock. Let's just handle reboot specifically.
2022-10-01 18:13:22 -07:00
lainon
fec708489a
Correct cleaning string and remove unused vars
2022-09-30 12:26:30 +03:00
Henrik Rydgård
9f3851678e
Add tags to all our UI screens. Useful to debug UI problems.
2022-09-16 10:14:00 +02:00
Unknown W. Brackets
8e7847f6d9
UI: Show return address for exec crashes.
2022-08-21 14:49:34 -07:00
Unknown W. Brackets
c15c4a6967
UI: Add analog speed limit mapping.
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Only shows up as a setting if mapped, to avoid cluttering settings.
2022-07-04 19:14:05 -07:00
Unknown W. Brackets
1b2b443a03
UI: Abandon focus movement on returning from pause.
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See #15530 .
2022-05-29 11:20:41 -07:00
iota97
e93cccf607
Add key bind to hotswap internal screen rotation
2022-04-23 08:52:51 +02:00
Unknown W. Brackets
b71f17586e
Switch: Avoid loading Vulkan.
2022-04-02 16:34:13 -07:00
iota97
5cf6621191
Show game crashed
2022-02-24 12:25:04 +01:00
Unknown W. Brackets
48b597a1b9
Display: Move core counters/stats to HW file.
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This separates things better, so not everything is pulling in HLE.
2022-01-30 11:53:48 -08:00
Unknown W. Brackets
ad2e380987
Display: Move listeners to separate HW file.
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Mixing this in with the HLE management funcs was messy.
2022-01-30 09:41:08 -08:00
Henrik Rydgård
e10b53def3
Fix an ordering issue causing us to hit some asserts
2021-12-10 21:00:45 +01:00
iota97
c9deeae6f1
Prevent chat menu touch to fall throght
2021-11-19 16:12:26 +01:00