Henrik Rydgård
440e72d250
Clean up among the logs. Remove MASTER_LOG.
2017-03-06 13:10:23 +01:00
Henrik Rydgård
cfe2621604
LogManager: Hook up save/load, remove "long names"
2017-03-06 11:44:35 +01:00
Henrik Rydgard
03dab0fdbd
More UWP prep
2017-02-25 09:57:22 +01:00
Henrik Rydgard
a846c4f68f
More assorted D3D11 fixes. The samplemask in SetBlendState was the problem.
2017-02-08 14:55:03 +01:00
Henrik Rydgard
20d9e60a67
Just some renaming. Start moving away from the "thin3d" name
2017-01-30 14:38:31 +01:00
Henrik Rydgård
69b35a35be
Show page size and WX Exclusive status in system info
2017-01-26 09:20:05 +01:00
Henrik Rydgård
ff9e1517c7
More bugfixes
2017-01-25 19:11:33 +01:00
Henrik Rydgård
9f2e83b66c
Bundle up more state in the pipeline object. Lets us get rid of Vulkan's pipeline cache.
2016-12-27 11:59:11 +01:00
Henrik Rydgård
f86b9f7900
Guess what? More renaming
2016-12-27 11:59:06 +01:00
Henrik Rydgård
463251908b
Rename things to closer match another project which I plan to share some code with
2016-12-27 11:59:02 +01:00
Henrik Rydgård
10393f5d4e
Move Thin3D into the Draw namespace.
2016-12-27 11:58:03 +01:00
Florent Castelli
8c3552de74
cmake: Detect features at compile time
...
Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Florent Castelli
70593d1004
android: Change preprocessor define to standard __ANDROID__
...
ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Henrik Rydgard
f8659b8e1e
Move the IR interpreter out into its own file. Rename it in the UI. First CMake and Android fixes.
2016-05-08 22:06:13 +02:00
Henrik Rydgard
8b450c8034
Merge NativeJit.cpp/h with JitCommon.cpp/h
2016-05-01 11:39:59 +02:00
Henrik Rydgard
a5be0976bd
Remove preprocessor hacks to choose JIT implementation.
...
Opens up for having multiple JIT implementations available at runtime,
which could be use for experimenting with new JIT compiler types or for
unit testing one JIT on another architecture.
Very few of the newly virtual calls are on any sort of critical path so
hopefully there will not be a performance loss.
2016-05-01 11:39:53 +02:00
Henrik Rydgard
56e358aa24
Show Vulkan information in system information.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
438c7c1344
Only show GL extensions in the GL backend.
2016-03-06 11:06:49 -08:00
Unknown W. Brackets
c0238de4ee
UI: Add tags to all the scroll views.
2016-01-22 22:52:13 -08:00
Unknown W. Brackets
84d815768b
UI: Set tags on tab views, in the typical case.
2016-01-22 22:39:58 -08:00
Unknown W. Brackets
aa0055cea7
Track the running GPU backend separate from config.
...
This way we can change the config directly when we want to save a new
setting, rather than having hacks to use a temp var.
2016-01-05 22:37:28 -08:00
Unknown W. Brackets
1624079345
Scroll the devtools when the window is small.
...
This allows access to the other tools at 1x, and allows us to add more as
necessary.
2015-12-22 20:46:31 -08:00
Henrik Rydgard
5d6d4a08f4
Change approach somewhat to avoid adding drawing code in the screen manager.
2015-11-18 14:18:35 +01:00
Henrik Rydgard
6a373fe09a
Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
2015-10-24 10:41:31 +02:00
vnctdj
1b3d3aef43
Make Back buttons translatable in the Shader Viewer
2015-10-14 22:05:05 +02:00