Commit Graph

338 Commits

Author SHA1 Message Date
Henrik Rydgård
0eea0acf13 Merge pull request #15468 from unknownbrackets/switch-merge
Cleanup Switch ignoring of Vulkan
2022-04-08 14:48:04 +02:00
Unknown W. Brackets
170441313c Net: Ignore SIGPIPE errors on POSIX systems.
This should work on BSD/macOS/Linux/iOS/similar.
2022-04-03 06:57:45 -07:00
Unknown W. Brackets
b71f17586e Switch: Avoid loading Vulkan. 2022-04-02 16:34:13 -07:00
Unknown W. Brackets
2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Cameron Cawley
26203552b4 Use System_GetPropertyInt to report the keyboard layout 2022-01-10 00:11:08 +00:00
Unknown W. Brackets
7e578b31f5 Build: Remove old-style android/assets/.
We now read everything directly from assets/, so there's no need for
outdated duplicates.

Also cleanup some outdated files/instructions.
2021-12-11 09:01:15 -08:00
Unknown W. Brackets
f8e50b1dc7 SDL: Respect inflight frames setting in GL. 2021-11-27 06:57:26 -08:00
vit9696
1066224b6f SDL: Read assets from Resources on macOS like on iOS
closes #15041
2021-11-06 09:22:08 +03:00
Unknown W. Brackets
690c6b6765 macOS: Correct open memstick with space. 2021-10-19 21:26:37 -07:00
Unknown W. Brackets
8d29aa6590 Windows: Switch to preferred file selection method.
It seems like the previous may not support long paths.
2021-10-19 10:01:27 -07:00
Unknown W. Brackets
08a55d19d5 macOS: Allow opening game folder. 2021-10-19 10:01:27 -07:00
vit9696
82249ce9a7 Update SDL and try faster commit history fetch 2021-09-17 00:33:11 +03:00
vit9696
e1cb1c9a67 Switch to submodules and fix release version generation 2021-09-16 10:40:39 +03:00
vit9696
5fc7344271 Drop bundled SDL2 for macOS 2021-09-16 10:17:59 +03:00
vit9696
14c2231500 Add FAT support for macOS with automatic GitHub releases
closes #11799
closes #13708
closes #14815
2021-09-13 02:01:22 +03:00
Yifan Gu
633a6f612b Refactor and unify analog input settings 2021-07-05 12:38:46 +02:00
Unknown W. Brackets
af3d699d5e SDL: Ignore commas in joystick names.
Otherwise default mapping will break and parse wrong.
2021-05-21 09:13:15 -07:00
Henrik Rydgård
f4a6d291e1 Common: Capitalize setCurrentThreadName(). 2021-04-30 23:02:36 -07:00
Henrik Rydgård
6a3856674c SDL: Fix use after free on shutdown 2021-03-11 23:13:57 +01:00
Unknown W. Brackets
13ec384dbe Build: Explicitly include ppsspp_config.h.
This adds it to all files that use it.  Not all our builds include the
file.
2021-03-02 21:04:03 -08:00
Henrik Rydgård
bd7b283399 Add iOS version detection, turn off JIT on bootup if >= 14.3. 2021-02-22 09:16:51 +01:00
Unknown W. Brackets
8f452fee23 SDL: Init profiler on SDL/Qt. 2021-02-18 22:59:56 -08:00
Henrik Rydgård
6d0315eaf9 Fix copy/paste typo causing crash getting tempdirs if an env var had no value 2021-01-10 20:33:17 +01:00
Unknown W. Brackets
eee529c6c9 UI: Cleanup Windows header in MainScreen.cpp.
Better to have this come from System, probably.  It's mainly for Windows
anyway, to alert people their save data isn't permanent.
2021-01-09 14:45:49 -08:00
Henrik Rydgård
1c753e4a22 Use hacky methods to retrieve SD card directory if available.
This will disappear in future Android versions but can be useful for
older devices.

Fixes (or at least tries to) #10199, at least for some devices.

Might help #13827 ?

Tested on Pocophone F1.
2021-01-07 00:55:35 +01:00