Commit Graph

8805 Commits

Author SHA1 Message Date
Henrik Rydgård
6b574e497f Merge pull request #17730 from unknownbrackets/gedebugger-steptex
GE Debugger: Make step tex jump to first prim
2023-07-16 21:02:06 +02:00
Unknown W. Brackets
3b03c1ca85 GE Debugger: Make step tex jump to first prim. 2023-07-16 11:34:51 -07:00
Unknown W. Brackets
d6a5e84db5 softgpu: Fix worldpos skipping.
Oops, was reversed.  We need worldpos for non-directional lights.
2023-07-16 10:59:44 -07:00
Unknown W. Brackets
47c29e0874 sopftgpu: Disable lights if all else disabled.
Tiny gain, but seeing it happen so might as well.
2023-07-16 10:31:58 -07:00
Unknown W. Brackets
d5b4c98f96 softgpu: Reduce some non-SIMD lighting math.
Small perf improvement for vertex/lighting heavy (i.e. 3D) scenes.
2023-07-16 10:31:44 -07:00
Henrik Rydgård
b4419a9146 Remove the old screen resolution popup thing 2023-07-16 17:05:26 +02:00
Henrik Rydgård
952e125c7e Break out rendering of "notices" from OnScreenDisplay. They can now also be used as views.
Use it for the new message in ControlMappingScreen, when you try to map
a combo when that's disabled. It'll have more uses.
2023-07-07 15:23:19 +02:00
fp64
b0f71e08f4 Simplify projective texcoord calculation
As mentioned in https://github.com/hrydgard/ppsspp/issues/17613#issuecomment-1613583152 .
2023-07-03 10:59:09 -04:00
Henrik Rydgård
fc797ec55f Merge pull request #17656 from lvonasek/compat_openxr_fixes
OpenXR - Game compatibility fixes
2023-07-02 21:12:21 +02:00
Lubos
6e10f20f8b OpenXR - Tony Hawk mirroring hack better 2023-07-02 20:29:59 +02:00
Lubos
843b169fa3 OpenXR - Digimon Adventure rendering fixed 2023-07-02 15:05:29 +02:00
Unknown W. Brackets
9c08e27a0c Merge pull request #17648 from fp64/div-less
Replace some signed divison in SoftGPU
2023-07-01 12:28:52 -07:00
fp64
cd9f01c4df Remove SSE4 path from Vec4<int>::operator* 2023-06-30 22:07:26 -04:00
Henrik Rydgård
eb21a2e6c9 Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h 2023-06-30 17:15:49 +02:00
fp64
f133739cd0 Replace some signed divison in SoftGPU
This also adds a few bitwise operations to Vec4<int> and further
SIMDifies it.
Also, fixes unrelated warning.
2023-06-29 16:43:21 -04:00
Unknown W. Brackets
dfe113e846 Merge pull request #17634 from fp64/macro-x86-loadu
Streamline x86 SSE workaround
2023-06-27 23:01:41 -07:00
Henrik Rydgård
e4229886b7 Merge pull request #17636 from lvonasek/review_openxr
OpenXR - Major review
2023-06-27 20:07:42 +02:00
Lubos
880168ee3c OpenXR - Fix render glitches caused by wrong mirroring 2023-06-27 18:54:38 +02:00
M4xw
99ce3125df [Softgpu] Fix AArch64 oversight 2023-06-27 17:20:11 +02:00
fp64
436b49c4f2 Streamline x86 SSE workaround
Seems clearer than using #ifdef's at each site. Also rationale
is clearly spelled out, one 'Go to definition' away from any instance.
2023-06-27 00:30:01 -04:00
Unknown W. Brackets
fedb92b0e9 softgpu: Ensure early depth test uses SIMD. 2023-06-25 10:18:21 -07:00
Henrik Rydgård
08d578dce9 Merge pull request #17618 from unknownbrackets/softgpu-opt-cast
Optimize casts in softgpu
2023-06-25 07:55:30 +02:00
Henrik Rydgård
ec92675c5e Merge pull request #17619 from unknownbrackets/softgpu-opt-z
softgpu: Improve Z interpolation SIMD
2023-06-25 07:55:03 +02:00
Unknown W. Brackets
d42642edd2 softgpu: Improve Z interpolation SIMD. 2023-06-24 22:17:11 -07:00
Unknown W. Brackets
15b66ba6c0 softgpu: Make SIMD on x86_32 a bit safer. 2023-06-24 14:49:23 -07:00