Henrik Rydgard
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7e46a153c0
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Centralize DoBlockTransfer between the GPUs.
Required adding a pointer to the framebuffer manager and texture cache in
GPUCommon, which took a little bit of refactoring.
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2016-12-21 18:07:17 +01:00 |
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Henrik Rydgard
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49ce7178f5
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Fix bug when showing shader IDs in the shader viewer
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2016-12-21 15:50:20 +01:00 |
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Henrik Rydgard
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0fa2f2c7ae
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Remove more now-unused code
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2016-12-20 13:50:07 +01:00 |
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Henrik Rydgard
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1dbeca0618
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Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth.
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2016-12-20 13:42:54 +01:00 |
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Henrik Rydgard
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9d7983eee8
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Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder.
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2016-12-20 13:27:44 +01:00 |
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Julian
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c92ec20811
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Fixed Inconsistent texture filtering in Disgaea 2 #4235
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2016-12-16 22:53:55 +02:00 |
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Henrik Rydgard
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a2b49fd0e0
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Update Vulkan headers. Hack around another validation check (which I beleive to be bugged).
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2016-12-15 18:12:53 +01:00 |
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Henrik Rydgård
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405ac4f2cc
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Merge pull request #9041 from unknownbrackets/vulkan
WIP: Progress toward device restore on Vulkan
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2016-12-01 15:58:32 +01:00 |
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Florent Castelli
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e0ff68b3f6
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c++11: Remove compat header base/functional.h
We want a proper C++11, not tr1. We don't target those compilers anyway.
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2016-10-12 11:32:45 +02:00 |
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Unknown W. Brackets
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8b5aba9d93
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Vulkan: Fix vulkan2d deletion order.
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2016-10-09 12:43:27 -07:00 |
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Unknown W. Brackets
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39d6ea2985
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Vulkan: Auto-set queued deletes to null.
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2016-10-09 12:16:42 -07:00 |
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Unknown W. Brackets
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d80598d03f
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Vulkan: Fix double free in pipeline manager.
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2016-10-09 11:39:09 -07:00 |
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Unknown W. Brackets
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40e2ab1d12
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Vulkan: Actually call the new lost/restore funcs.
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2016-10-09 11:28:11 -07:00 |
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Unknown W. Brackets
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a6ff7c6711
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Vulkan: Setup texture/sampler cache for restore.
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2016-10-09 11:28:11 -07:00 |
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Unknown W. Brackets
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a4268fe0b8
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Vulkan: Prep pipeline and shader cache for restore.
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2016-10-09 11:28:10 -07:00 |
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Unknown W. Brackets
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cac3e6582d
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Vulkan: Setup framebuf manager for restore.
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2016-10-09 11:28:09 -07:00 |
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Unknown W. Brackets
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31e46f0931
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Vulkan: Allocate buffer space on the right frame.
This was causing crashes if the frame wasn't 0.
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2016-10-09 11:28:09 -07:00 |
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Unknown W. Brackets
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363ede5e99
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Vulkan: Setup draw engine for device restore.
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2016-10-09 11:28:08 -07:00 |
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Unknown W. Brackets
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11aaa7b372
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Vulkan: Clear 2d objects on loss/restore.
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2016-10-09 11:28:06 -07:00 |
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Unknown W. Brackets
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1b48ff3c63
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Vulkan: Rebuild reporting info on resize.
We recheck features, after all.
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2016-10-09 11:28:04 -07:00 |
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Unknown W. Brackets
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1c3e048070
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Vulkan: Consistently init the graphicsContext.
This was only happening properly on Windows before.
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2016-10-01 11:22:53 -07:00 |
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Unknown W. Brackets
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4d0c457ddc
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Cleanup display vs. output screenshot terminology.
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2016-09-25 16:35:43 -07:00 |
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Unknown W. Brackets
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f5f9b5227d
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Tweak 565 buffer clearing.
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2016-09-18 20:38:19 -07:00 |
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Unknown W. Brackets
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ee0bc6c04d
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Clear memory when clearing drawing.
This should help synchronize block transfers better.
Should improve #8973.
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2016-09-18 20:38:19 -07:00 |
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Unknown W. Brackets
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92d930887f
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Android: Add both a lost and restore phase.
Lost = delete, restore = create. Let's stick to never overlapping.
May help #8912.
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2016-09-10 21:58:42 -07:00 |
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