Henrik Rydgård
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6349704924
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Switch texture scaling shaders to a fixed scale model, preparing for the next change.
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2021-11-07 13:12:28 +01:00 |
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Henrik Rydgård
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c111d6cc2d
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Remove the copy-compute-shader path
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2021-11-07 12:55:39 +01:00 |
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Unknown W. Brackets
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ae474f5f18
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GPU: Correct some field shadowing.
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2021-02-15 12:00:29 -08:00 |
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Unknown W. Brackets
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c630d365cd
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Vulkan: Allow tex shaders to specify a max scale.
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2021-01-28 01:03:02 -08:00 |
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Henrik Rydgård
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3c2733d8eb
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Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668.
Also make a function static.
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2020-11-22 18:00:07 +01:00 |
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Henrik Rydgård
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886a8b1ac6
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
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Henrik Rydgård
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0e3a84b4a8
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Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
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2020-10-04 23:39:02 +02:00 |
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Henrik Rydgård
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ea2d2ec434
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Remove unused lastBoundTexture from Vulkan
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2020-09-21 08:57:19 +02:00 |
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Henrik Rydgård
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eaca9d1b59
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Remove dirtying of TEXTURE_PARAMS from ForgetLastTexture, not its responsibility.
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2020-09-21 08:56:58 +02:00 |
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Henrik Rydgård
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707e9cf7ac
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Remove some unnecessary function parameters, improve some comments.
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2020-09-20 20:44:18 +02:00 |
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Henrik Rydgård
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5190f85c8e
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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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2020-09-14 00:04:39 +02:00 |
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Henrik Rydgård
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41eee6a1a4
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Decouple framebuffers from texcache entries entirely.
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2020-09-12 14:25:50 +02:00 |
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Unknown W. Brackets
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d99e67a061
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Vulkan: Allow custom texture upscaling shaders.
Let's not just hardcode.
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2020-08-01 22:00:04 -07:00 |
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Henrik Rydgård
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a355f49c91
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Also experiment with a "copy shader" that just does raw data manipulation into GPU local memory, then copies to image from there.
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2019-09-29 10:39:12 -07:00 |
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Henrik Rydgård
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9ed66001c6
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Use a plain compute shader for RGBA8888 texture uploads, as a proof of concept.
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2019-09-29 10:27:50 -07:00 |
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Henrik Rydgård
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e6bec3e555
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Vulkan: Add simple manager for compute shaders that upload data to images.
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2019-09-29 10:24:48 -07:00 |
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Henrik Rydgård
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81276c8862
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Fix various bugs.
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2018-04-13 14:19:05 +02:00 |
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Henrik Rydgård
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86966684d4
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Vulkan: Remove the wrapper struct around VulkanTexture
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2018-04-05 23:23:14 +02:00 |
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Henrik Rydgård
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f967e206b8
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Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
Also this is good for terminology, no more confusion with the texture
replacement facility :)
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2018-03-25 10:50:37 +02:00 |
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Henrik Rydgård
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dc6a4ea753
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Fix annoying name clashes (Status is in X11 headers..)
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2017-12-15 16:34:29 +01:00 |
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Henrik Rydgård
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2ebae034a4
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Vulkan: Show samplers in "shader debug"
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2017-12-07 09:28:18 +01:00 |
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Henrik Rydgård
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d0c248368d
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Use a VulkanDeviceAllocator for thin3d textures. Many devices have a hard limit on the total number of allocs and it's unnecessary to have the UI put pressure on that.
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2017-12-03 10:29:41 +01:00 |
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Henrik Rydgård
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65275c29b7
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Share UpdateSamplingParams between D3D11 and Vulkan. Support lod bias in Vulkan.
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2017-11-15 14:21:17 +01:00 |
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Henrik Rydgård
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3cc5d8f40a
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More minor vulkan fixes and cleanups. Don't actually call "Resized" if the size stays the same.
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2017-11-10 12:41:06 +01:00 |
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Henrik Rydgård
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6eb58b1252
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Keep the draw context up to date in a bunch of places. More logging.
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2017-11-09 16:28:22 +01:00 |
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