Henrik Rydgård
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ed88761ecc
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Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h.
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2020-09-29 15:51:51 +02:00 |
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Henrik Rydgård
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dcd33a4692
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Remove redundant bind on GL texture build. Improve dirtying of texture state.
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2020-09-21 08:56:58 +02:00 |
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Henrik Rydgård
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707e9cf7ac
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Remove some unnecessary function parameters, improve some comments.
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2020-09-20 20:44:18 +02:00 |
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Henrik Rydgård
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7f1e35e761
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Add missing asserts after some VK resource creation functions
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2020-09-16 01:03:56 +02:00 |
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Henrik Rydgård
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a222b2017e
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Switch to a returned value and rename these functions.
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2020-09-14 00:04:39 +02:00 |
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Henrik Rydgård
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5190f85c8e
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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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2020-09-14 00:04:39 +02:00 |
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Henrik Rydgård
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46b3fb0821
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Workarounds for D3D9's very limited mip level control.
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2020-09-14 00:04:39 +02:00 |
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Henrik Rydgård
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9ea295093b
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TextureCacheGLES: Also share the same sampler calculation for GLES.
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2020-09-14 00:04:39 +02:00 |
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Henrik Rydgård
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a4c071261b
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TextureCacheCommon::UpdateSamplingParams no longer takes a TexCacheEntry
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2020-09-13 16:40:37 +02:00 |
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Henrik Rydgård
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3dff9781fc
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Fix GetCurrentTextureDebug
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2020-09-13 09:33:06 +02:00 |
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Henrik Rydgård
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41eee6a1a4
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Decouple framebuffers from texcache entries entirely.
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2020-09-12 14:25:50 +02:00 |
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Henrik Rydgård
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a22181df1c
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Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening).
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2020-09-01 22:54:36 +02:00 |
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Unknown W. Brackets
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e32524c544
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GPU: Remove ReliableHash aliases.
Let's just use XXH32/XXH64 directly in texture replacements, clearer
anyway.
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2020-08-28 01:15:22 -07:00 |
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Unknown W. Brackets
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7f812a5d9a
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GPU: Hash CLUT using XXH3 with replacements off.
It's faster, but if texture replacements are enabled, we want the hash to
stay the same.
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2020-08-27 20:46:39 -07:00 |
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Henrik Rydgård
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5d64fc5ff1
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Switch to PPSSPP's assert functions (don't use the system's)
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2020-08-16 10:01:10 +02:00 |
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Unknown W. Brackets
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1e2f87a6d2
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Vulkan: Fix tex upscaling 4444 swizzling.
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2020-08-15 10:12:34 -07:00 |
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Henrik Rydgård
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ba0d04a142
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Vulkan: Implement depth texturing through depal.
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2020-08-09 20:31:04 +02:00 |
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Henrik Rydgård
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fbf6008a03
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Set debug names for more framebuffers and textures
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2020-08-09 09:36:54 +02:00 |
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Henrik Rydgård
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58ef0c8e80
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Texture from framebuffer: Logging improvements
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2020-08-04 14:45:14 +02:00 |
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Henrik Rydgård
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882cc6295e
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Rename FramebufferVulkan.cpp/h to FramebufferManagerVulkan.cpp/h
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2020-08-03 23:22:11 +02:00 |
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Henrik Rydgård
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de178d617b
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Move a line to a better place
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2020-08-03 23:14:27 +02:00 |
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iota97
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ce2fc7d986
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Fix texture upscaling and per game setting fix/cleanup
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2020-08-03 16:04:23 +02:00 |
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Unknown W. Brackets
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d99e67a061
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Vulkan: Allow custom texture upscaling shaders.
Let's not just hardcode.
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2020-08-01 22:00:04 -07:00 |
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BreadFish64
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b0a073b4bb
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Fix alpha channel handling in xBRZ texture filter shader
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2020-07-29 16:29:31 -05:00 |
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Henrik Rydgård
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c5e0b799d9
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Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
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2020-07-19 20:33:25 +02:00 |
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