Commit Graph

395 Commits

Author SHA1 Message Date
Henrik Rydgård
ed88761ecc Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
Henrik Rydgård
dcd33a4692 Remove redundant bind on GL texture build. Improve dirtying of texture state. 2020-09-21 08:56:58 +02:00
Henrik Rydgård
707e9cf7ac Remove some unnecessary function parameters, improve some comments. 2020-09-20 20:44:18 +02:00
Henrik Rydgård
7f1e35e761 Add missing asserts after some VK resource creation functions 2020-09-16 01:03:56 +02:00
Henrik Rydgård
a222b2017e Switch to a returned value and rename these functions. 2020-09-14 00:04:39 +02:00
Henrik Rydgård
5190f85c8e Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
Henrik Rydgård
46b3fb0821 Workarounds for D3D9's very limited mip level control. 2020-09-14 00:04:39 +02:00
Henrik Rydgård
9ea295093b TextureCacheGLES: Also share the same sampler calculation for GLES. 2020-09-14 00:04:39 +02:00
Henrik Rydgård
a4c071261b TextureCacheCommon::UpdateSamplingParams no longer takes a TexCacheEntry 2020-09-13 16:40:37 +02:00
Henrik Rydgård
3dff9781fc Fix GetCurrentTextureDebug 2020-09-13 09:33:06 +02:00
Henrik Rydgård
41eee6a1a4 Decouple framebuffers from texcache entries entirely. 2020-09-12 14:25:50 +02:00
Henrik Rydgård
a22181df1c Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening). 2020-09-01 22:54:36 +02:00
Unknown W. Brackets
e32524c544 GPU: Remove ReliableHash aliases.
Let's just use XXH32/XXH64 directly in texture replacements, clearer
anyway.
2020-08-28 01:15:22 -07:00
Unknown W. Brackets
7f812a5d9a GPU: Hash CLUT using XXH3 with replacements off.
It's faster, but if texture replacements are enabled, we want the hash to
stay the same.
2020-08-27 20:46:39 -07:00
Henrik Rydgård
5d64fc5ff1 Switch to PPSSPP's assert functions (don't use the system's) 2020-08-16 10:01:10 +02:00
Unknown W. Brackets
1e2f87a6d2 Vulkan: Fix tex upscaling 4444 swizzling. 2020-08-15 10:12:34 -07:00
Henrik Rydgård
ba0d04a142 Vulkan: Implement depth texturing through depal. 2020-08-09 20:31:04 +02:00
Henrik Rydgård
fbf6008a03 Set debug names for more framebuffers and textures 2020-08-09 09:36:54 +02:00
Henrik Rydgård
58ef0c8e80 Texture from framebuffer: Logging improvements 2020-08-04 14:45:14 +02:00
Henrik Rydgård
882cc6295e Rename FramebufferVulkan.cpp/h to FramebufferManagerVulkan.cpp/h 2020-08-03 23:22:11 +02:00
Henrik Rydgård
de178d617b Move a line to a better place 2020-08-03 23:14:27 +02:00
iota97
ce2fc7d986 Fix texture upscaling and per game setting fix/cleanup 2020-08-03 16:04:23 +02:00
Unknown W. Brackets
d99e67a061 Vulkan: Allow custom texture upscaling shaders.
Let's not just hardcode.
2020-08-01 22:00:04 -07:00
BreadFish64
b0a073b4bb Fix alpha channel handling in xBRZ texture filter shader 2020-07-29 16:29:31 -05:00
Henrik Rydgård
c5e0b799d9 Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00