Commit Graph

395 Commits

Author SHA1 Message Date
Henrik Rydgård
2fa9b0d0c7 Simplify 2022-08-06 18:27:03 +02:00
Henrik Rydgård
d5a0249678 Fix upscaling in Vulkan. Fixes #15779 2022-08-03 22:22:24 +02:00
Henrik Rydgård
9437d5e3b0 Fix small breakage in Vulkan texture decoder 2022-08-01 11:29:25 +02:00
Henrik Rydgård
99b4e7c54c Vulkan: Don't try to auto-mipmap 3D textures in max quality filter mode 2022-08-01 00:16:57 +02:00
Henrik Rydgård
0262fbc70a Implement 3D textures for D3D11 2022-07-31 10:43:48 +02:00
Henrik Rydgård
e455d6bcfe Some safety checks to avoid bad combinations, probably not really needed in practice. 2022-07-31 10:43:48 +02:00
Henrik Rydgård
176b460d76 Quick attempt at fixing the Macross glitch 2022-07-31 10:43:48 +02:00
Henrik Rydgård
f061eadc04 Initial implementation of 3D texturing through equal-size mips (see #6357)
Vulkan-only currently, though all the other backends except ES 2.0
without GL_OES_texture_3d can support it with some work.
2022-07-31 10:43:47 +02:00
Unknown W. Brackets
795b1c04a9 GPU: Small scaling variable cleanup. 2022-07-30 18:18:51 -07:00
Henrik Rydgård
6a5a232777 Unify the GLES LoadTextureLevel with the D3D ones. 2022-07-30 19:07:21 +02:00
Henrik Rydgård
9ed96921e1 Cleanup 2022-07-30 16:51:29 +02:00
Henrik Rydgård
063cd18254 Simplify CPU upscaling code
Use the existing expandTo32bit mode in the texture decoder instead of
the backend-specific switches and stuff.

Just gets rid of a bunch of redundant code and makes further changes
easier.
2022-07-30 15:06:25 +02:00
Henrik Rydgård
b9b3310c21 Remove some indentation 2022-07-30 10:45:03 +02:00
Henrik Rydgård
9f1fdc6c02 Use PrepareBuildTexture from the Vulkan backend too 2022-07-30 10:45:03 +02:00
Henrik Rydgård
d0d53091a8 Change from maxLevel to levelsToLoad, for better readability. Cleanup. 2022-07-30 10:45:02 +02:00
Henrik Rydgård
1e9d85cda1 Define texture loading plan semantics better, pre-port some from Vulkan 2022-07-30 10:44:28 +02:00
Henrik Rydgård
eb6d364a2d Vulkan: One step closer to using PrepareBuildTexture 2022-07-30 10:44:28 +02:00
Henrik Rydgård
c031f3085b Additional cleanup 2022-07-30 10:44:26 +02:00
Henrik Rydgård
679a861204 Make the BuildTexture of DX9 and D3D11 backends more similar 2022-07-30 10:44:01 +02:00
Henrik Rydgård
da9f03e356 Remove indentation, useless code 2022-07-30 10:42:16 +02:00
Henrik Rydgård
f728faffdc Remove fake-mipmap logic from LoadTextureLevel 2022-07-30 10:38:17 +02:00
Henrik Rydgård
8b398bbbb7 Minor code simplification 2022-07-30 10:32:50 +02:00
Henrik Rydgård
6f484d0aee Remove unused useBGRA parameter 2022-07-30 08:52:24 +02:00
Henrik Rydgård
c41b780c8c Remove the ReplacedTextureFormat enum 2022-07-30 08:52:24 +02:00
Henrik Rydgård
ef4a6cf873 Remove support for 16-bit replacement texture formats 2022-07-30 08:52:24 +02:00