Henrik Rydgård
6e9d5ffbd7
VulkanRenderManager: Improve logging. LogSteps output is much better.
...
More logging improvements
2020-08-27 21:50:05 +02:00
Henrik Rydgård
5d64fc5ff1
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
Henrik Rydgård
62a8329c33
Remove sstream from stringutil.h. See #13267
2020-08-10 14:33:00 +02:00
Henrik Rydgård
c5e0b799d9
Remove category from _assert_msg_ functions. We don't filter these by category anyway.
...
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Henrik Rydgård
1e3711ee66
Vulkan blend factor: Bugfix and minor optimization
2019-10-13 21:17:29 +02:00
Henrik Rydgård
3916f8d7b6
Add a little reminder to self with a link to an interesting article.
2019-07-23 17:45:52 +02:00
Henrik Rydgård
3445f39f3f
Survive pipeline creation failure on Vulkan. Makes Burnout playable on Pocophone... Sigh.
...
Minor cleanups.
2019-03-11 16:40:10 +01:00
Henrik Rydgard
e30daa8027
Remove unused API, assorted cleanup.
...
No longer enable the geometry shader feature, no plans to use it.
2019-02-05 21:31:43 +01:00
Henrik Rydgard
8e1a5ef3d6
Minor refactor of physical device property/feature detection, to allow for more extension use.
2019-02-05 18:07:17 +01:00
Henrik Rydgard
fdd0d7acb4
More Vulkan validation fixes
...
NVIDIA no longer uses nVidia capitalization.
2019-02-05 18:07:11 +01:00
Henrik Rydgard
128c0adc39
Vulkan: Fix typo, bump shader cache version.
2019-02-04 14:22:19 +01:00
Henrik Rydgard
c38c5469c4
Fixes for issues found by Vulkan validation layers, including a common non-harmful perf warning (doesn't fix all cases, but does fix the most common one).
2019-01-25 20:18:56 +01:00
Unknown W. Brackets
40ca49d0e3
GPU: Cancel shader preload on shutdown/lost.
...
Otherwise, we could've ended up with shaders loading after or during the
lost event, and dense hash map corruption.
2018-10-30 20:32:12 -07:00
Henrik Rydgård
b037efdb55
If there are multiple Vulkan devices, show a setting to allow the user to choose.
2018-06-06 10:20:12 +02:00
Unknown W. Brackets
cddc7b5dc5
Vulkan: Fix cache file error handling warnings.
2018-04-14 10:59:41 -07:00
Henrik Rydgård
1c99ebcbcc
Fix DecFmt bug
2018-04-10 12:12:47 +02:00
Henrik Rydgård
69309aa400
Revert "Remove some remains of software skinning"
...
This reverts commit 2d33d526b8 .
2018-04-10 11:21:56 +02:00
Henrik Rydgård
170b600835
Oops, fix mistake in #10834
2018-03-29 16:21:58 +02:00
Henrik Rydgård
d160292f54
Include renderpass definition in Vulkan shader cache entries, should make it more effective again.
2018-03-29 14:36:04 +02:00
Henrik Rydgård
24b9fb6ea9
Buildfix
2018-03-19 18:14:57 +01:00
Henrik Rydgård
f1359af0b0
Vulkan: Improve handling of shader compile failures (don't crash)
2018-03-19 17:46:58 +01:00
Henrik Rydgård
7ce5f8d29c
Delete some mistaken logging code
2018-03-19 14:44:20 +01:00
Henrik Rydgård
3e5757d7d7
Minor improvement in pipeline-to-string (debug)
2018-03-19 11:19:10 +01:00
Henrik Rydgård
8f87a9f5c5
Vulkan: De-duplicate pipelines when storing cache
...
The new variety of renderpasses with different transitions causes
duplication. Hopefully drivers are smart enough to re-use work
between similar pipelines as much as possible...
2018-03-19 11:18:37 +01:00
Unknown W. Brackets
7ae4a9e977
Vulkan: Load shaders/pipelines on thread.
...
In case it's slow when not reading raw cache data.
2018-03-17 07:42:07 -07:00