Commit Graph

353 Commits

Author SHA1 Message Date
Unknown W. Brackets
4a367148e6 GPU: Centralize more GPU_USE flags, like depth. 2022-11-13 08:04:47 -08:00
Unknown W. Brackets
855d16ffb3 GPU: Prefer scaling depth to 16-bit if using 24.
In most cases, this will be a lot faster than pixel depth rounding, and
may avoid more issues in vertex rounding.
2022-11-08 20:06:08 -08:00
Unknown W. Brackets
6c36f03a0d GPU: Purify vertTypeIsSkinningEnabled(). 2022-11-06 08:40:54 -08:00
Henrik Rydgård
e0bbebc65e Clean up GPU_Vulkan::BuildReportingInfo a bit 2022-10-27 11:05:59 +02:00
Henrik Rydgård
763afd4a8e Improve compatibility checks for stereo rendering. 2022-10-27 11:05:59 +02:00
Henrik Rydgård
6af4644ab2 Stereo on mobile fixes 2022-10-27 11:05:58 +02:00
Henrik Rydgård
fb250c4b29 More multiview work 2022-10-27 11:05:58 +02:00
Henrik Rydgård
1d8ab38ce5 Vulkan: Use v2 feature checks, and add check for multiview features.
Extracted from the multiview PR, and renamed some stuff.
2022-10-24 00:21:28 +02:00
Henrik Rydgård
9b8a5d1db3 Rename GPU_SUPPORTS_ to GPU_USE_ 2022-10-17 08:47:03 +02:00
Henrik Rydgård
daca0b2109 Rename gstate_c.Supports to gstate_c.Use 2022-10-17 08:46:37 +02:00
Unknown W. Brackets
bc84d6345b Vulkan: Disable geometry shaders for Mali <= 18.
These drivers apparently have some weird behavior.
2022-10-09 00:57:10 -07:00
Unknown W. Brackets
2832edcc37 Vulkan: Allow configuring geometry shaders on/off. 2022-10-02 07:42:22 -07:00
Unknown W. Brackets
8df956b036 Vulkan: Block geometry shaders on older Mali.
They're too slow to be usable.
2022-10-02 07:42:22 -07:00
Unknown W. Brackets
2ce0cda333 Vulkan: Enable geo shader for culling.
The compat setting was really for some previously buggy cases that
couldn't work without cull.
2022-10-02 07:42:22 -07:00
Henrik Rydgård
ac248338be Vulkan: Cull in geoshader, hack to on for now. 2022-10-02 07:42:17 -07:00
Henrik Rydgård
cdee10fe86 Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
Unknown W. Brackets
d16caa71af Vulkan: Add geometry shader ID tracking.
We're still not generating them, yet.  But this tracks the objects and
IDs through the pipeline.
2022-10-02 07:42:16 -07:00
Unknown W. Brackets
87171cef98 GPU: Add geometry path for shader writer.
Not yet used.
2022-10-01 12:45:43 -07:00
Henrik Rydgård
aa19712fc3 Unify depth texture and framebuffer fetch checks 2022-09-20 10:47:49 +02:00
Henrik Rydgård
09bcf3ec13 Unify range culling detection 2022-09-20 10:15:04 +02:00
Henrik Rydgård
1ae7c0132c Start unifying setting of the GPU feature flags, now that thin3d has feature detection. 2022-09-20 10:07:01 +02:00
Henrik Rydgård
262a306b9a Flag shader blending as broken on Adreno for now. 2022-09-16 19:19:42 +02:00
Henrik Rydgård
ce82fce8de Use subpass dependencies to implement shader framebuffer read in Vulkan. 2022-09-16 19:19:42 +02:00
Unknown W. Brackets
e6b4495e22 GPU: Make NotifyConfigChanged() calls consistent.
They're generally centralized in Common.
2022-09-07 23:41:00 -07:00
Henrik Rydgård
5f1ffeae70 Correct LogicOp API support detection 2022-09-04 00:08:40 +02:00