Unknown W. Brackets
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4a367148e6
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GPU: Centralize more GPU_USE flags, like depth.
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2022-11-13 08:04:47 -08:00 |
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Unknown W. Brackets
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855d16ffb3
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GPU: Prefer scaling depth to 16-bit if using 24.
In most cases, this will be a lot faster than pixel depth rounding, and
may avoid more issues in vertex rounding.
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2022-11-08 20:06:08 -08:00 |
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Unknown W. Brackets
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6c36f03a0d
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GPU: Purify vertTypeIsSkinningEnabled().
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2022-11-06 08:40:54 -08:00 |
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Henrik Rydgård
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e0bbebc65e
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Clean up GPU_Vulkan::BuildReportingInfo a bit
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2022-10-27 11:05:59 +02:00 |
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Henrik Rydgård
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763afd4a8e
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Improve compatibility checks for stereo rendering.
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2022-10-27 11:05:59 +02:00 |
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Henrik Rydgård
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6af4644ab2
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Stereo on mobile fixes
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2022-10-27 11:05:58 +02:00 |
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Henrik Rydgård
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fb250c4b29
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More multiview work
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2022-10-27 11:05:58 +02:00 |
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Henrik Rydgård
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1d8ab38ce5
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Vulkan: Use v2 feature checks, and add check for multiview features.
Extracted from the multiview PR, and renamed some stuff.
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2022-10-24 00:21:28 +02:00 |
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Henrik Rydgård
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9b8a5d1db3
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Rename GPU_SUPPORTS_ to GPU_USE_
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2022-10-17 08:47:03 +02:00 |
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Henrik Rydgård
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daca0b2109
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Rename gstate_c.Supports to gstate_c.Use
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2022-10-17 08:46:37 +02:00 |
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Unknown W. Brackets
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bc84d6345b
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Vulkan: Disable geometry shaders for Mali <= 18.
These drivers apparently have some weird behavior.
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2022-10-09 00:57:10 -07:00 |
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Unknown W. Brackets
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2832edcc37
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Vulkan: Allow configuring geometry shaders on/off.
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2022-10-02 07:42:22 -07:00 |
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Unknown W. Brackets
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8df956b036
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Vulkan: Block geometry shaders on older Mali.
They're too slow to be usable.
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2022-10-02 07:42:22 -07:00 |
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Unknown W. Brackets
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2ce0cda333
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Vulkan: Enable geo shader for culling.
The compat setting was really for some previously buggy cases that
couldn't work without cull.
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2022-10-02 07:42:22 -07:00 |
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Henrik Rydgård
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ac248338be
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Vulkan: Cull in geoshader, hack to on for now.
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2022-10-02 07:42:17 -07:00 |
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Henrik Rydgård
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cdee10fe86
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Vulkan: Basic geoshader code generation.
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2022-10-02 07:42:17 -07:00 |
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Unknown W. Brackets
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d16caa71af
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Vulkan: Add geometry shader ID tracking.
We're still not generating them, yet. But this tracks the objects and
IDs through the pipeline.
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2022-10-02 07:42:16 -07:00 |
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Unknown W. Brackets
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87171cef98
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GPU: Add geometry path for shader writer.
Not yet used.
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2022-10-01 12:45:43 -07:00 |
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Henrik Rydgård
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aa19712fc3
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Unify depth texture and framebuffer fetch checks
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2022-09-20 10:47:49 +02:00 |
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Henrik Rydgård
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09bcf3ec13
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Unify range culling detection
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2022-09-20 10:15:04 +02:00 |
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Henrik Rydgård
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1ae7c0132c
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Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
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2022-09-20 10:07:01 +02:00 |
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Henrik Rydgård
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262a306b9a
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Flag shader blending as broken on Adreno for now.
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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ce82fce8de
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Use subpass dependencies to implement shader framebuffer read in Vulkan.
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2022-09-16 19:19:42 +02:00 |
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Unknown W. Brackets
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e6b4495e22
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GPU: Make NotifyConfigChanged() calls consistent.
They're generally centralized in Common.
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2022-09-07 23:41:00 -07:00 |
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Henrik Rydgård
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5f1ffeae70
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Correct LogicOp API support detection
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2022-09-04 00:08:40 +02:00 |
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