Commit Graph

1212 Commits

Author SHA1 Message Date
Unknown W. Brackets
a4c3718431 softgpu: Optimize rectangle sampling/blending.
Sometimes the vertex color or alpha can allow us to optimize away some
multiplication.
2022-09-24 02:00:03 -07:00
Unknown W. Brackets
794a5c07ad softgpu: Ignore a needless color test case.
This happens in Ridge Racer, and we can entirely skip the color test.
2022-09-24 02:00:03 -07:00
Henrik Rydgård
d743bfac93 Merge pull request #16085 from unknownbrackets/softgpu-vert
softgpu: Cache reused indexed verts
2022-09-24 00:00:26 +02:00
Unknown W. Brackets
66b6dfd0a5 softgpu: Fix self-render detect in Ridge Racer.
When we flush we mark all pending writes zero, but we rely on this being
set to detect self-render.

TRANSFORM_ALL was wrong as well, sometimes clearing BINNER_RANGE.
2022-09-22 20:36:15 -07:00
Unknown W. Brackets
88b3b26ed3 softgpu: Cache reused indexed verts.
This happens a lot for spline/bezier, so can significantly speed up curve
heavy scenes.  Isn't necessarily that common otherwise, though.
2022-09-22 18:27:59 -07:00
Unknown W. Brackets
067fac6817 softgpu: Skip matrix multiply for fog factor calc.
We can just use a dot product instead, and always skip viewpos.
2022-09-22 18:19:53 -07:00
Unknown W. Brackets
84a3f6de71 softgpu: Remove unnecessary state param.
Oops, meant to remove this when refactoring imm prims.
2022-09-22 18:18:49 -07:00
Unknown W. Brackets
fc39f042ae softgpu: Avoid unnecessary flushing for curves.
We don't need to flush all drawing between curves in softgpu, let them
queue up.
2022-09-22 00:08:38 -07:00
Henrik Rydgård
95ea0450fc Merge pull request #16066 from unknownbrackets/softgpu-fastrect
softgpu: Narrow blend check for fast path further
2022-09-21 10:01:04 +02:00
Unknown W. Brackets
cefef3b4f9 softgpu: Narrow blend check for fast path further.
See #15756, frame was largely black because of a full screen blend
rectangle intended to brighten the screen slighty (I assume.)
2022-09-20 14:29:33 -07:00
Unknown W. Brackets
78a3925198 softgpu: Fix display framebuffer read. 2022-09-20 13:43:19 -07:00
Unknown W. Brackets
7483923d07 softgpu: Correct clear rect off by one issues. 2022-09-20 12:57:05 -07:00
Henrik Rydgård
85d1f28997 Throw in assorted warning fixes 2022-09-20 18:04:08 +02:00
Henrik Rydgård
1ae7c0132c Start unifying setting of the GPU feature flags, now that thin3d has feature detection. 2022-09-20 10:07:01 +02:00
Unknown W. Brackets
e2929fb395 softgpu: Skip flushing on no change.
Minor tweak, we sometimes try to flush even without anything to flush, and
were previously rechecking a lot of things.
2022-09-19 08:38:11 -07:00
Unknown W. Brackets
259abf79dd softgpu: Skip more triangles with equal verts.
Even if X is not equal, if all Y are equal, we can still skip.
This seems to happen more often than I expected with far away objects.

Skipping here avoids filling up the queue.
2022-09-19 08:37:47 -07:00
Unknown W. Brackets
7d4aa3eb2d softgpu: Correct line early z checks.
Was looking at completely wrong pixels, hadn't removed subpixels yet.
2022-09-18 11:44:01 -07:00
Unknown W. Brackets
ca248e1201 softgpu: Fix s8 primitives in throughmode.
Also always cull no-position verts, hardware too.  Matches tests.
2022-09-18 07:46:18 -07:00
Unknown W. Brackets
97002692c4 softgpu: Correct secondary color on imm verts.
Only with through set, and we have to ignore position.
2022-09-18 06:16:26 -07:00
Unknown W. Brackets
6877ff1af2 softgpu: Fix state/continuation for imm prims. 2022-09-18 06:16:26 -07:00
Unknown W. Brackets
596b07bd2e softgpu: Support fog and color1 on imm verts. 2022-09-18 06:16:26 -07:00
Unknown W. Brackets
35ba01e01f softgpu: Refactor imm draws to bypass vert read. 2022-09-18 06:16:25 -07:00
Unknown W. Brackets
799a9ae95b softgpu: Simplify vertex reading. 2022-09-18 06:16:25 -07:00
Unknown W. Brackets
de080e2594 softgpu: Simplify vertex range culling.
The previous logic was harder to understand and easier to get wrong.
Just drop them when clipping the primitive.
2022-09-18 06:16:25 -07:00
Unknown W. Brackets
028a341cc8 softgpu: Explicitly flush on sync and output.
We could in theory skip flush on FinishDeferred, and allow some CPU/GPU
overlap.  If we did, we'd still want to flush at these times.
2022-09-18 06:16:25 -07:00