Unknown W. Brackets
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6151f8ef9f
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Allow taking screenshots with a clamped size.
Sometimes 10x is a little on the big side.
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2016-06-12 07:09:01 -07:00 |
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Unknown W. Brackets
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e95b2cf0d5
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Reduce some repetitive code.
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2016-04-10 13:07:08 -07:00 |
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Unknown W. Brackets
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1e0051a792
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Add support for 32-bit indices.
Not clear how often these are used by games. Let's find out.
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2016-04-10 02:24:58 -07:00 |
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Henrik Rydgard
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d85dce0c21
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Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets)
See https://github.com/hrydgard/pspautotests/pull/184
Will truncate indices past 65536.
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2016-04-10 11:03:07 +02:00 |
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Henrik Rydgard
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7cb6192005
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Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
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2016-04-10 10:31:42 +02:00 |
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Henrik Rydgard
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83d564f883
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Fix a potential crash in SoftGpu (crash logs seem to point here)
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2016-04-09 18:27:35 +02:00 |
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Henrik Rydgard
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5ef608fa50
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GPU stats: Have each backend format its own string.
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2016-03-31 10:17:02 +02:00 |
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Unknown W. Brackets
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caea1da99a
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softgpu: Flip vertically in the Vulkan backend.
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2016-03-21 07:17:38 -07:00 |
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Unknown W. Brackets
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62af4fe48b
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softgpu: Prevent leaking thin3d buffers.
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2016-03-21 00:04:02 -07:00 |
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Henrik Rydgard
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29bc07eb0a
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SoftGPU with Vulkan runs but displays black
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2016-03-20 20:04:49 +01:00 |
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Henrik Rydgård
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54a37f9bb8
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Merge pull request #8591 from unknownbrackets/thin3d
Use thin3d for softgpu drawing (+thin3d improvements)
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2016-03-20 18:06:53 +01:00 |
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Henrik Rydgard
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c8457d39ed
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Fix a bunch of compiler warnings, delete some unused code
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2016-03-13 15:17:31 +01:00 |
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Unknown W. Brackets
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818a0d846a
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d3d9: Correct for half-pixel offset in softgpu.
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2016-02-13 14:52:35 -08:00 |
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Unknown W. Brackets
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f84ebdc3e4
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thin3d: Use floats directly for 4x4 matrices.
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2016-02-13 14:50:06 -08:00 |
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Unknown W. Brackets
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05fee24ccf
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thin3d: Add sampler state selection.
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2016-02-13 14:03:43 -08:00 |
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Unknown W. Brackets
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0d68a172a9
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softgpu: Draw using thin3d.
This way it ought to work for all backends.
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2016-02-13 14:03:37 -08:00 |
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Unknown W. Brackets
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b33e39788f
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d3d9: Use thin3d for reporting info.
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2016-02-13 10:53:28 -08:00 |
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Unknown W. Brackets
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51a4ba9950
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softgpu: Support screen scaling filter.
No reason it has to be nearest, we have an option for that.
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2016-01-17 23:47:42 -08:00 |
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Unknown W. Brackets
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83436991ec
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softgpu: Add support for normal UV projection.
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2016-01-17 23:33:59 -08:00 |
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Unknown W. Brackets
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1a2c7ea487
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softgpu: Recreate VAO on device lost.
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2016-01-17 23:33:59 -08:00 |
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Unknown W. Brackets
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bf536e56f5
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softgpu: Use common GLSL creation code.
This ought to handle leaving the app on Android, for example. Not that
tons of Android users are using softgpu...
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2016-01-17 23:33:58 -08:00 |
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Unknown W. Brackets
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f60aef2e16
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Add a more specific interface for video frames.
Since we know more about them. No functional change yet.
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2016-01-17 12:57:26 -08:00 |
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Unknown W. Brackets
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c6ffed6484
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gedbg: Add mechanics to grab CLUT buffer.
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2016-01-10 09:25:19 -08:00 |
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Unknown W. Brackets
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3e173d14bd
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Oops, unset VAO in softgpu after use.
It can bleed over and cause UI to not render properly.
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2015-12-30 10:25:47 -08:00 |
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Henrik Rydgård
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949fc8fe51
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Merge pull request #8282 from unknownbrackets/softgpu
softgpu: Round tex coords properly for nearest
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2015-12-21 23:52:34 +01:00 |
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