Commit Graph

1212 Commits

Author SHA1 Message Date
Unknown W. Brackets
423ec76258 softgpu: Correct texsize flush annotation. 2022-01-16 21:09:43 -08:00
Unknown W. Brackets
83adc44c2b softgpu: Heuristic to avoid over-draining.
Some games (i.e. VC3) benefit from an early drain, since they get more
done while processing more verts.  Others finish the draw quickly, and
then cause significant overhead in queueing new threads.

This attempts to balance the two, and improves Call of Duty and Blade
Dancer.
2022-01-16 21:09:28 -08:00
Henrik Rydgård
bdc69f5171 Merge pull request #15317 from unknownbrackets/softgpu-lighting
softgpu: Precompute lighting parameters
2022-01-17 01:06:35 +01:00
Unknown W. Brackets
1764111a4b softgpu: Reduce wasted memory. 2022-01-16 11:49:41 -08:00
Unknown W. Brackets
2797e035df softgpu: Precompute lighting parameters.
In many cases, games use lighting just for diffuse or something, this
helps skip what's not needed too.  Good improvement in a scene from a
Naruto game.
2022-01-16 11:27:53 -08:00
Unknown W. Brackets
cb5ac04d16 softgpu: Tune some queue sizes for perf.
Using a chunk of RAM for this, but mostly with many threads.
2022-01-16 11:27:43 -08:00
Unknown W. Brackets
d95475e021 softgpu: Expose flush reasons/times in debug stats. 2022-01-16 11:27:42 -08:00
Unknown W. Brackets
7e5f03eed1 softgpu: Reduce flushing for smaller textures. 2022-01-16 08:23:52 -08:00
Unknown W. Brackets
86749a3fe0 softgpu: Flush block xfer only on overlap too. 2022-01-16 08:23:17 -08:00
Unknown W. Brackets
2de7993dc5 softgpu: Decorate some stats for flushes. 2022-01-16 08:23:15 -08:00
Unknown W. Brackets
cc155ec460 softgpu: Avoid texture/CLUT flush unless overlap.
Only need to flush here if there's some overlap in the target.
2022-01-16 08:22:13 -08:00
Unknown W. Brackets
9466dc6397 softgpu: Flush on offset changes. 2022-01-16 08:14:10 -08:00
Unknown W. Brackets
d6fa301ab1 softgpu: Track CLUTs as states for binning.
This way we can have multiple CLUTs in process at once, which helps.
2022-01-16 08:14:09 -08:00
Henrik Rydgård
ba63d9cf09 Merge pull request #15312 from unknownbrackets/softgpu-state
softgpu: Fix alpha blend with one/zero
2022-01-16 10:32:28 +01:00
Unknown W. Brackets
18f2a45a6a softgpu: Allow binning across prim calls. 2022-01-16 00:49:49 -08:00
Henrik Rydgård
9bef900cd7 Merge pull request #15311 from unknownbrackets/softgpu-state
Avoid gstate references in rasterizerization
2022-01-16 09:40:25 +01:00
Unknown W. Brackets
2ad7d8ed29 softgpu: Fix alpha blend with one/zero.
Wasn't setting the fixed value constants in these cases, so need to handle
in the C++ version.
2022-01-16 00:38:49 -08:00
Unknown W. Brackets
fc292b127b softgpu: Correct dither matrix lookup.
Oops, need to wrap x/y, of course...
2022-01-15 23:51:21 -08:00
Unknown W. Brackets
6da7765309 softgpu: Correct logic op state update. 2022-01-15 22:31:28 -08:00
Unknown W. Brackets
b42ebe15d8 softgpu: Fix off-by-one size limit on bin queues. 2022-01-15 21:59:23 -08:00
Unknown W. Brackets
2539fb7c3c softgpu: Tune queue push/pop to reduce overhead.
These aren't safetly atomic with concurrent pushers or poppers, but as
long as there's only one of each, they're still safe.

Shaves a decent % off Drain time for heavy scenes.
2022-01-15 20:18:49 -08:00
Unknown W. Brackets
6896a7a64e softgpu: Use cached state for screen offset. 2022-01-15 18:20:25 -08:00
Unknown W. Brackets
edb79d968f softgpu: Cache CLUT params in sampler state.
And now there's no more gstate for pixel drawing or sampling.  Just a
little left in rasterization.
2022-01-15 18:09:09 -08:00
Unknown W. Brackets
c0e85e6170 softgpu: Move texenv color into sampler state. 2022-01-15 17:52:40 -08:00
Unknown W. Brackets
ad3635c82a softgpu: Move tex size to cached state. 2022-01-15 17:22:43 -08:00