Unknown W. Brackets
|
3aa8287b74
|
softgpu: Enable postshader support.
|
2020-05-13 18:10:09 -07:00 |
|
Unknown W. Brackets
|
cb94487a16
|
GPU: Move post shader handling to new class.
Currently, Vulkan is not working properly and direct (RAM -> output) is
not hooked up. But in general, it works.
|
2020-05-13 18:10:06 -07:00 |
|
Unknown W. Brackets
|
57bd88fc33
|
softgpu: Allow display rotation.
|
2020-05-13 18:07:25 -07:00 |
|
Unknown W. Brackets
|
a03e368566
|
GPU: Move cardboard/etc. to PresentationCommon.
Now this works on softgpu as well.
Some hacks for backend differences...
|
2020-05-13 18:07:25 -07:00 |
|
Unknown W. Brackets
|
d39b0bdca2
|
GPU: Split FramebufferCommon into two classes.
Only some things moved over so far.
FramebufferCommon does too much, we want to share it with softgpu without
all the buffer management stuff.
|
2020-05-13 18:07:22 -07:00 |
|
Unknown W. Brackets
|
cebcfb1bbd
|
GPU: Use old frame when presenting a skip.
If we flip using a skipped frame, we may show an even older frame causing
weird flickering.
|
2020-03-01 13:55:28 -08:00 |
|
Unknown W. Brackets
|
072041a63d
|
SoftGPU: Convert from 16-bit if unsupported.
Should help #12455, but not actually tested on an affected device.
|
2019-12-24 11:08:44 -08:00 |
|
Henrik Rydgård
|
6c8186d046
|
Remove unused textureswizzle support (we use shaders instead). Universally support presenting 5551 format directly.
|
2019-10-27 20:55:32 +01:00 |
|
Henrik Rydgård
|
86c781e434
|
Hack around most of the problems with the save/load dialog. Software stretch gets enabled in non-wide mode, so wallpapers work at a cost of speed.
|
2019-10-27 20:55:32 +01:00 |
|
Henrik Rydgård
|
4f7c23fe79
|
DarkStalkers: Fix display on OpenGL ES.
|
2019-10-27 20:54:36 +01:00 |
|
Henrik Rydgård
|
796539ad7f
|
DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL.
|
2019-10-27 20:54:36 +01:00 |
|
Henrik Rydgård
|
9099441973
|
Darkstalkers: Gross hack to avoid the game's own stretch, and present the raw buffer instead for a sharper image.
|
2019-10-27 20:54:36 +01:00 |
|
Henrik Rydgård
|
58568632e8
|
Software renderer: Use hardware color conversion on Vulkan in 5551 16-bit mode
|
2019-10-27 20:54:36 +01:00 |
|
Henrik Rydgård
|
ae286aef86
|
Vulkan+SoftwareRenderer: Fix screen rotation on Android.
(Missed this because software rendering is normally disabled on Android)
|
2019-10-22 22:08:21 +02:00 |
|
Unknown W. Brackets
|
2d3885fc1a
|
GE Debugger: Fix display event record timing.
When the display happens mid frame, this fixes it so you can see the
result easily when running the dump, without manually stepping through.
|
2018-11-17 11:14:10 -08:00 |
|
xebra
|
04708fe88a
|
[spline/bezier]Unify SubmitSpline/Bezier.
|
2018-11-13 18:22:34 +09:00 |
|
Unknown W. Brackets
|
a4c0640f01
|
GE Debugger: Factor out host calls some.
Moving more of this to cross platform for the web debugger.
|
2018-09-01 08:32:03 -07:00 |
|
Unknown W. Brackets
|
c32ffa1db0
|
GE Debugger: Rename depth clamp more places.
Was still showing clip enable in disasm.
|
2018-08-11 16:33:39 -07:00 |
|
Unknown W. Brackets
|
b4496f1975
|
Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
|
2018-06-23 10:59:18 -07:00 |
|
Unknown W. Brackets
|
395ac32d63
|
Debugger: Run memory breakpoints on mobile.
|
2018-06-06 17:31:56 -07:00 |
|
Henrik Rydgård
|
36fd2711d6
|
Revert "Remove further remains of hardware skinning."
This reverts commit 40db61a680.
|
2018-04-10 12:22:41 +02:00 |
|
Unknown W. Brackets
|
99d16b2202
|
Vulkan: Add tags to UI textures too.
|
2018-04-06 21:43:18 -07:00 |
|
Henrik Rydgård
|
40db61a680
|
Remove further remains of hardware skinning. Fixes #10661
|
2018-03-05 00:03:47 +01:00 |
|
Unknown W. Brackets
|
544344f505
|
GPU: Improve some bezier logging.
Meant to do this when splines were changed.
|
2018-01-07 21:06:03 -08:00 |
|
Henrik Rydgård
|
b5e5d72a0a
|
Complete the separation of depth and stencil renderpass flags
|
2017-12-30 22:52:22 +01:00 |
|