Unknown W. Brackets
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98e257c95d
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Add GPU cycle estimation to the softgpu.
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2013-10-27 15:05:57 -07:00 |
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Henrik Rydgard
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f5a63d7d41
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Better fix for the UINT_64 define issue on android
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2013-10-20 13:52:31 +02:00 |
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Unknown W. Brackets
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b9811c7c97
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Use the slow way to get the softgpu texture.
So that it actually shows what the softgpu is using.
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2013-10-07 01:26:48 -07:00 |
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Unknown W. Brackets
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5c2d418d95
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Read softgpu stencil using existing funcs.
Slower but at least it's the same.
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2013-10-07 01:02:58 -07:00 |
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Unknown W. Brackets
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31171cc044
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Grab the stencil buffer in softgpu debugging.
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2013-10-07 00:50:15 -07:00 |
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Unknown W. Brackets
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d49ad5f114
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Use an accessor for depth/frame addresses.
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2013-10-06 22:17:53 -07:00 |
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Unknown W. Brackets
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32f2f045e4
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Don't report a loadclut of 0.
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2013-10-05 15:41:44 -07:00 |
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Unknown W. Brackets
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2eb10c3b3f
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Add basic GetCurrentTexture() to softgpu.
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2013-10-05 11:37:14 -07:00 |
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Unknown W. Brackets
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da1d700904
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Attempt to support rendering depth/stencil.
But no interface yet. I can't tell if it works, I just get black...
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2013-09-28 02:38:05 -07:00 |
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Henrik Rydgard
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424b4cbd5f
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Move GE_CMD_BJUMP to GPUCommon. Add the flag. (no actual bbox impl yet)
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2013-09-24 14:14:04 +02:00 |
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Unknown W. Brackets
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6af44910c1
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Add an interface to return the current framebuffer.
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2013-09-22 19:03:31 -07:00 |
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Unknown W. Brackets
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242879b0ea
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Remove a bunch of debug logs, sync with gles.
This may fix bad vertex/index addresses, or crashes from the matrix
arrays. The debug logging is better replaced with "dump this frame".
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2013-09-14 14:28:37 -07:00 |
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Unknown W. Brackets
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8ddbc0a9ab
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Don't allow boneMatrixNumber to go outside bounds.
Just from the GLES code.
Fixes the Monster Hunter 3rd demo crash, but not sure why it's trying to
use crazy numbers in the first place...
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2013-09-14 14:10:50 -07:00 |
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Unknown W. Brackets
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dc81547d32
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Use less pointer math in softgpu buffer access.
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2013-09-14 11:36:56 -07:00 |
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Henrik Rydgard
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c88920be4b
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Bail more gracefully if no real OpenGL driver is installed on XP
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2013-09-11 21:35:44 +02:00 |
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Henrik Rydgard
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5e6c837ced
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Fix issue where the SoftGPU would render double size if "antialiasing" was on.
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2013-09-10 22:27:05 +02:00 |
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Unknown W. Brackets
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2e8b475789
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Don't ignore the low bits of the framebuf pointer.
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2013-09-07 02:01:01 -07:00 |
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Unknown W. Brackets
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8d16b76c15
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Add some reporting to the software GPU.
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2013-09-01 01:15:07 -07:00 |
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Unknown W. Brackets
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5ab04a3076
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Centralize CLUT handling form gstate values.
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2013-08-24 11:34:37 -07:00 |
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Unknown W. Brackets
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0a217a1254
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Use accessors better for block transfers.
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2013-08-24 11:34:36 -07:00 |
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Unknown W. Brackets
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c141e94fe9
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Use gstate.* accessors in a few more places.
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2013-08-24 11:34:35 -07:00 |
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Unknown W. Brackets
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92dbfd177a
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Render the display width properly in softgpu.
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2013-08-17 10:57:08 -07:00 |
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Unknown W. Brackets
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90affa2203
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Remove very questionable DrawSync override.
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2013-08-17 09:53:10 -07:00 |
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Unknown W. Brackets
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a4bea9c878
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Add support for multithreading in softgpu.
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2013-08-17 09:52:35 -07:00 |
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Tony Wasserka
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67f95d38e5
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softgpu: Some cleanups in SoftGpu.cpp
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2013-08-16 23:49:15 +02:00 |
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