Unknown W. Brackets
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357e2e9d68
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softjit: Simplify constant writes.
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2022-01-19 00:03:59 -08:00 |
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Unknown W. Brackets
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c2985bca31
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softjit: Centralize some common funcs from sampler.
No need to duplicate this code.
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2022-01-19 00:03:59 -08:00 |
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Unknown W. Brackets
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0ba2d05da5
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samplerjit: Simplify AVX shift-copies.
These have been the most common and the fallback is safe. Let's just add
a helper.
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2022-01-17 15:15:36 -08:00 |
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Unknown W. Brackets
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d6fa301ab1
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softgpu: Track CLUTs as states for binning.
This way we can have multiple CLUTs in process at once, which helps.
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2022-01-16 08:14:09 -08:00 |
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Unknown W. Brackets
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edb79d968f
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softgpu: Cache CLUT params in sampler state.
And now there's no more gstate for pixel drawing or sampling. Just a
little left in rasterization.
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2022-01-15 18:09:09 -08:00 |
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Unknown W. Brackets
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c0e85e6170
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softgpu: Move texenv color into sampler state.
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2022-01-15 17:52:40 -08:00 |
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Unknown W. Brackets
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ad3635c82a
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softgpu: Move tex size to cached state.
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2022-01-15 17:22:43 -08:00 |
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Unknown W. Brackets
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b915a82c41
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softgpu: Correct decal doubling without alpha.
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2022-01-09 12:23:55 -08:00 |
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Unknown W. Brackets
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72aa4be879
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samplerjit: Skip processing alpha if unused.
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2022-01-09 12:23:55 -08:00 |
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Unknown W. Brackets
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fe0b3dbd01
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samplerjit: Fix alpha for 565 in linear lookup.
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2022-01-09 11:08:46 -08:00 |
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Henrik Rydgård
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f82f24a9bb
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Merge pull request #15280 from unknownbrackets/samplerjit-dxt
Correct some recent regressions in samplerjit
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2022-01-05 09:42:30 +01:00 |
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Unknown W. Brackets
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741a9b0a4d
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samplerjit: Fix DXT compilation.
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2022-01-05 00:00:03 -08:00 |
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Unknown W. Brackets
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19998976c7
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samplerjit: Correct linear compile failure.
It was resetting to nullptr, because `nearest` was nullptr.
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2022-01-04 23:58:07 -08:00 |
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Unknown W. Brackets
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2aa57679fa
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softjit: Keep mip S/T calc in SIMD.
This is only a tiny bit faster, though.
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2022-01-03 06:45:10 -08:00 |
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Unknown W. Brackets
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26e7768a67
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samplerjit: Remove old linear nearest paths.
We only use it for DXT now, so let's not keep the dead code around.
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2022-01-02 17:28:52 -08:00 |
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Unknown W. Brackets
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5e3bef7e14
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samplerjit: Avoid gather if overread could crash.
This should be rare, but a game could easily shove a CLUT4 texture at the
end of VRAM, and then accessing the last index would segfault.
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2022-01-02 17:28:52 -08:00 |
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Unknown W. Brackets
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7806dfddea
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samplerjit: Use VPGATHERDD for all types.
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2022-01-02 17:19:18 -08:00 |
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Unknown W. Brackets
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ce6ea8da11
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samplerjit: Apply gather lookup to all CLUT4.
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2022-01-02 17:19:18 -08:00 |
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Unknown W. Brackets
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22f770c828
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samplerjit: Use VPGATHERDD for simple CLUT4 loads.
Planning to expand this to more paths.
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2022-01-02 17:19:17 -08:00 |
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Unknown W. Brackets
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65c84d5dd5
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samplerjit: Avoid a couple more copies in AVX.
From looking at assembly, just trying to keep it small.
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2022-01-02 17:01:14 -08:00 |
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Henrik Rydgård
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c7062d7063
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Merge pull request #15271 from unknownbrackets/samplerjit-color16
samplerjit: Decode colors in parallel
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2022-01-02 17:55:46 +01:00 |
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Henrik Rydgård
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6fb5d82fe0
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Merge pull request #15264 from unknownbrackets/samplerjit-vec
A couple more smaller samplerjit optimizations
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2022-01-02 17:32:54 +01:00 |
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Unknown W. Brackets
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0eec4e7e4d
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samplerjit: Decode colors in parallel.
Not used in a ton of games, but a decent improvement where it is used.
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2022-01-02 08:27:55 -08:00 |
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Unknown W. Brackets
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7060035303
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samplerjit: Implement nearest in jit.
This uses the tex func and similar within jit.
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2022-01-01 16:58:05 -08:00 |
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Unknown W. Brackets
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91c9343e87
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samplerjit: Refactor and reuse constant pool.
It's just here to be rip accessible, the fixed values can be output just
once.
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2022-01-01 16:58:05 -08:00 |
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