Unknown W. Brackets
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7806dfddea
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samplerjit: Use VPGATHERDD for all types.
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2022-01-02 17:19:18 -08:00 |
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Unknown W. Brackets
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ce6ea8da11
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samplerjit: Apply gather lookup to all CLUT4.
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2022-01-02 17:19:18 -08:00 |
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Unknown W. Brackets
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22f770c828
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samplerjit: Use VPGATHERDD for simple CLUT4 loads.
Planning to expand this to more paths.
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2022-01-02 17:19:17 -08:00 |
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Henrik Rydgård
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d3f0af7458
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Merge pull request #15273 from unknownbrackets/softjit-bloom
Optimize software renderer handling of common bloom operations
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2022-01-02 18:11:07 +01:00 |
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Unknown W. Brackets
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a259761262
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samplerjit: Use nearest func in fast path too.
This uses the more optimal tex funcs.
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2022-01-02 08:48:16 -08:00 |
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Unknown W. Brackets
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0eec4e7e4d
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samplerjit: Decode colors in parallel.
Not used in a ton of games, but a decent improvement where it is used.
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2022-01-02 08:27:55 -08:00 |
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Unknown W. Brackets
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7060035303
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samplerjit: Implement nearest in jit.
This uses the tex func and similar within jit.
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2022-01-01 16:58:05 -08:00 |
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Unknown W. Brackets
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91c9343e87
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samplerjit: Refactor and reuse constant pool.
It's just here to be rip accessible, the fixed values can be output just
once.
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2022-01-01 16:58:05 -08:00 |
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Unknown W. Brackets
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40240be91c
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samplerjit: Update nearest args, temp disable jit.
This temporarily disables jit for nearest, but refactors to use the new
arg structure. It now matches linear.
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2022-01-01 16:58:05 -08:00 |
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Unknown W. Brackets
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06e954fe2a
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samplerjit: Create a separate fetch func.
This allows nearest to become more similar to linear, where it applies the
texture function.
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2022-01-01 16:58:04 -08:00 |
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Unknown W. Brackets
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3bc6009158
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samplerjit: Refactor sampler ID calculation.
Make it the same as pixel func IDs.
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2022-01-01 16:58:04 -08:00 |
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Unknown W. Brackets
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6aec68aa5c
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samplerjit: Correct wrong bufw at mip levels.
Oops, was always using the base bufw.
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2022-01-01 16:40:02 -08:00 |
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Unknown W. Brackets
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1addf84e90
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samplerjit: Use SSSE3/SSE4 in linear filtering.
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2021-12-30 23:22:56 -08:00 |
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Unknown W. Brackets
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28cfbe0e5a
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samplerjit: Add an alternate profiling method.
This is more useful to group common operations together for profiling.
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2021-12-29 07:11:39 -08:00 |
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Unknown W. Brackets
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74eb450e76
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samplerjit: Move texture function into jit.
Could do this also for nearest, might end up with a third set of functions
there for a direct sample lookup (for debug funcs.)
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2021-12-28 17:52:17 -08:00 |
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Unknown W. Brackets
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940e6bb1d7
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samplerjit: Lookup both mip tex values.
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2021-12-28 16:22:54 -08:00 |
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Unknown W. Brackets
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6b55d328e5
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samplerjit: Use regcache for linear filtering.
This makes it easier to reuse for mipmap filtering.
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2021-12-28 15:37:25 -08:00 |
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Unknown W. Brackets
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cdf14c8579
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samplerjit: Calculate mip level U/V/offsets.
Not actually doing the sampling for the second mip level in the single jit
pass yet, but close.
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2021-12-28 14:12:58 -08:00 |
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Unknown W. Brackets
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a4558a5736
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samplerjit: Take texptr/bufw as arrays.
Prep for moving mip map sampling into linear.
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2021-12-28 12:04:16 -08:00 |
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Unknown W. Brackets
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4864850b3b
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samplerjit: Handle mipmap width/height in S/T calc.
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2021-12-28 11:29:29 -08:00 |
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Unknown W. Brackets
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a84accf713
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samplerjit: Move S/T calculation into jit.
Gives a pretty decent 5-10% improvement in many places.
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2021-12-28 09:58:23 -08:00 |
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Unknown W. Brackets
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820361f34b
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samplerjit: Calculate texel byte offset as vector.
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2021-12-27 11:37:32 -08:00 |
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Unknown W. Brackets
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b00a66e34c
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samplerjit: Pass u/v coords as vector.
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2021-12-27 11:37:32 -08:00 |
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Unknown W. Brackets
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ce3e29a649
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softjit: Fix a function arg template warning.
We're just ignoring it because it's a false positive in this case.
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2021-12-11 10:45:27 -08:00 |
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Unknown W. Brackets
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823c4adb15
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softgpu: Keep arguments in vectors for sampling.
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2021-12-04 15:45:06 -08:00 |
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