Unknown W. Brackets
4078dcd917
Support save/restore of context on list run/finish.
2013-09-20 09:51:44 -07:00
Henrik Rydgard
664d74a9b7
Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip.
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There is still some flicker remaining in non-buffered rendering that I can't seem to get rid off.
2013-08-16 01:00:26 +02:00
Unknown W. Brackets
f53426db9d
Obviously no reason for this to be virtual.
2013-08-13 21:42:48 -07:00
Unknown W. Brackets
8a59463351
Disabling warnings you don't understand = bad.
2013-08-13 01:01:40 -07:00
Unknown W. Brackets
49ab98c7fd
Use atomic operations on Android + warning fixes.
2013-08-12 08:51:49 -07:00
Unknown W. Brackets
24203b1a5d
Improve performance on x86 as well using movq.
2013-08-12 08:40:54 -07:00
Unknown W. Brackets
5c96782f29
Improve performance on x64 at least.
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Maybe can just ignore for 32? I'm not sure how bad it would be if it read
in between...
2013-08-12 02:42:30 -07:00
Unknown W. Brackets
cf7c718706
Use a timer to keep gpu/cpu in sync periodically.
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Fixes Diva Extend demo, at least, losing FPS.
2013-08-11 13:41:42 -07:00
Unknown W. Brackets
e6b42768fe
Add a class to manage IO on a separate thread.
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Also separate the logic for exiting the loop based on coreState. IO and
audio won't necessarily be tied to the frame.
2013-08-11 11:46:55 -07:00
Unknown W. Brackets
639ab8306b
SyncThread before deciding if the fbo is dirty.
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Fixes fps drops in yet other games with multithreading enabled.
2013-08-10 18:45:07 -07:00
Unknown W. Brackets
cfb1d02182
Oops, left these here.
2013-08-10 17:18:31 -07:00
Henrik Rydgård
85e17f03cc
Merge pull request #3118 from unknownbrackets/io-async
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Prep work for pspFileSystem and two small fixes
2013-08-10 14:32:59 -07:00
Henrik Rydgard
8ba8b3ddd2
gcc warning fix
2013-08-10 18:39:28 +02:00
Unknown W. Brackets
1b838c4403
Move ThreadEventQueue to its own file.
2013-08-10 09:08:31 -07:00
Unknown W. Brackets
450e4c7fea
Factor out event queue logic to a template mixin.
2013-08-10 03:33:09 -07:00
Unknown W. Brackets
e82bae3708
Simplify easy_guard to avoid coding errors.
2013-08-09 22:57:53 -07:00
Unknown W. Brackets
1226c3dbd9
Try to prevent a deadlock if CPU doesn't NEXTFRAME.
2013-08-09 22:57:53 -07:00
Unknown W. Brackets
e71cf2ec7e
Don't queue Flush() etc. while on GPU thread.
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Oops, that makes it not actually flush properly of course.
Also made a simpler guard wrapper to avoid extra braces in too many
places. Reduced contention areas slightly.
2013-08-09 22:57:52 -07:00
Unknown W. Brackets
8c69020fa8
Use separate condition vars/locks for GPU sync.
2013-08-09 22:57:51 -07:00
Unknown W. Brackets
3819886e2e
Add a way to synchronize with the GPU thread.
2013-08-09 22:41:32 -07:00
Unknown W. Brackets
02e301e5fe
Add a simple message event system to the GE.
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With this, the CPU thread feature now mostly works.
2013-08-09 22:41:31 -07:00
Unknown W. Brackets
52ca93aab2
Add mutex locks around list management.
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This way we can safely execute lists on a separate thread.
2013-08-09 22:41:31 -07:00
Unknown W. Brackets
3aa2db9a8e
Simplify ProcessDLQueue() slightly.
2013-08-04 16:31:54 -07:00
Unknown W. Brackets
f7a39d1b12
Move ReapplyGfxState() to GPUCommon.
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This way it can be overridden, and simplifies some other things.
2013-08-04 15:15:50 -07:00
Unknown W. Brackets
1edbfa3212
Use a downcount and fast run loop in the GE.
2013-04-28 14:23:30 -07:00