Commit Graph

223 Commits

Author SHA1 Message Date
Unknown W. Brackets
3ce9483d24 Headless: Prevent crash running graphics tests. 2020-03-08 11:10:16 -07:00
Unknown W. Brackets
cebcfb1bbd GPU: Use old frame when presenting a skip.
If we flip using a skipped frame, we may show an even older frame causing
weird flickering.
2020-03-01 13:55:28 -08:00
Unknown W. Brackets
3c1e8abcfe GPU: Centralize vsync interval logic.
We already do unthrottle checking here.
2020-02-29 22:27:00 -08:00
Unknown W. Brackets
40ca49d0e3 GPU: Cancel shader preload on shutdown/lost.
Otherwise, we could've ended up with shaders loading after or during the
lost event, and dense hash map corruption.
2018-10-30 20:32:12 -07:00
Unknown W. Brackets
6ee0612a10 Ge: Keep jump/call optim when fast memory on.
This gives a way to validate with fast memory off, and get less crashes.
2018-08-25 10:38:56 -07:00
Unknown W. Brackets
fd8a0612fa SaveState: Initialize some memory that is saved.
At the very least, will help them compress better.  Also good not to leak
random memory.
2018-06-22 21:29:18 -07:00
Henrik Rydgård
36fd2711d6 Revert "Remove further remains of hardware skinning."
This reverts commit 40db61a680.
2018-04-10 12:22:41 +02:00
aliaspider
23dae72bce prevent reads of uninitialized memory. 2018-03-22 22:25:04 +01:00
Henrik Rydgård
7a8310ae5e Tiny unification of code. Save the GL shader cache a bit less often. 2018-03-13 13:35:58 +01:00
Henrik Rydgård
40db61a680 Remove further remains of hardware skinning. Fixes #10661 2018-03-05 00:03:47 +01:00
Henrik Rydgård
14c93bdc2b Minor code/logging cleanups. 2018-02-27 19:44:11 +01:00
Henrik Rydgård
a78365e73d Remove duplicate declaration of GPUCommon::CmdFunc 2018-02-26 15:19:11 +01:00
Henrik Rydgård
64ec46e705 Unify FramebufferDirty()/FramebufferReallyDirty() for the hw backends 2018-02-26 11:58:17 +01:00
Henrik Rydgård
78467d6092 Unify FastRunLoop for the hardware backends. 2018-02-26 11:52:16 +01:00
Henrik Rydgård
6a2f45c2e1 Unify UpdateCmdInfo 2018-02-26 11:48:56 +01:00
Henrik Rydgård
8cef1f0f8d GPU: Unify command table (cmdInfo_) 2018-02-26 11:44:02 +01:00
Henrik Rydgård
a8a34fef9c Virtualize CheckGPUFeatures 2018-02-26 11:35:37 +01:00
Henrik Rydgård
967018b7f8 Unify Execute_LoadClut 2018-02-26 11:32:02 +01:00
Henrik Rydgård
c7f8f4c5ca Unify Execute_Prim 2018-02-26 11:22:27 +01:00
Unknown W. Brackets
4b8d8c875d Qt: Remove old texture debug API.
No one's testing it and it's not the best way.  We have a better
implemented API and should use it instead.
2018-02-19 09:09:35 -08:00
Unknown W. Brackets
60c4ac58f0 System: Allow GPU to have delayed loading. 2017-12-03 11:29:07 -08:00
Henrik Rydgård
f2db0339ad Hack that converts immediate draws to through-mode draws. This won't
work correctly in all cases - but it's enough for Thrillville which uses
it to clear only. Works around #7459.
2017-11-24 21:50:54 +01:00
Henrik Rydgård
28b60a724f Process immediate draw commands. Not yet sending to graphics backends. 2017-11-24 17:54:56 +01:00
Henrik Rydgård
ce1bc7fc3f Fixes problem switching between non-through triangles and rects. Helps a small part of #6554 2017-11-14 09:27:03 +01:00
Henrik Rydgård
d4df0181db More duplicate code removal 2017-11-14 09:20:36 +01:00