Henrik Rydgård
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1f40aa4828
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Add WindowsSDKDesktopARM64Support to vcxproj files
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2019-05-10 22:44:12 +02:00 |
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Henrik Rydgård
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c3fab33354
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Revert "Remove default SDK version from project files"
Seems to have been the wrong thing to do, see:
https://developercommunity.visualstudio.com/content/problem/140294/windowstargetplatformversion-makes-it-impossible-t.html
Though due to the bug described there, there's no perfect solution, just
some ugly ones (which I might try later). Anyway, I guess most people
will move on to VS 2019 anyway..
This reverts commit 056494522e.
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2019-05-09 23:58:23 +02:00 |
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driver1998
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763b85d723
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Update Visual Studio project files for Windows ARM32/ARM64
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2019-05-04 22:45:15 +08:00 |
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LunaMoo
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056494522e
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Remove default SDK version from project files
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2019-04-27 23:01:41 +02:00 |
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LunaMoo
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280f7fec39
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Fix VS2019 builds and remove _xp dependency
(drops Win XP support, allows latest SDK etc.)
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2019-04-25 23:56:55 +02:00 |
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Henrik Rydgård
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4d5af330a7
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Windows: Change FP model to Precise. See #11384
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2019-03-14 10:59:35 +01:00 |
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Unknown W. Brackets
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e49568f67d
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GLES: Move depth packing code to dedicated file.
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2018-12-16 17:34:16 -08:00 |
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xebra
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070e29d921
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Disable "Edit & Continue" with VS debug mode.
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2018-12-07 13:01:16 +09:00 |
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Unknown W. Brackets
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a4c0640f01
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GE Debugger: Factor out host calls some.
Moving more of this to cross platform for the web debugger.
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2018-09-01 08:32:03 -07:00 |
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Henrik Rydgård
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6f173b9134
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Harmonize some VS project settings.
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2018-08-14 22:41:39 +02:00 |
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Henrik Rydgård
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c60c8ed68a
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Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
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2018-01-29 19:38:10 +01:00 |
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Henrik Rydgård
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b991dd5bd3
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Should be bufferWidth here, not width. Thanks unknown.
Get rid of Source.cpp, oops.
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2017-11-05 10:14:33 +01:00 |
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Henrik Rydgård
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5018e400f2
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Remove some code duplication
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2017-11-01 14:51:15 +01:00 |
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Henrik Rydgård
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ca7a2d06ca
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Vulkan: Implement stencil upload (for Star Ocean).
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2017-11-01 14:18:39 +01:00 |
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Unknown W. Brackets
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cbbd3cac7e
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GE Debugger: Initial structure for GE data dumping.
This snapshots the GE commands and drawing to facilitate debugging.
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2017-06-03 15:29:09 -07:00 |
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Unknown W. Brackets
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1b491fe156
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SoftGPU: Stub a jit for texel fetch.
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2017-05-30 22:57:30 -07:00 |
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Unknown W. Brackets
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d5426e4360
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SoftGPU: Move sampler code to a dedicated file.
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2017-05-30 22:53:23 -07:00 |
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Henrik Rydgård
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a7dd6d6085
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Further steps towards Vulkan framebuffer support
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2017-05-30 09:36:17 +02:00 |
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LunaMoo
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4a2677e0c6
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Revert unintentional change from: 429bf5d8b3
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2017-03-23 11:54:54 +01:00 |
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LunaMoo
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429bf5d8b3
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Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets.
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2017-03-13 21:40:08 +01:00 |
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Henrik Rydgard
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03dab0fdbd
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More UWP prep
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2017-02-25 09:57:22 +01:00 |
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Henrik Rydgard
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dfc71f32cb
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Initial work on shader translation using glslang+spirv-cross
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2017-02-15 21:51:33 +01:00 |
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Henrik Rydgård
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6033b1ee05
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D3D11: Some cleanup. Fix backface culling. Wipeout still looks weird...
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2017-02-12 18:29:58 +01:00 |
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Henrik Rydgard
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ba95e0f4d9
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Initial stab at porting the DX9 backend to D3D11. Not working yet.
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2017-02-09 13:28:40 +01:00 |
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Henrik Rydgard
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01e11c6437
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Some mostly empty files for D3D11
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2017-02-08 17:47:07 +01:00 |
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