Commit Graph

3899 Commits

Author SHA1 Message Date
Henrik Rydgard
e3fb88de68 Background thread for icon loading, show in game list. Switch to GNU STL in Android port. 2013-04-13 21:24:07 +02:00
Henrik Rydgard
5828fe5728 Fix vertexdecoder RGB565 bug found by unknownbrackets, also remove FP use in RGBA5551 2013-04-13 19:45:17 +02:00
BeaR
38231ca60a Fix SW spotlight 2013-04-13 17:52:16 +02:00
Henrik Rydgård
7e657e8f78 Merge pull request #1261 from unknownbrackets/fbo-flicker
Fix FBO decimation in a cleaner way
2013-04-12 07:53:36 -07:00
Unknown W. Brackets
e7f0bf71bf Don't go decimate happy on FBOs if a game reuses.
Some games, e.g. games that render at < 60fps, reuse FBOs.
This was making all three pointers the same, making us more likely
to decimate things when we ought not to.
2013-04-12 07:09:45 -07:00
Unknown W. Brackets
c4a6224506 Don't decimate FBOs if none were used.
Not sure why this is happening, but fixes #1260.
2013-04-12 07:00:59 -07:00
raven02
fcba4d4df1 Simply and initialize lightscale%i/angle%i/distance%i 2013-04-11 21:49:44 +08:00
raven02
7be4ce1d86 Match SW T&L with hardware 2013-04-11 21:47:34 +08:00
Henrik Rydgard
d46812a49f Implement pullrq #1240 better, I think. 2013-04-10 00:06:29 +02:00
BeaR
fa3a1fbd52 Add support for spotlights 2013-04-09 18:26:06 +02:00
raven02
07a36f2384 HW T&L : clamp lightscale 2013-04-09 20:42:40 +08:00
Unknown W. Brackets
74dbd2b44c Use AllocateMemoryPages() for the texcache buffers. 2013-04-09 01:59:47 -07:00
Unknown W. Brackets
de79941ef4 Allow the tex buffers to grow if necessary.
Only does the 16 bit one for now.

Tactics Ogre uses a texture that is 1024x1024.  Ouch.
2013-04-09 01:59:33 -07:00
BeaR
3cc7d99143 Change texture even on clearmode 2013-04-09 09:50:57 +02:00
Henrik Rydgård
6ec7d237e8 Merge pull request #1222 from unknownbrackets/gpu-fix
Correct dest stride on GPU block transfer
2013-04-08 11:01:04 -07:00
Unknown W. Brackets
0e0b074ed7 Correct dest stride on GPU block transfer. 2013-04-08 08:36:51 -07:00
raven02
3252eb6554 Fragment Shader : use mix() for decal/blend 2013-04-08 22:48:40 +08:00
Henrik Rydgård
aa33c4efcc Merge pull request #1217 from unknownbrackets/fbo-flicker
Adjust FBO decimation to optimize for creation
2013-04-08 03:22:35 -07:00
Unknown W. Brackets
23c0e7f319 Change FBO age back to 5, gets in a create loop... 2013-04-08 00:45:21 -07:00
Unknown W. Brackets
79e3c66514 Adjust FBO decimation to optimize for creation.
But, keep aggressively decimating for a few frames.
2013-04-07 22:34:02 -07:00
Unknown W. Brackets
210c7b1639 Slow down the GPU clock estimate.
This makes  Fat Princess for example much faster.
2013-04-07 17:05:12 -07:00
Henrik Rydgard
5427f20b90 Don't "DirtyShader" at the end of frame, instead just "stop". Fixes issues caused by vertex arrays left enabled still hanging around. 2013-04-07 23:31:04 +02:00
Henrik Rydgard
e246ffe20c fragment shader: RGBA DECAL does make more sense this way 2013-04-07 20:37:19 +02:00
raven02
b03dfeb8a6 Clean up if-else 2013-04-06 22:28:38 +08:00
raven02
34f6a7512f Miss parenthesis in GE_TEXFUNC_BLEND 2013-04-06 22:24:04 +08:00