Henrik Rydgård
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9f2447c0b4
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Assorted minor cleanup
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2022-08-16 10:55:44 +02:00 |
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Lubos
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f8e68a45b6
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Merge branch 'feature_openxr_6dof' into feature_openxr_stereo
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2022-08-15 17:41:27 +02:00 |
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Lubos
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d34d1e4af9
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OpenXR - Ensure PSP aspect ratio for 2D content
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2022-08-15 17:41:04 +02:00 |
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Lubos
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ab6c91c203
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OpenXR - Integrate multiview into system
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2022-08-14 18:51:45 +02:00 |
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Lubos
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47349b2c0d
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Merge branch 'master' into feature_openxr_stereo
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2022-08-14 16:51:09 +02:00 |
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Unknown W. Brackets
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cf030c3bce
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Global: Cleanup some unreferenced warnings.
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2022-08-13 12:43:14 -07:00 |
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Lubos
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3542fbbc38
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Merge branch 'master' into feature_openxr_6dof
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2022-08-12 10:31:00 +02:00 |
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Lubos
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76bea33ef0
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OpenXR - Better detecting of 2D menus
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2022-08-12 08:41:22 +02:00 |
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Henrik Rydgård
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131098c4d4
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Some enum renaming, move RasterChannel to GPU.h.
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2022-08-09 19:58:48 +02:00 |
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Lubos
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89a0a28c70
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Merge branch 'master' into feature_openxr_6dof
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2022-08-09 19:35:13 +02:00 |
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Henrik Rydgård
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1913930541
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Careful with mipmaps on old OpenGL ES. Lost this check in the refactor, made it clearer than before at least.
Fixes Burnout rendering issue mentioned in #15818
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2022-08-09 17:26:39 +02:00 |
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Lubos
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5c3ff4f357
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OpenXR - Detect 3D content better
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2022-08-08 18:43:16 +02:00 |
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Lubos
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c00fea1b22
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Merge branch 'master' into feature_openxr_6dof
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2022-08-07 20:33:14 +02:00 |
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Lubos
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c7e321b866
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OpenXR - Detecting UI mode improved
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2022-08-07 20:32:34 +02:00 |
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Henrik Rydgård
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6f1f482432
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Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff
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2022-08-07 11:15:23 +02:00 |
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Unknown W. Brackets
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e6ea07bc9d
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GPU: Cleanup remnants of GLES-only stencil upload.
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2022-08-06 20:33:34 -07:00 |
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Henrik Rydgård
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9a5893ce6e
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More cleanup
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2022-08-06 18:27:04 +02:00 |
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Henrik Rydgård
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81c36578ca
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Feature detection fixes
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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4e3c258140
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Delete all the duplicate implementations of ApplyTextureFramebuffer
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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45def772ee
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Move the depal cache instance ownership to TextureCacheCommon
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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7085861aad
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Switch over D3D9 as well. Buggy, will debug after unification
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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e345a6ba3c
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Works with D3D11, except the depth texturing case
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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da65af832a
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D3D11 prep
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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7800bfdf72
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Move the TextureShaderApplier out to DepalettizeCommon
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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ab560d9224
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Move more stuff to Common
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2022-08-06 18:27:03 +02:00 |
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