Henrik Rydgård
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aa19712fc3
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Unify depth texture and framebuffer fetch checks
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2022-09-20 10:47:49 +02:00 |
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Henrik Rydgård
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09bcf3ec13
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Unify range culling detection
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2022-09-20 10:15:04 +02:00 |
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Henrik Rydgård
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1ae7c0132c
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Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
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2022-09-20 10:07:01 +02:00 |
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Unknown W. Brackets
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a2a7e8258b
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GPU: Clip depth properly when also clamping.
Helps situations like #11216, where only one side should be clamped.
Keeps depth clamp (i.e. #7932) working. See #11399.
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2022-09-18 13:18:02 -07:00 |
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Unknown W. Brackets
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c08c873462
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GLES: Support more clip distances.
Will be used later, for now just the enable/disable logic.
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2022-09-18 13:16:59 -07:00 |
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Henrik Rydgård
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ce82fce8de
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Use subpass dependencies to implement shader framebuffer read in Vulkan.
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2022-09-16 19:19:42 +02:00 |
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Luboš Vonásek
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861af63be9
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Merge branch 'hrydgard:master' into compat_openxr_gta
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2022-09-16 10:20:11 +02:00 |
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Henrik Rydgård
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a208afb7b8
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OpenGL and D3D11 fixes
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2022-09-14 23:35:15 +02:00 |
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Henrik Rydgård
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abd58199ce
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Add way to bind cached textures to a DrawContext
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2022-09-14 22:18:35 +02:00 |
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Henrik Rydgård
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0ed1f3d461
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Switch multiple bools as parameters to DecodeTextureLevel to a flags enum.
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2022-09-14 18:40:08 +02:00 |
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Lubos
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e406dc4730
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Merge branch 'master' into compat_openxr_gta
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2022-09-13 21:01:55 +02:00 |
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Lubos
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b695c1ffb3
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Merge branch 'master' into compat_openxr_gta
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2022-09-12 23:04:31 +02:00 |
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Lubos
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e49ee5c93b
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Merge branch 'master' into feature_openxr_stereo
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2022-09-12 18:49:22 +02:00 |
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Lubos
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bdde5f0f7f
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OpenXR - Use per game stereo separation file
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2022-09-12 18:47:13 +02:00 |
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Henrik Rydgård
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694dbe1271
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Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
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2022-09-11 14:40:01 +02:00 |
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Henrik Rydgård
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9bd8b11bf8
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Implement shader depal for D3D11.
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2022-09-11 13:41:17 +02:00 |
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Luboš Vonásek
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5be9455bf5
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Merge branch 'hrydgard:master' into compat_openxr_gta
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2022-09-08 18:39:11 +02:00 |
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Lubos
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c9f08a85c6
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OpenXR - Do not mashup Common/GPU
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2022-09-08 18:25:10 +02:00 |
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Henrik Rydgård
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f3c097680e
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Merge pull request #15982 from hrydgard/renderpass-refactor
Vulkan: Refactor renderpass handling
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2022-09-08 09:35:55 +02:00 |
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Unknown W. Brackets
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e6b4495e22
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GPU: Make NotifyConfigChanged() calls consistent.
They're generally centralized in Common.
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2022-09-07 23:41:00 -07:00 |
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Henrik Rydgård
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e828df9f25
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Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
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2022-09-08 00:32:03 +02:00 |
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Lubos
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08226d8396
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OpenXR - Stereo matrices fixed
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2022-09-05 20:49:25 +02:00 |
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Lubos
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3a0e6c7232
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Merge branch 'master' into feature_openxr_stereo
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2022-09-05 19:11:52 +02:00 |
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Henrik Rydgård
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b15c65540e
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Fix the new logic-op-in-shader on OpenGL and D3D11
Also disable BlueToAlpha for now for Outrun and DiRT 2, it breaks the
water effect somehow. Will come back to it later.
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2022-09-04 22:53:05 +02:00 |
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Lubos
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4ce0579f70
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OpenXR - Split projection matrix for color and depth buffer
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2022-09-04 21:12:18 +02:00 |
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