Commit Graph

268 Commits

Author SHA1 Message Date
Lubos
22e7f87e33 OpenXR - Disable multiview for now 2022-08-16 21:32:11 +02:00
Lubos
f8e68a45b6 Merge branch 'feature_openxr_6dof' into feature_openxr_stereo 2022-08-15 17:41:27 +02:00
Lubos
d34d1e4af9 OpenXR - Ensure PSP aspect ratio for 2D content 2022-08-15 17:41:04 +02:00
Lubos
ab6c91c203 OpenXR - Integrate multiview into system 2022-08-14 18:51:45 +02:00
Lubos
76bea33ef0 OpenXR - Better detecting of 2D menus 2022-08-12 08:41:22 +02:00
Lubos
5c3ff4f357 OpenXR - Detect 3D content better 2022-08-08 18:43:16 +02:00
Lubos
c7e321b866 OpenXR - Detecting UI mode improved 2022-08-07 20:32:34 +02:00
Lubos
cc3981a328 OpenXR - 72Hz support added 2022-08-05 15:14:21 +02:00
Lubos
92d3ed6ee3 OpenXR - HUD is enabled based on gstate 2022-08-05 11:31:33 +02:00
Lubos
3578656b8b OpenXR - Introduce VR tweaks 2022-08-03 18:52:55 +02:00
Lubos
cb6448ff2d Merge branch 'master' into feature_openxr_6dof 2022-08-02 21:01:05 +02:00
Lubos
4814bed7df OpenXR - HUD support added 2022-08-02 20:58:16 +02:00
Lubos
2103874c0f OpenXR - Estimate world unit scale 2022-08-01 19:28:50 +02:00
Lubos
4a3f809588 OpenXR - Head orientation in some games fixed 2022-08-01 17:47:24 +02:00
Lubos
e6b14cb473 OpenXR - 6DoF head movement support added 2022-07-31 20:05:08 +02:00
Lubos
8117f05395 OpenXR - Renderer support for axis mirror added 2022-07-31 19:08:47 +02:00
Henrik Rydgård
c158414858 Give the mip bias its own uniform flag. 2022-07-31 10:43:48 +02:00
Henrik Rydgård
fecf9127a0 Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
Lubos
60d8a102f9 OpenXR - Switching between 2D/VR fixed 2022-07-29 10:19:11 +02:00
Lubos
d29b9011db OpenXR - VR settings added, better UI detection 2022-07-27 19:47:11 +02:00
Lubos
5c95fd244f OpenXR - Automatically switch between fullscreen/VR 2022-07-26 17:20:46 +02:00
Lubos
0c208d192b OpenXR - Basic look around implementation 2022-07-25 18:47:54 +02:00
Henrik Rydgård
3bf6b140c7 Don't forget to check for bufferedRendering before enabling screen rotation in the shader. 2021-10-31 13:35:13 +01:00
Unknown W. Brackets
e688bb2cdf GPU: Correct software transform projection.
Now reading the new fog value.
2021-10-30 18:23:58 -07:00
Unknown W. Brackets
b87451de92 GPU: Restore rotation handling in sw transform. 2021-10-30 18:22:53 -07:00