Henrik Rydgård
a2c9491a06
Remove a division by 0 that I hadn't noticed before.
2023-02-11 13:27:44 +01:00
Lubos
bff0d735e2
OpenXR - Fix HUD in Monster Hunter 3rd
2023-02-05 08:38:43 +01:00
Henrik Rydgård
7635c4447c
Oops, apply the alpha fix for D3D9 and OpenGL too.
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See #16875
2023-02-03 08:51:35 +01:00
Henrik Rydgård
784e8ab782
Fix a race condition during Vulkan shader cache load.
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Could lead to unnecessary pipelines being created.
2023-01-13 10:35:04 +01:00
Henrik Rydgård
beed3c06d2
Vulkan: Don't use non-indexed draws for pure tristrips and fans, creates extra pipelines.
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Bump shader cache version
2023-01-11 22:57:23 +01:00
Henrik Rydgård
1c8e456c97
Also apply this to OpenGL and D3D9
2023-01-11 19:29:02 +01:00
Henrik Rydgård
3d376b0ab7
Remove the rather redundant DoTexture flag from vshaders.
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Slightly reduces the number of unique vertex shaders but doesn't do much
for the pipeline count, as the fragment shader has a tex flag. Still
worth doing for the simplification.
2023-01-11 14:16:46 +01:00
Henrik Rydgård
289206fee0
Merge pull request #16782 from unknownbrackets/gl-shader-del
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GLES: Delete LinkedShaders after the program
2023-01-11 09:07:30 +01:00
Unknown W. Brackets
5102ef8a31
GLES: Delete LinkedShaders after the program.
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The program references the shader, so we have to delete in this order.
Caused problems on useFlag change as well as probably DeviceLost.
2023-01-10 22:13:40 -08:00
Henrik Rydgård
088d0c39dc
Remove the FS_TEXTURE_AT_OFFSET fragment shader flag
2023-01-10 12:37:21 +01:00
Henrik Rydgård
c7c48abb37
Switch the 2x flag to a uniform
2023-01-10 12:36:28 +01:00
Henrik Rydgård
0a6d226ddc
Remove the unused bool utilities
2023-01-10 10:25:41 +01:00
Henrik Rydgård
00c44ea799
Get rid of the bool, not worth it.
2023-01-10 10:23:29 +01:00
Henrik Rydgård
d4ce134292
Shader generator: Move FS_TEX_ALPHA to a uniform bool.
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Part of #16567
2023-01-10 09:42:54 +01:00
Luboš Vonásek
cd3ed86152
Merge branch 'hrydgard:master' into compat-openxr-3rdbirthday
2023-01-06 16:54:00 +01:00
Lubos
864c26be50
Revert "OpenXR - Disable HUD when it is on max scale"
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This reverts commit c77a5d37a7 .
2023-01-06 08:26:14 +01:00
Unknown W. Brackets
06045b9459
GLES: Cache equal flag, load from cache.
2023-01-05 18:24:29 -08:00
Lubos
cd8d28cc5a
OpenXR - Fix postprocess effect in 3rd birthday EU variant
2023-01-05 22:38:50 +01:00
Lubos
c77a5d37a7
OpenXR - Disable HUD when it is on max scale
2023-01-05 22:04:20 +01:00
Henrik Rydgård
13d07f6ff4
Bump shader cache version
2023-01-05 13:12:11 +01:00
Henrik Rydgård
06d69e9953
Bump shader cache version
2023-01-04 11:10:38 +01:00
Henrik Rydgård
18d00b0718
Remove lmode flag bit from fragment and geometry shaders
2023-01-04 11:04:23 +01:00
Henrik Rydgård
10dee90c83
Merge pull request #16628 from hrydgard/remove-fog-fshader-flag
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Make fog-enable driven by uniform instead of fragment shader flag bit
2023-01-04 11:01:19 +01:00
Henrik Rydgård
3dbe69f585
Cache version
2023-01-04 10:17:59 +01:00
Henrik Rydgård
5cae5615ea
Use more unusual values as "fog-disabled".
2023-01-04 10:14:12 +01:00