Henrik Rydgård
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8c69be9bfa
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Get rid of GPUCommon's "Internal" functions.
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2017-11-05 23:21:52 +01:00 |
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Henrik Rydgård
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26e52ca5e8
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Get rid of a bunch of sync stuff that's no longer needed.
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2017-11-05 23:21:49 +01:00 |
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Henrik Rydgård
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b886efe8f5
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Another minor cleanup (DescribeCodePtr)
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2017-10-20 11:06:12 +02:00 |
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Henrik Rydgård
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4a30aedc53
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Unify and move around code to cleanup some debug accessors
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2017-10-18 13:10:05 +02:00 |
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Henrik Rydgård
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d53c88456a
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Unify GetFramebufferList() (trivial)
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2017-10-18 12:49:15 +02:00 |
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Unknown W. Brackets
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5784b51428
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GLES: Allow hwtess for GL 3.1 w/o shader4.
gl_InstanceID was added to core in 3.1, so we don't need gpu_shader4.
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2017-09-21 20:20:17 -07:00 |
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Henrik Rydgård
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2f85e6516e
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Minor optimizations (use the new hashmap in a few more places)
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2017-08-20 19:18:46 +02:00 |
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Henrik Rydgård
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5680332343
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Minor cleanups
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2017-08-17 15:20:21 +02:00 |
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Henrik Rydgård
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2c4e5e2303
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Fastpath in fastrunloop when diff=0. Remove need for Execute for UV scale/offset.
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2017-08-17 15:20:16 +02:00 |
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Henrik Rydgård
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71baecabd6
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Make FLAG_FLUSHBEFORE a no-op, move flushes into the execution functions.
It would only be necessary if we needed the previous value, which we
don't do in any of these.
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2017-08-17 15:20:10 +02:00 |
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Henrik Rydgård
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983bb3bd0f
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Can't dirty VERTEXSHADER_STATE before the flush in Execute_VertexTypeSkinning, causes obscure bugs when software skinning is enabled
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2017-08-15 14:27:54 +02:00 |
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Unknown W. Brackets
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96ed8564ab
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Add some missing fragment shader state changes.
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2017-08-14 11:36:07 +02:00 |
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Unknown W. Brackets
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c84efcfc97
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Dirty vertexshader state on hw bezier/spline.
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2017-08-14 11:36:06 +02:00 |
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Henrik Rydgard
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56cd991833
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All: Only recompute the vertex shader ID when dirty
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2017-08-14 11:36:06 +02:00 |
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Henrik Rydgard
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1098bf7342
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All: Only convert viewportscissor state if dirty
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2017-08-14 11:14:26 +02:00 |
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Henrik Rydgard
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e439055a32
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All: Only convert raster state if dirty
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2017-08-14 11:14:26 +02:00 |
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Henrik Rydgard
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e2b179d6e2
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All: Only convert depth stencil state if dirty
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2017-08-14 11:14:26 +02:00 |
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Henrik Rydgard
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e4567c694c
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All: Only convert blend state if "dirty"
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2017-08-14 11:14:26 +02:00 |
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Unknown W. Brackets
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c711b00d4c
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GPU: Clean up some GLES3 defaults.
It should default both of them the same way. And we already set subimage
on desktop.
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2017-07-01 16:16:59 -07:00 |
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Unknown W. Brackets
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4a56e6ff83
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GE Debugger: Fix recording in softgpu.
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2017-06-04 10:38:58 -07:00 |
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Unknown W. Brackets
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41b485aa0a
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Core: Refactor repeating disc id homebrew code.
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2017-06-03 15:29:08 -07:00 |
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Unknown W. Brackets
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dca75437c3
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GPU: Refactor common frame dumping code.
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2017-06-03 15:29:07 -07:00 |
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LunaMoo
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939b26475d
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Fix a bunch of emu features for Homebrew by better identification.
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2017-05-30 12:20:29 +02:00 |
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Henrik Rydgård
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137b79c708
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Fix more review comments.
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2017-05-30 09:38:05 +02:00 |
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Henrik Rydgård
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c173da49d3
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Fix a number of bugs and stuff affecting Vulkan on Mali
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2017-05-30 09:36:17 +02:00 |
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