Unknown W. Brackets
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d1c7520932
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D3D9: Correct viewport offset sign.
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2022-08-22 21:30:10 -07:00 |
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Henrik Rydgård
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b39b74e602
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More renaming. Fix shader view for Vulkan
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2022-08-22 12:30:51 +02:00 |
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Henrik Rydgård
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82a6c42e17
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DepalettizeCommon -> TextureShaderCommon. Simplifications.
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2022-08-22 12:21:20 +02:00 |
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Henrik Rydgård
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a11e7e167b
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More D3D9 work on depth textures. Something still missing.
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2022-08-21 09:58:58 +02:00 |
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Unknown W. Brackets
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b5a4843c1f
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GPU: Purify ConvertViewportAndScissor().
This makes it harder to misuse. See #15856.
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2022-08-20 14:21:11 -07:00 |
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Unknown W. Brackets
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d61619db47
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GPU: Dirty params when converting viewport state.
This flag will be false when we convert next time, so parameters won't get
updated as expected.
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2022-08-20 14:03:24 -07:00 |
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Henrik Rydgård
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12db0e52d4
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Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon.
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2022-08-20 08:29:33 +02:00 |
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Henrik Rydgård
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886679c7ec
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Remove the color-to-depth mode
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2022-08-20 08:29:33 +02:00 |
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Henrik Rydgård
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295f5f391e
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More consistent handling of lack of depth texture support. Small log improvement.
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2022-08-20 08:05:53 +02:00 |
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Henrik Rydgård
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d0cdb360fd
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Remove the DX9 namespace, for consistency with the other backends
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2022-08-16 21:49:16 +02:00 |
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Henrik Rydgård
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cdb4124bc1
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More removing redundant stuff
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2022-08-16 21:38:09 +02:00 |
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Henrik Rydgård
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cbe6a9161a
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Remove some unused code in FramebufferManagerD3D11.cpp/h
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2022-08-16 12:15:40 +02:00 |
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Henrik Rydgård
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131098c4d4
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Some enum renaming, move RasterChannel to GPU.h.
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2022-08-09 19:58:48 +02:00 |
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Henrik Rydgård
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5987c355d3
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D3D9: Fix a lot of stuff
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2022-08-06 18:27:04 +02:00 |
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Henrik Rydgård
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ded8ba8806
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More cleanup, fixes.
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2022-08-06 18:27:04 +02:00 |
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Henrik Rydgård
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9a5893ce6e
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More cleanup
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2022-08-06 18:27:04 +02:00 |
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Henrik Rydgård
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4e3c258140
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Delete all the duplicate implementations of ApplyTextureFramebuffer
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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45def772ee
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Move the depal cache instance ownership to TextureCacheCommon
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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7085861aad
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Switch over D3D9 as well. Buggy, will debug after unification
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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08e2d951b4
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State handling reordering in D3D11 and D3D9 backends.
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2022-08-05 23:07:01 +02:00 |
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Henrik Rydgård
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e28b45481b
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Delete more unused code
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2022-08-03 22:47:31 +02:00 |
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Henrik Rydgård
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f8e0c09463
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Delete unused stuff in all backends
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2022-08-03 22:22:52 +02:00 |
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Henrik Rydgård
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126ace770e
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Remove the D3D9 and Vulkan BlitFramebuffer functions
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2022-08-03 22:22:52 +02:00 |
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Henrik Rydgård
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1fe2bced54
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Delete the D3D9 impl of DrawActiveTexture
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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9bead443c3
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Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation).
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2022-08-03 13:31:13 +02:00 |
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