Unknown W. Brackets
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4a615dc46c
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Support BGRA formats in the debugger previews.
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2014-08-24 22:08:28 -07:00 |
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Unknown W. Brackets
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42aa494aeb
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d3d: Get some initial GE previews working.
Wrong colors.
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2014-08-24 21:52:47 -07:00 |
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Henrik Rydgard
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1d7642fa48
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Remove most mentions of the "_XBOX" define
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2014-08-24 14:21:35 +02:00 |
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Henrik Rydgard
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6011255e6f
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D3D: Don't display buffered rendering upside down. Support screen scaling filter setting
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2014-08-24 14:04:55 +02:00 |
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Ced2911
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fdc5d02e27
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[Gpu] Various speedup (texture cache not tested ...)
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2014-08-24 13:43:34 +02:00 |
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Ced2911
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ef54989598
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[Gpu] update code, cleanup shaders generation: fixes rr2 lighting !
Conflicts:
GPU/Directx9/PixelShaderGeneratorDX9.cpp
GPU/Directx9/ShaderManagerDX9.cpp
GPU/Directx9/VertexDecoderDX9.cpp
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2014-08-24 13:43:09 +02:00 |
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Ced2911
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9caa783137
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[Gpu] Sync with gles
Conflicts:
GPU/Directx9/GPU_DX9.cpp
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2014-08-24 10:46:41 +02:00 |
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Ced2911
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49cc8e7312
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[Gpu] Sync with gles
Conflicts:
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/FramebufferDX9.h
GPU/Directx9/TransformPipelineDX9.cpp
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2014-08-24 10:40:16 +02:00 |
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Ced2911
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6ee39c9abd
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[Gpu] Update
Conflicts:
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/FramebufferDX9.h
GPU/Directx9/VertexDecoderDX9.cpp
GPU/Directx9/helper/fbo.cpp
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2014-08-24 10:29:47 +02:00 |
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Ced2911
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e0c3b5a112
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[Gpu] somes fixes, monster hunter 2 run between 140 and 200% with vertex cache enabled
Conflicts:
GPU/Directx9/FramebufferDX9.cpp
GPU/Directx9/GPU_DX9.cpp
GPU/Directx9/VertexDecoderDX9.cpp
GPU/Directx9/helper/global.cpp
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2014-08-24 10:21:08 +02:00 |
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Ced2911
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ace1e71456
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[Misc] Windows fixes
Conflicts:
GPU/Directx9/TransformPipelineDX9.cpp
GPU/Directx9/VertexDecoderDX9.cpp
GPU/Directx9/helper/fbo.cpp
GPU/Directx9/helper/global.cpp
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2014-08-24 10:17:11 +02:00 |
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Henrik Rydgard
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dcd8753ee1
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Cherry-pick a tiny part of cf41d2af29633146e5b07c8851382efe72491091
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2014-08-24 09:56:01 +02:00 |
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Ced2911
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d4adc3abb8
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[dx9] don't do alpha test in pixel shader, use state mapping
hrydgard: Cleaned up a bit, disabled by default
Conflicts:
GPU/Directx9/TextureCacheDX9.cpp
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2014-08-24 09:52:34 +02:00 |
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Henrik Rydgard
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1556234825
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Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc.
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2014-08-23 01:52:46 +02:00 |
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Henrik Rydgard
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a758917919
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D3d cleanups and improvements
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2014-08-22 22:16:46 +02:00 |
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Henrik Rydgard
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00d5793f7d
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D3D9: Don't crash on bad vertex formats.
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2014-08-22 21:27:27 +02:00 |
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Henrik Rydgard
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e2ecbb7a4d
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Convert more UI code to Thin3D
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2014-08-22 20:55:18 +02:00 |
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Henrik Rydgard
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e539c7009f
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Hook up DX9 backend. Not really working though, it seems.
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2014-08-22 20:55:12 +02:00 |
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Unknown W. Brackets
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602daf5f8a
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Add some missing algorithm includes.
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2014-07-01 00:26:22 -07:00 |
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Unknown W. Brackets
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0a33eb4c42
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Fix missing log semicolons only affecting logging.
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2014-06-29 19:09:39 -07:00 |
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Unknown W. Brackets
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5db79dcf11
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Fix some missing semicolons on log statements.
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2014-06-29 19:09:37 -07:00 |
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Unknown W. Brackets
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2038bc5527
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Support alpha / color test masks on desktop/gles3.
Won't work on GLES 2, though...
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2014-06-16 00:33:48 -07:00 |
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Unknown W. Brackets
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f6649794df
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Respect max texture level in GE debugger preview.
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2014-06-15 10:31:16 -07:00 |
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Unknown W. Brackets
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adee76cd62
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Add a matching PerformMemoryUpload().
Just so we have both Download and Upload to use later.
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2014-06-10 00:45:03 -07:00 |
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Unknown W. Brackets
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089ee41d9c
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Implement a very basic stencil upload.
This is not fast or efficient, but works.
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2014-05-31 21:48:09 -07:00 |
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