Unknown W. Brackets
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68717411b1
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Track when we see a clear indicate a size of a vfb.
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2016-05-19 21:17:09 -07:00 |
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Henrik Rydgård
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2c84411426
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Merge pull request #8720 from unknownbrackets/tex-range
Move texture decode/hash to after vertex decode
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2016-05-07 22:15:19 +02:00 |
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Unknown W. Brackets
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4b89f44d1c
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Avoid scheduling a rescale when scaling is off.
This happens for PPGe and kernel textures, and replacements. Before, we
would continually reload, trying to scale, but each time decide not to
scale.
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2016-05-06 19:58:01 -07:00 |
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Unknown W. Brackets
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f1dda6a53d
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d3d9: Move texture hashing after vertex decode.
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2016-05-01 16:20:05 -07:00 |
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Unknown W. Brackets
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1a26699607
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Refactor texture loading to move things around.
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2016-05-01 11:17:55 -07:00 |
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Unknown W. Brackets
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c20075b0e0
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Pass video info to texture replacements.
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2016-05-01 08:54:43 -07:00 |
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Unknown W. Brackets
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f5b93bc6f0
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Remove global num videos hack.
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2016-05-01 08:53:48 -07:00 |
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Unknown W. Brackets
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99d29356d7
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Track video addresses in texture cache.
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2016-05-01 08:39:18 -07:00 |
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Unknown W. Brackets
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f26c0328da
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Check alpha when loading replaced textures.
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2016-05-01 00:30:53 -07:00 |
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Unknown W. Brackets
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e1fd6b6f21
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Account for scaleFactor when saving clipped PNG.
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2016-05-01 00:30:50 -07:00 |
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Unknown W. Brackets
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0c357c0ea3
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Pass w/h in for replacement lookup.
So we can scale the w/h properly.
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2016-05-01 00:30:44 -07:00 |
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Unknown W. Brackets
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d6e5df6f21
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Save individual mip levels.
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2016-05-01 00:30:41 -07:00 |
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Unknown W. Brackets
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565653c77b
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Save and load textures using full key.
Of course, need this, not just the hash.
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2016-05-01 00:30:40 -07:00 |
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Unknown W. Brackets
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5dbc2b9267
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Initial support for saving textures to PNGs.
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2016-04-30 15:03:39 -07:00 |
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Unknown W. Brackets
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bf39e61458
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Setup initial structure for texture replacements.
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2016-04-30 13:44:31 -07:00 |
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Unknown W. Brackets
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b1f0d4869c
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Advance pointers after drawing splines.
Tests show this is just like beziers.
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2016-04-10 17:12:48 -07:00 |
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Unknown W. Brackets
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d920ffdcad
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Ignore upper bits of prim type.
This matches tests on what hardware does.
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2016-04-10 13:11:55 -07:00 |
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Unknown W. Brackets
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e95b2cf0d5
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Reduce some repetitive code.
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2016-04-10 13:07:08 -07:00 |
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Unknown W. Brackets
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868bbb8ebe
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Advance vertex/index pointers on bezier submit.
Just like other primitives.
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2016-04-10 12:59:06 -07:00 |
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Unknown W. Brackets
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277b76e2ae
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Treat GE_PATCHPRIM_UNKNOWN as points.
Confirmed by tests on hardware - although it's doubtful any games use
this type.
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2016-04-10 11:58:15 -07:00 |
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Unknown W. Brackets
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3d5dd24528
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Remove an unnecessary func define.
Was already moved to FramebufferCommon.
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2016-04-10 02:31:56 -07:00 |
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Unknown W. Brackets
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02995ff083
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Tiny cleanup to indexgen.
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2016-04-10 02:30:33 -07:00 |
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Unknown W. Brackets
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1e0051a792
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Add support for 32-bit indices.
Not clear how often these are used by games. Let's find out.
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2016-04-10 02:24:58 -07:00 |
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Henrik Rydgard
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d85dce0c21
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Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets)
See https://github.com/hrydgard/pspautotests/pull/184
Will truncate indices past 65536.
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2016-04-10 11:03:07 +02:00 |
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Henrik Rydgard
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58f77e8f5f
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Buildfix
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2016-04-10 10:55:13 +02:00 |
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