Henrik Rydgard
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f4c3f884e9
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DX: Remove further fbo functions to get the interfaces closer
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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0b7f3720ae
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More FBO api cleanup
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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daee5c24e5
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Work towards unifying the GL and DX FBO APIs
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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3ceb0a8540
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Some simple renaming
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2017-02-04 11:47:19 +01:00 |
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Henrik Rydgard
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c3c6a6a2f3
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Apply the Split/Second fix to DX9 as well.
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2017-02-04 11:37:24 +01:00 |
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Henrik Rydgard
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0d1d6f98e4
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Pass in the DrawContext to all backends
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2017-01-30 20:26:47 +01:00 |
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Henrik Rydgard
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2a231b397b
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Unbreak environment mapping
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2017-01-30 16:13:47 +01:00 |
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Henrik Rydgard
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24cc3dbc70
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Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification.
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2017-01-30 16:03:57 +01:00 |
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Henrik Rydgard
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20d9e60a67
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Just some renaming. Start moving away from the "thin3d" name
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2017-01-30 14:38:31 +01:00 |
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Henrik Rydgard
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d7da981a62
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Make the Dangan Ronpa hack use the compat system instead of hacky code
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2017-01-29 00:12:20 +01:00 |
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Henrik Rydgard
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182d87cc15
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Minor cleanup in GPU dispatch tables
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2017-01-28 12:11:56 +01:00 |
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Henrik Rydgard
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ab6bc4cb16
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Restores a lost optimization from uv prescale - avoiding flushing. Should fix #9219.
Also #ifdef away some invalid-address checks in hot paths in the GPU.
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2017-01-28 11:39:34 +01:00 |
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Henrik Rydgard
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9c55e1e0de
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Only enable RAM Clears for the SOCOM games that require it.
Should remove the performance impact of #8994 which is bigger than
expected, it seems (cache pollution?)
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2017-01-28 10:11:43 +01:00 |
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Henrik Rydgard
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5df4bac6d2
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Delete some left behind unused code
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2017-01-25 10:05:39 +01:00 |
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Henrik Rydgard
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62a171c616
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Minor DX9 optimization
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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d85888dc2b
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Table-driven dirty-flags for Vulkan and D3D9. Minor Vulkan optimization.
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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1fe32d380b
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Update lots of dirty-flag table entries
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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443d735a28
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Activate table-driven dirty-flags in DX9 and Vulkan backends
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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068f2d3c71
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Remove Execute_Generic in both D3D9 and Vulkan backends
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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c70265d7f2
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Use table-driven dirtying instead of callbacks in GPU_GLES
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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e4cb44c243
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Merge the texture flags into the dirty flags
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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c289a2c7bf
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Split TextureChanged into two bools, so we can later convert to dirtyflags
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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7d60ec73be
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Move framebufChanged into the dirty flag field
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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b423998c36
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Move uniform dirty-flag to gstate_c, opening up for other uses.
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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0a3bb4a720
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Vulkan: Increase size of per-frame descriptor pool, move uniform to right place
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2017-01-24 18:11:48 +01:00 |
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