Henrik Rydgard
3de4d67fdc
Unify the light parameter table entries
2017-03-14 13:26:53 +01:00
Henrik Rydgard
99711815b5
Unify some ignored command table entries
2017-03-14 13:25:52 +01:00
Henrik Rydgard
d9c19cc9ee
Unify matrix, dither and signal table entries
2017-03-14 13:24:35 +01:00
Henrik Rydgard
3f795799c9
Setup a global GPU command table, and start moving stuff into it.
2017-03-14 13:21:24 +01:00
Henrik Rydgård
eb73a28140
Add new log category FRAMEBUF
2017-03-13 13:55:29 +01:00
Unknown W. Brackets
5c6ae0e2e9
Correct a log format warning.
2017-03-12 23:00:12 -07:00
Henrik Rydgard
b0bd7e3c6f
Minor changes for compatibility with VS2017
2017-03-12 17:33:00 +01:00
Unknown W. Brackets
ad8a0e6cc0
Add an ini setting to hide performance warnings.
2017-03-11 19:31:00 -08:00
Henrik Rydgard
21d97a7947
Dirty UVSCALEOFFSET on every draw call.
...
This is needed since we no longer dirty it on normal changes since we
prescale, but it's still necessary for spline/bezier which generate texture coords.
2017-03-11 13:10:38 +01:00
Henrik Rydgard
e33428414f
Restore flushing the GPU pipeline on changes to CLIPENABLE, as per @unknownbrackets' comments. Also remove a redundant dirtying of textures.
2017-03-11 13:10:38 +01:00
Henrik Rydgård
440e72d250
Clean up among the logs. Remove MASTER_LOG.
2017-03-06 13:10:23 +01:00
Henrik Rydgard
5d5844632a
Fix shader issues with D3D11 feature level 9
2017-03-05 22:56:33 +01:00
xebra
7364dbea3b
[spline/bezier]Implement hardware tessellation on D3D11.
2017-03-04 22:53:40 +09:00
Henrik Rydgard
700e533622
Minor D3D9 cleanups
2017-03-02 12:29:23 +01:00
Henrik Rydgård
d84f579928
Merge pull request #9356 from xebra/hw_tess_vulkan
...
Hardware Tessellation on Vulkan
2017-02-26 09:12:11 +01:00
Henrik Rydgard
5ba53addb5
D3D11: Fix problems with scaling 16-bit textures, fixes issue with #9345 , thanks @ufdada
2017-02-26 00:05:08 +01:00
xebra
7b72f87308
[spline/bezier]Add support for unsupported device about HW tess.
2017-02-25 19:28:13 +09:00
Henrik Rydgard
f5fa238e22
More minor changes to make GPU and native build on UWP later
2017-02-24 20:26:38 +01:00
Henrik Rydgard
8eb668ea59
D3D11: Enable pixel depth rounding. GL: Fix a crash bug
2017-02-23 20:40:53 +01:00
Henrik Rydgard
95aec3ac76
Fix D3D9 crash (made a mistake with locking)
2017-02-22 18:27:46 +01:00
Henrik Rydgard
f24b1495ba
Assorted texture format cleanup, prep for supporting D3D11 on Win7
2017-02-22 16:23:04 +01:00
Henrik Rydgard
b94ad12aea
D3D9: Use D3DLOCK_DISCARD when updating whole textures, may be a small speedup
2017-02-21 11:35:06 +01:00
Henrik Rydgard
f772066c54
Remove some unnecessary error handling paths
2017-02-21 11:29:51 +01:00
Henrik Rydgard
06cf449719
Delete some broken DX9 code.
2017-02-21 11:11:38 +01:00
Henrik Rydgard
ca9050af12
These should be deleted too.
2017-02-20 00:36:37 +01:00