Henrik Rydgård
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36fd2711d6
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Revert "Remove further remains of hardware skinning."
This reverts commit 40db61a680.
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2018-04-10 12:22:41 +02:00 |
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Henrik Rydgård
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8953d7ff73
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Revert "Comment fixes, reindentation."
This reverts commit 6fa9fcefb2.
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2018-04-10 12:14:23 +02:00 |
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Henrik Rydgård
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6a90b8fbb4
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Revert "Further cleanup after the removal of hardware skinning."
This reverts commit f086a0915f.
Increment the shader cache version. Restore some more.
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2018-04-10 11:38:02 +02:00 |
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Henrik Rydgård
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69309aa400
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Revert "Remove some remains of software skinning"
This reverts commit 2d33d526b8.
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2018-04-10 11:21:56 +02:00 |
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Henrik Rydgård
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f967e206b8
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Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
Also this is good for terminology, no more confusion with the texture
replacement facility :)
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2018-03-25 10:50:37 +02:00 |
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Henrik Rydgård
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2d33d526b8
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Remove some remains of software skinning
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2018-03-16 20:38:05 +01:00 |
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Henrik Rydgård
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7a8310ae5e
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Tiny unification of code. Save the GL shader cache a bit less often.
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2018-03-13 13:35:58 +01:00 |
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Henrik Rydgård
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d8651fd85b
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Combine the lightAngle and spotCoef float uniforms into one float2. Saves 64 bytes from the light uniform buffer, making it an even 512.
Probably a very small perf optimization.
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2018-03-12 11:17:45 +01:00 |
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Henrik Rydgård
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8ff5704fbf
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Fix indentation mistake, minor cleanup.
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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f086a0915f
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Further cleanup after the removal of hardware skinning.
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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6fa9fcefb2
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Comment fixes, reindentation.
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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40db61a680
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Remove further remains of hardware skinning. Fixes #10661
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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c7dcb7c365
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D3D9/D3D11: Fix GPU feature detection. Enforce accurate depth on nVidia as well, they no longer seem to support reverse depth so it's needed as a workaround. Fixes #10655
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2018-03-01 09:38:06 +01:00 |
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Henrik Rydgård
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64ec46e705
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Unify FramebufferDirty()/FramebufferReallyDirty() for the hw backends
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2018-02-26 11:58:17 +01:00 |
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Henrik Rydgård
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78467d6092
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Unify FastRunLoop for the hardware backends.
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2018-02-26 11:52:16 +01:00 |
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Henrik Rydgård
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6a2f45c2e1
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Unify UpdateCmdInfo
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2018-02-26 11:48:56 +01:00 |
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Henrik Rydgård
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8cef1f0f8d
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GPU: Unify command table (cmdInfo_)
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2018-02-26 11:44:02 +01:00 |
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Henrik Rydgård
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a8a34fef9c
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Virtualize CheckGPUFeatures
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2018-02-26 11:35:37 +01:00 |
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Henrik Rydgård
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feb4694acc
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Unify DispatchSubmitPrim as much as possible
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2018-02-26 11:33:17 +01:00 |
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Henrik Rydgård
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967018b7f8
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Unify Execute_LoadClut
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2018-02-26 11:32:02 +01:00 |
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Henrik Rydgård
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c7f8f4c5ca
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Unify Execute_Prim
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2018-02-26 11:22:27 +01:00 |
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Henrik Rydgård
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23980065ba
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Unify all the DrawEngine::SubmitPrim
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2018-02-26 11:07:30 +01:00 |
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Unknown W. Brackets
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4b8d8c875d
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Qt: Remove old texture debug API.
No one's testing it and it's not the best way. We have a better
implemented API and should use it instead.
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2018-02-19 09:09:35 -08:00 |
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Henrik Rydgård
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86cfc411a4
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Remove the confusing "DisableState" across the codebase
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2018-02-08 16:27:36 +01:00 |
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Henrik Rydgård
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b9b41f52c5
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Add a simple spinner to the game load screen to not look frozen.
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2018-02-08 12:03:29 +01:00 |
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