Commit Graph

99 Commits

Author SHA1 Message Date
Henrik Rydgard
454f2cf4bf Unify "SetOffsetTexture" 2017-02-08 15:48:36 +01:00
Henrik Rydgard
346b9d0c51 Texcache: Unify SetTextureFramebuffer 2017-02-08 15:44:01 +01:00
Henrik Rydgard
096018a163 Texcache: Unify AttachFramebuffer, misc 2017-02-08 15:37:40 +01:00
Henrik Rydgard
3b18f4452f TexCache: Unify Invalidate, InvalidateAll, ClearNextFrame 2017-02-08 15:24:33 +01:00
Henrik Rydgard
29b30c197b Unify CheckFullHash 2017-02-08 15:24:27 +01:00
Henrik Rydgard
19868b5df7 Unify GetTempFBO 2017-02-07 00:24:38 +01:00
Henrik Rydgard
f1c96c056d Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
Henrik Rydgard
f00f7d2fb8 Remove some dependencies on the pD3DDevice globals 2017-02-05 20:36:00 +01:00
Henrik Rydgard
5b49c2f840 DX9 cleanup: Remove more stuff from global.cpp 2017-02-05 20:13:48 +01:00
Henrik Rydgard
d05ef4a859 Pass through the DrawContext to texturecaches and fb managers.
This is preparation for sharing more framebuffer code between the
backends.
2017-02-05 19:51:50 +01:00
Unknown W. Brackets
79101736b8 d3d9: Decode directly into texture buffer. 2016-06-25 09:13:14 -07:00
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5962093ef5 Centralize the majority of texture decode. 2016-06-19 08:05:54 -07:00
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339f065a5c Centralize texture deindexing more. 2016-06-19 07:14:31 -07:00
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f1dda6a53d d3d9: Move texture hashing after vertex decode. 2016-05-01 16:20:05 -07:00
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bf39e61458 Setup initial structure for texture replacements. 2016-04-30 13:44:31 -07:00
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e8c8f19aec Move framebuf attachment into central code.
It doesn't look like this will be different, and there's a bug in it.
2016-03-26 12:30:32 -07:00
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28a07c70c6 Explicitly download rendered cluts.
This avoids triggering logic that tries to get the sizing right, or
optimize frequent copies.  CLUTs often get estimated wrong, so it's better
to copy just the correct range, always.
2016-01-04 21:29:03 -08:00
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69daa75228 Move more common code around in texcache. 2015-12-31 11:41:02 -08:00
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a45f05c598 Move NotifyFramebuffer and LoadClut to common code. 2015-12-31 11:13:39 -08:00
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1339f6b1f3 Report formats on usage of rendered clut. 2015-11-26 14:31:46 -08:00
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400b8886e6 Use the framebuf->height for offset calculation.
This way if we shrunk the framebuffer, it'll still work.
2015-09-23 23:59:39 -07:00
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52c3fc221b Also split DirectX9's texture cache. 2015-09-13 09:36:17 -07:00
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7d63a10fdd Centralize texture cache entry structures. 2015-09-13 06:43:37 -07:00
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e1df8fc45f Centralize sampling params and test optimizations. 2015-09-13 06:38:07 -07:00
Henrik Rydgard
d822cbf60b Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00