Henrik Rydgard
454f2cf4bf
Unify "SetOffsetTexture"
2017-02-08 15:48:36 +01:00
Henrik Rydgard
346b9d0c51
Texcache: Unify SetTextureFramebuffer
2017-02-08 15:44:01 +01:00
Henrik Rydgard
096018a163
Texcache: Unify AttachFramebuffer, misc
2017-02-08 15:37:40 +01:00
Henrik Rydgard
3b18f4452f
TexCache: Unify Invalidate, InvalidateAll, ClearNextFrame
2017-02-08 15:24:33 +01:00
Henrik Rydgard
29b30c197b
Unify CheckFullHash
2017-02-08 15:24:27 +01:00
Henrik Rydgard
19868b5df7
Unify GetTempFBO
2017-02-07 00:24:38 +01:00
Henrik Rydgard
f1c96c056d
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
Henrik Rydgard
f00f7d2fb8
Remove some dependencies on the pD3DDevice globals
2017-02-05 20:36:00 +01:00
Henrik Rydgard
5b49c2f840
DX9 cleanup: Remove more stuff from global.cpp
2017-02-05 20:13:48 +01:00
Henrik Rydgard
d05ef4a859
Pass through the DrawContext to texturecaches and fb managers.
...
This is preparation for sharing more framebuffer code between the
backends.
2017-02-05 19:51:50 +01:00
Unknown W. Brackets
79101736b8
d3d9: Decode directly into texture buffer.
2016-06-25 09:13:14 -07:00
Unknown W. Brackets
5962093ef5
Centralize the majority of texture decode.
2016-06-19 08:05:54 -07:00
Unknown W. Brackets
339f065a5c
Centralize texture deindexing more.
2016-06-19 07:14:31 -07:00
Unknown W. Brackets
f1dda6a53d
d3d9: Move texture hashing after vertex decode.
2016-05-01 16:20:05 -07:00
Unknown W. Brackets
bf39e61458
Setup initial structure for texture replacements.
2016-04-30 13:44:31 -07:00
Unknown W. Brackets
e8c8f19aec
Move framebuf attachment into central code.
...
It doesn't look like this will be different, and there's a bug in it.
2016-03-26 12:30:32 -07:00
Unknown W. Brackets
28a07c70c6
Explicitly download rendered cluts.
...
This avoids triggering logic that tries to get the sizing right, or
optimize frequent copies. CLUTs often get estimated wrong, so it's better
to copy just the correct range, always.
2016-01-04 21:29:03 -08:00
Unknown W. Brackets
69daa75228
Move more common code around in texcache.
2015-12-31 11:41:02 -08:00
Unknown W. Brackets
a45f05c598
Move NotifyFramebuffer and LoadClut to common code.
2015-12-31 11:13:39 -08:00
Unknown W. Brackets
1339f6b1f3
Report formats on usage of rendered clut.
2015-11-26 14:31:46 -08:00
Unknown W. Brackets
400b8886e6
Use the framebuf->height for offset calculation.
...
This way if we shrunk the framebuffer, it'll still work.
2015-09-23 23:59:39 -07:00
Unknown W. Brackets
52c3fc221b
Also split DirectX9's texture cache.
2015-09-13 09:36:17 -07:00
Unknown W. Brackets
7d63a10fdd
Centralize texture cache entry structures.
2015-09-13 06:43:37 -07:00
Unknown W. Brackets
e1df8fc45f
Centralize sampling params and test optimizations.
2015-09-13 06:38:07 -07:00
Henrik Rydgard
d822cbf60b
Move fbo.cpp/h from native into PPSSPP
2015-09-06 13:13:37 +02:00