Commit Graph

703 Commits

Author SHA1 Message Date
Unknown W. Brackets
159eab5141 GPU: Set projection matrix per backend.
There's a bit of variance, so this keeps the central code clean.
2021-10-30 18:20:36 -07:00
Unknown W. Brackets
f35c7d04bd GPU: Update viewport params before sw transform. 2021-10-30 18:19:16 -07:00
Unknown W. Brackets
3730460bc5 GPU: Move swtransform flippedY to params. 2021-10-30 18:17:22 -07:00
Henrik Rydgård
edc4e69c3d Merge pull request #15025 from unknownbrackets/texreplace-pop
Allow delayed loading of texture replacements
2021-10-25 23:31:30 +02:00
Unknown W. Brackets
5557950a4b GPU: Allow range cull on Mali/etc.
Previously had been disabled when cullDistance/clipDistance were
unsupported, but it's still helpful without those.  See #15049.
2021-10-23 08:43:14 -07:00
Unknown W. Brackets
83b7b33cfd Replacement: Centralize lookup logic.
And make sure we don't change our minds about using a replacement during a
draw.
2021-10-21 17:05:38 -07:00
Unknown W. Brackets
2356280a9c Replacement: Add structure for delayed loading. 2021-10-21 17:05:38 -07:00
Unknown W. Brackets
d804d35dcb GPU: Enable new guardband culling again. 2021-10-21 15:29:51 -07:00
Unknown W. Brackets
c72d045170 Compat: Ignore DisableRangeCulling with clip/cull.
As long as we support these things and the NAN issue isn't there, we
should be able to safely enable regardless.
2021-10-21 13:23:13 -07:00
Unknown W. Brackets
33598f2e75 GPU: Support clip and cull distances separately.
Older GL devices, and it seems Apple devices, may not support cull.
2021-10-12 20:34:44 -07:00
Unknown W. Brackets
5e6f54033e GPU: Split clip and cull caps.
GL_ARB_cull_distance is needed, sometimes available on older GL.
2021-10-12 20:34:43 -07:00
Unknown W. Brackets
046a5c548b GLES: Check clip/cull distance support.
Pretty limited on GLES3+.  Also D3D11.
Seems like doing it on D3D9 might be a bit tricky.
2021-10-12 20:34:42 -07:00
Henrik Rydgård
1df31e9304 Fix windows menus for the new tex filtering options. 2021-09-05 23:54:41 +02:00
Unknown W. Brackets
9a841664a6 D3D11: Use right state in flush before output.
We were accidentally changing the blend state for the final draw in a
frame.  This could cause apparently random issues if a game didn't align
drawing with vblanks.

Fixes #13152.
2021-08-02 23:45:49 -07:00
Henrik Rydgård
3be5c7bd9a Make the minimum items per thread explicit. Found some bugs, optional arguments are evil. 2021-06-12 21:21:28 +02:00
Henrik Rydgård
73871b9b7e Implement new thread manager, port stuff to it. 2021-06-12 13:03:53 +02:00
Unknown W. Brackets
3304814fd6 GPU: Minor cleanup duplicate header/conditions. 2021-05-08 09:12:22 -07:00
Unknown W. Brackets
de46b0998a GPU: Correctly initialize HW tessellation support.
Oops, shouldn't call a virtual in a constructor.
2021-05-08 09:10:23 -07:00
Unknown W. Brackets
8a8328c431 Common: Move ColorConv to a more appropriate place. 2021-05-01 11:20:05 -07:00
Unknown W. Brackets
82a7a26409 GPU: Look up replaced filtering options. 2021-02-27 17:17:21 -08:00
Unknown W. Brackets
557bf0d963 TexCache: Check for videos rendered as slices.
In a few places, we were checking only the start address of the video.
2021-02-20 20:59:04 -08:00
Unknown W. Brackets
ae474f5f18 GPU: Correct some field shadowing. 2021-02-15 12:00:29 -08:00
Unknown W. Brackets
e85a8b0f5b Global: Cleanup class init order warnings. 2021-02-15 11:59:45 -08:00
Unknown W. Brackets
f32f89dd90 Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
Unknown W. Brackets
da2e722794 Windows: Fix some format warnings. 2021-02-14 10:30:10 -08:00