Unknown W. Brackets
159eab5141
GPU: Set projection matrix per backend.
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There's a bit of variance, so this keeps the central code clean.
2021-10-30 18:20:36 -07:00
Unknown W. Brackets
f35c7d04bd
GPU: Update viewport params before sw transform.
2021-10-30 18:19:16 -07:00
Unknown W. Brackets
3730460bc5
GPU: Move swtransform flippedY to params.
2021-10-30 18:17:22 -07:00
Henrik Rydgård
edc4e69c3d
Merge pull request #15025 from unknownbrackets/texreplace-pop
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Allow delayed loading of texture replacements
2021-10-25 23:31:30 +02:00
Unknown W. Brackets
5557950a4b
GPU: Allow range cull on Mali/etc.
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Previously had been disabled when cullDistance/clipDistance were
unsupported, but it's still helpful without those. See #15049 .
2021-10-23 08:43:14 -07:00
Unknown W. Brackets
83b7b33cfd
Replacement: Centralize lookup logic.
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And make sure we don't change our minds about using a replacement during a
draw.
2021-10-21 17:05:38 -07:00
Unknown W. Brackets
2356280a9c
Replacement: Add structure for delayed loading.
2021-10-21 17:05:38 -07:00
Unknown W. Brackets
d804d35dcb
GPU: Enable new guardband culling again.
2021-10-21 15:29:51 -07:00
Unknown W. Brackets
c72d045170
Compat: Ignore DisableRangeCulling with clip/cull.
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As long as we support these things and the NAN issue isn't there, we
should be able to safely enable regardless.
2021-10-21 13:23:13 -07:00
Unknown W. Brackets
33598f2e75
GPU: Support clip and cull distances separately.
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Older GL devices, and it seems Apple devices, may not support cull.
2021-10-12 20:34:44 -07:00
Unknown W. Brackets
5e6f54033e
GPU: Split clip and cull caps.
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GL_ARB_cull_distance is needed, sometimes available on older GL.
2021-10-12 20:34:43 -07:00
Unknown W. Brackets
046a5c548b
GLES: Check clip/cull distance support.
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Pretty limited on GLES3+. Also D3D11.
Seems like doing it on D3D9 might be a bit tricky.
2021-10-12 20:34:42 -07:00
Henrik Rydgård
1df31e9304
Fix windows menus for the new tex filtering options.
2021-09-05 23:54:41 +02:00
Unknown W. Brackets
9a841664a6
D3D11: Use right state in flush before output.
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We were accidentally changing the blend state for the final draw in a
frame. This could cause apparently random issues if a game didn't align
drawing with vblanks.
Fixes #13152 .
2021-08-02 23:45:49 -07:00
Henrik Rydgård
3be5c7bd9a
Make the minimum items per thread explicit. Found some bugs, optional arguments are evil.
2021-06-12 21:21:28 +02:00
Henrik Rydgård
73871b9b7e
Implement new thread manager, port stuff to it.
2021-06-12 13:03:53 +02:00
Unknown W. Brackets
3304814fd6
GPU: Minor cleanup duplicate header/conditions.
2021-05-08 09:12:22 -07:00
Unknown W. Brackets
de46b0998a
GPU: Correctly initialize HW tessellation support.
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Oops, shouldn't call a virtual in a constructor.
2021-05-08 09:10:23 -07:00
Unknown W. Brackets
8a8328c431
Common: Move ColorConv to a more appropriate place.
2021-05-01 11:20:05 -07:00
Unknown W. Brackets
82a7a26409
GPU: Look up replaced filtering options.
2021-02-27 17:17:21 -08:00
Unknown W. Brackets
557bf0d963
TexCache: Check for videos rendered as slices.
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In a few places, we were checking only the start address of the video.
2021-02-20 20:59:04 -08:00
Unknown W. Brackets
ae474f5f18
GPU: Correct some field shadowing.
2021-02-15 12:00:29 -08:00
Unknown W. Brackets
e85a8b0f5b
Global: Cleanup class init order warnings.
2021-02-15 11:59:45 -08:00
Unknown W. Brackets
f32f89dd90
Global: Remove some unused variables.
2021-02-15 11:59:45 -08:00
Unknown W. Brackets
da2e722794
Windows: Fix some format warnings.
2021-02-14 10:30:10 -08:00