Henrik Rydgard
|
9d116505cf
|
D3D11: Add a large amounts of asserts
|
2017-03-05 10:34:44 +01:00 |
|
Henrik Rydgard
|
480a05d845
|
D3D11: Specify DepthClipEnable = TRUE when creating rasterizer states, required on D3D11_level_9. Fixes the Pursuit Force glitch in #9361
|
2017-03-05 10:34:28 +01:00 |
|
Henrik Rydgard
|
89ac1a5c4a
|
Minor D3D11 scissor fix
|
2017-02-24 12:33:27 +01:00 |
|
Henrik Rydgard
|
d7238c39e9
|
Disable logic ops, the D3D11 debug layer says they don't work anyway..
|
2017-02-18 12:17:51 +01:00 |
|
Henrik Rydgard
|
3713f4e6e6
|
D3D11: implement support for logic op blending when available
|
2017-02-18 02:14:26 +01:00 |
|
Henrik Rydgard
|
584650a0c2
|
Initial preparations for logic op support
|
2017-02-18 01:41:08 +01:00 |
|
Henrik Rydgard
|
061685678d
|
State management fixes. DBZ toon shader effect now works.
|
2017-02-17 17:34:21 +01:00 |
|
Henrik Rydgard
|
e83dd2b524
|
Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about
|
2017-02-17 14:31:02 +01:00 |
|
Henrik Rydgard
|
08d173ceee
|
Unify ApplyShaderBlending
|
2017-02-17 12:21:27 +01:00 |
|
Henrik Rydgard
|
4538edad14
|
Work towards enabling shader blending on D3D11
|
2017-02-17 12:21:18 +01:00 |
|
Henrik Rydgard
|
b51bcd2247
|
D3D11 Stencil ref fix, fixes Star Ocean stencil-depth
|
2017-02-14 01:54:00 +01:00 |
|
Henrik Rydgard
|
94860b6636
|
Additional D3D11 fixes
|
2017-02-13 01:38:52 +01:00 |
|
Henrik Rydgård
|
6033b1ee05
|
D3D11: Some cleanup. Fix backface culling. Wipeout still looks weird...
|
2017-02-12 18:29:58 +01:00 |
|
Henrik Rydgård
|
3b12ac5f05
|
D3D11: Stencil and scissor work
|
2017-02-12 17:09:53 +01:00 |
|
Henrik Rydgård
|
abbd6cb1d1
|
Fix DrawActiveTexture, now Buffered Rendering is starting to work
|
2017-02-12 11:20:55 +01:00 |
|
Henrik Rydgard
|
7750ee9f7b
|
D3D11: Fix reversed colors, stencil improvements
|
2017-02-10 11:36:09 +01:00 |
|
Henrik Rydgard
|
9a6f3ccfad
|
D3D11: Fix depth state
|
2017-02-10 00:37:56 +01:00 |
|
Henrik Rydgard
|
aba669c3e6
|
D3D11: Cube now visible
|
2017-02-10 00:30:42 +01:00 |
|
Henrik Rydgard
|
f9b840dbfd
|
More D3D11 progress
|
2017-02-10 00:01:56 +01:00 |
|
Henrik Rydgard
|
ba95e0f4d9
|
Initial stab at porting the DX9 backend to D3D11. Not working yet.
|
2017-02-09 13:28:40 +01:00 |
|
Henrik Rydgard
|
175b97ef34
|
Start stubbing out a new D3D11 backend
|
2017-02-08 17:35:41 +01:00 |
|