Henrik Rydgård
|
0f12d44e59
|
Remove some unused/unnecessary code
|
2022-12-03 12:05:10 +01:00 |
|
Henrik Rydgård
|
92df6b832c
|
Safer and simpler alternative to cbfa4bf.
See #16483
|
2022-12-03 12:05:08 +01:00 |
|
Lubos
|
b41a782fcd
|
Revert "Centralize ClearCacheNextFrame"
This reverts commit cbfa4bfc8e.
|
2022-12-02 14:32:27 +01:00 |
|
Henrik Rydgård
|
331d024a8c
|
Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
|
2022-12-01 19:15:38 +01:00 |
|
Henrik Rydgård
|
5c2663e37c
|
Merge pull request #16413 from unknownbrackets/heap-partition
Kernel: Respect partition param in heap funcs
|
2022-11-22 10:18:47 +01:00 |
|
Unknown W. Brackets
|
2f4e0e7d50
|
D3D11: Remove unused hack USE flag.
Only GLES uses this now, we always have accurate depth here.
|
2022-11-22 00:12:32 -08:00 |
|
Henrik Rydgård
|
cbfa4bfc8e
|
Centralize ClearCacheNextFrame
|
2022-11-21 18:13:13 +01:00 |
|
Henrik Rydgård
|
ce5a1b8b7e
|
Some minor "centralization"
|
2022-11-21 17:55:30 +01:00 |
|
Henrik Rydgård
|
37ec31dedd
|
Fix resizing issue. Took some refactoring.
|
2022-11-20 12:57:32 +01:00 |
|
Unknown W. Brackets
|
4a367148e6
|
GPU: Centralize more GPU_USE flags, like depth.
|
2022-11-13 08:04:47 -08:00 |
|
Unknown W. Brackets
|
855d16ffb3
|
GPU: Prefer scaling depth to 16-bit if using 24.
In most cases, this will be a lot faster than pixel depth rounding, and
may avoid more issues in vertex rounding.
|
2022-11-08 20:06:08 -08:00 |
|
Unknown W. Brackets
|
6c36f03a0d
|
GPU: Purify vertTypeIsSkinningEnabled().
|
2022-11-06 08:40:54 -08:00 |
|
Henrik Rydgård
|
9b8a5d1db3
|
Rename GPU_SUPPORTS_ to GPU_USE_
|
2022-10-17 08:47:03 +02:00 |
|
Henrik Rydgård
|
daca0b2109
|
Rename gstate_c.Supports to gstate_c.Use
|
2022-10-17 08:46:37 +02:00 |
|
Henrik Rydgård
|
aa19712fc3
|
Unify depth texture and framebuffer fetch checks
|
2022-09-20 10:47:49 +02:00 |
|
Henrik Rydgård
|
09bcf3ec13
|
Unify range culling detection
|
2022-09-20 10:15:04 +02:00 |
|
Henrik Rydgård
|
1ae7c0132c
|
Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
|
2022-09-20 10:07:01 +02:00 |
|
Unknown W. Brackets
|
e6b4495e22
|
GPU: Make NotifyConfigChanged() calls consistent.
They're generally centralized in Common.
|
2022-09-07 23:41:00 -07:00 |
|
Henrik Rydgård
|
5d50d02227
|
Merge pull request #15894 from unknownbrackets/debugger
GE Debugger: Record only one flip if display framebuf not changed, step on vsync
|
2022-08-24 06:27:31 +02:00 |
|
Unknown W. Brackets
|
c581a83896
|
GPU: Centralize SetDisplayFramebuffer().
|
2022-08-23 19:29:06 -07:00 |
|
Henrik Rydgård
|
5084743bbb
|
Use Draw2D for depal shaders (except the actual blit, for now)
|
2022-08-23 11:21:40 +02:00 |
|
Henrik Rydgård
|
b39b74e602
|
More renaming. Fix shader view for Vulkan
|
2022-08-22 12:30:51 +02:00 |
|
Henrik Rydgård
|
cbe6a9161a
|
Remove some unused code in FramebufferManagerD3D11.cpp/h
|
2022-08-16 12:15:40 +02:00 |
|
Henrik Rydgård
|
45def772ee
|
Move the depal cache instance ownership to TextureCacheCommon
|
2022-08-06 18:27:03 +02:00 |
|
Henrik Rydgård
|
e345a6ba3c
|
Works with D3D11, except the depth texturing case
|
2022-08-06 18:27:03 +02:00 |
|