Henrik Rydgard
|
26a2d42731
|
Big mutex overhaul - remove our custom ones, make them non-recursive where possible
|
2017-02-28 11:40:29 +01:00 |
|
Henrik Rydgard
|
8eb668ea59
|
D3D11: Enable pixel depth rounding. GL: Fix a crash bug
|
2017-02-23 20:40:53 +01:00 |
|
Henrik Rydgard
|
3713f4e6e6
|
D3D11: implement support for logic op blending when available
|
2017-02-18 02:14:26 +01:00 |
|
Henrik Rydgard
|
b807442641
|
Fix another resource leak, and fix one of the last leak fixes :P
|
2017-02-17 19:41:06 +01:00 |
|
Henrik Rydgard
|
2fabe3e1c5
|
Fix a number of resource leaks, both D3D11-only and general.
Additionally, fix D3D11 BlitFramebuffer
|
2017-02-17 19:23:01 +01:00 |
|
Henrik Rydgard
|
4538edad14
|
Work towards enabling shader blending on D3D11
|
2017-02-17 12:21:18 +01:00 |
|
Henrik Rydgard
|
5c918da774
|
Minor cleanups (combined two identical enums, misc)
|
2017-02-15 11:06:59 +01:00 |
|
Henrik Rydgard
|
94860b6636
|
Additional D3D11 fixes
|
2017-02-13 01:38:52 +01:00 |
|
Henrik Rydgård
|
6033b1ee05
|
D3D11: Some cleanup. Fix backface culling. Wipeout still looks weird...
|
2017-02-12 18:29:58 +01:00 |
|
Henrik Rydgård
|
cb407a4019
|
Minor tweaks
|
2017-02-12 16:21:24 +01:00 |
|
Henrik Rydgård
|
4f2fb10347
|
Further D3D11 fixes
|
2017-02-12 16:14:14 +01:00 |
|
Henrik Rydgård
|
bbdb0ee195
|
Fix the stencil buffer initialization stuff (not sure it's 100% working et)
|
2017-02-12 13:55:49 +01:00 |
|
Henrik Rydgård
|
6efdde9ea4
|
D3D11: Fix build issue in Release mode. Triangle fan workaround.
|
2017-02-12 12:12:36 +01:00 |
|
Henrik Rydgård
|
4fbb537c92
|
Assorted D3D11 fixes
|
2017-02-12 12:02:13 +01:00 |
|
Henrik Rydgard
|
3f4e14f504
|
D3D11: Lumines is now playable in non-buffered, with reverse colors.
|
2017-02-10 11:25:24 +01:00 |
|
Henrik Rydgard
|
a8dc9360f0
|
D3D11: Fix clears
|
2017-02-10 10:32:32 +01:00 |
|
Henrik Rydgard
|
5ee3b534ed
|
More D3D11 improvements
|
2017-02-10 10:26:18 +01:00 |
|
Henrik Rydgard
|
a7ea169797
|
cube.elf now runs in D3D11 mode, still blackscreen
|
2017-02-10 00:07:23 +01:00 |
|
Henrik Rydgard
|
f9b840dbfd
|
More D3D11 progress
|
2017-02-10 00:01:56 +01:00 |
|
Henrik Rydgard
|
01f46e7a5d
|
Make the first generated D3D11 shaders compile, fix various warnings
|
2017-02-09 15:04:21 +01:00 |
|
Henrik Rydgard
|
ba95e0f4d9
|
Initial stab at porting the DX9 backend to D3D11. Not working yet.
|
2017-02-09 13:28:40 +01:00 |
|
Henrik Rydgard
|
01e11c6437
|
Some mostly empty files for D3D11
|
2017-02-08 17:47:07 +01:00 |
|