Henrik Rydgard
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f3b1fca68b
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Allow resizing the screen in windowed mode
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2015-11-02 19:36:14 +01:00 |
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LunaMoo
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ae1cf1d85d
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Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
//Rebased & removed atlas stuff which was added with #8096
//squashed with some improvements
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2015-10-31 20:50:02 +01:00 |
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Sacha
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bbc4f64999
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MIPS: Fix build so we can compile this again.
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2015-10-29 02:46:43 +00:00 |
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Unknown W. Brackets
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c41b981333
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Oops, undelete shader bits for alpha test.
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2015-10-24 23:05:18 -07:00 |
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Unknown W. Brackets
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97c568dca6
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Tweak to shader desc.
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2015-10-24 23:05:09 -07:00 |
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Unknown W. Brackets
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06f2c7f1fe
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Maintain hasTexcoord even for UV gen.
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2015-10-24 21:26:12 -07:00 |
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Unknown W. Brackets
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5595d1278d
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Merge pull request #8103 from hrydgard/d3d-shader-id
D3D: Generate shaders from shader IDs, just like in GL
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2015-10-24 21:19:34 -07:00 |
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Henrik Rydgard
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838e53f482
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Delete disabled code to use built-in alpha test on DX9.
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2015-10-25 01:26:38 +02:00 |
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Henrik Rydgard
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56814ad52d
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SW skinning (ARM32, x86): Don't convert more bone matrices than necessary
Was already fixed on ARM64.
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2015-10-25 00:51:47 +02:00 |
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Henrik Rydgard
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85229efef4
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D3D9: Generate shaders directly from shader IDs, just like we do in GL.
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2015-10-25 00:34:23 +02:00 |
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Henrik Rydgard
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edafa9bc17
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Centralize the GPU state conversion functions
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2015-10-24 23:49:05 +02:00 |
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Henrik Rydgard
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92389a4966
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Use a common ShaderId class. Start moving shader ID code to GPU/Common
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2015-10-24 23:24:06 +02:00 |
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Henrik Rydgard
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6a373fe09a
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Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
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2015-10-24 10:41:31 +02:00 |
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Henrik Rydgård
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70e99791aa
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Merge pull request #8019 from LunaMoo/scaling_shaders
Add 5xBR and scaling to existing 4xHQ
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2015-10-14 20:58:19 +02:00 |
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LunaMoo
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9543250863
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Add new postshader setting "upscaling"
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2015-10-14 18:32:13 +02:00 |
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Henrik Rydgard
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7f4e473e8c
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Add new shader viewing tool
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2015-10-14 18:10:21 +02:00 |
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Henrik Rydgard
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8107cb4423
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Hopefully this will help issue #7969
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2015-10-04 10:08:20 +02:00 |
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Henrik Rydgard
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d3b265a3e4
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Fix render resolution race condition. Should help #8002
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2015-09-27 20:00:47 +02:00 |
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Henrik Rydgard
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70cb4372c1
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Assorted fixes to auto resolution. Fixes too low resolution and also #8002, plus notification spam
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2015-09-25 19:10:09 +02:00 |
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Unknown W. Brackets
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400b8886e6
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Use the framebuf->height for offset calculation.
This way if we shrunk the framebuffer, it'll still work.
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2015-09-23 23:59:39 -07:00 |
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Unknown W. Brackets
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bb18fa4cd9
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Allow framebufs to get smaller in expected size.
This doesn't change the buffer size, but it does change the recorded size,
which effects how we calculate things about them.
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2015-09-23 23:57:59 -07:00 |
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Henrik Rydgard
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ec63663ad5
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More consistent handling of resolution changes. Should help #7995
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2015-09-23 12:25:38 +02:00 |
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Henrik Rydgard
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4d18d478a0
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Sample renderWidth/pixelWidth/height once per frame for the framebuffer manager.
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2015-09-19 16:19:03 +02:00 |
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Unknown W. Brackets
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a66bc633f6
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Fix nearest framebuffer check.
Broken in 454a363.
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2015-09-16 20:05:55 -07:00 |
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Unknown W. Brackets
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3233116749
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Use fixed regs for uv bounds check in arm64.
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2015-09-13 15:06:29 -07:00 |
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