Henrik Rydgård
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36c98ab367
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Address feedback, change roles of the two dynamic clut fbos to eliminate the need for state (see next commit)
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2022-09-15 09:15:02 +02:00 |
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Henrik Rydgård
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d6d7a15d25
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Get depal-from-dynamic-CLUT working
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2022-09-14 22:18:35 +02:00 |
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Henrik Rydgård
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abd58199ce
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Add way to bind cached textures to a DrawContext
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2022-09-14 22:18:35 +02:00 |
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Henrik Rydgård
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9907957242
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Start implementing ApplyTextureDepal
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2022-09-14 22:18:35 +02:00 |
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Henrik Rydgård
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0ed1f3d461
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Switch multiple bools as parameters to DecodeTextureLevel to a flags enum.
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2022-09-14 18:40:08 +02:00 |
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Henrik Rydgård
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16212cae73
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NFS speed effect: Improve framebuffer choice logging, tighten up stride checks.
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2022-09-05 23:31:30 +02:00 |
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Henrik Rydgård
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2bf0c86ac7
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Fix image format when dumping textures.
Fixes #15831
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2022-09-01 15:04:59 +02:00 |
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Henrik Rydgård
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a854fbbe76
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fbtex matching: Shrink the matching struct, use TinySet instead of vector to avoid an allocation.
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2022-09-01 10:24:52 +02:00 |
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Henrik Rydgård
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470efac7d8
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Merge GetFramebufferCandidates and GetBestCandidateIndex into one function.
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2022-09-01 00:35:43 +02:00 |
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Henrik Rydgård
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987bfc79ef
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Split the framebuffer in Killzone, with a compatibility flag.
Greatly improves performance.
See issue #6207
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2022-08-30 20:05:56 +02:00 |
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Henrik Rydgård
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08eaf7665c
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Fix race condition in replacement texture loading
The texture could become valid during the load, causing an inconsistent
state within the texture loading. So can only check for valid-ness once.
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2022-08-30 12:52:31 +02:00 |
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Henrik Rydgård
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6f2966f502
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Clean up mip size calculations
Calculating the same thing in multiple places is a recipe for bugs, so
let's not.
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2022-08-30 12:05:57 +02:00 |
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Henrik Rydgård
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b529d26f3a
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Fix smoothed depal on GLES. Don't enable filtering if not using.
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2022-08-24 13:43:41 +02:00 |
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Henrik Rydgård
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5084743bbb
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Use Draw2D for depal shaders (except the actual blit, for now)
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2022-08-23 11:21:40 +02:00 |
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Henrik Rydgård
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b39b74e602
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More renaming. Fix shader view for Vulkan
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2022-08-22 12:30:51 +02:00 |
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Henrik Rydgård
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82a6c42e17
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DepalettizeCommon -> TextureShaderCommon. Simplifications.
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2022-08-22 12:21:20 +02:00 |
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Henrik Rydgård
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97dbba0ec3
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Minor fixes. Everything seems fine now.
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2022-08-20 08:29:33 +02:00 |
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Henrik Rydgård
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68480c548d
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Texture bind channel fix
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2022-08-20 08:07:11 +02:00 |
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Henrik Rydgård
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295f5f391e
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More consistent handling of lack of depth texture support. Small log improvement.
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2022-08-20 08:05:53 +02:00 |
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Henrik Rydgård
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705b34d868
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Show seqCount in candidate list
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2022-08-17 23:25:07 +02:00 |
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Henrik Rydgård
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7f169436c0
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Framebuffer matching simplification
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2022-08-17 22:47:17 +02:00 |
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Henrik Rydgård
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131098c4d4
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Some enum renaming, move RasterChannel to GPU.h.
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2022-08-09 19:58:48 +02:00 |
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Henrik Rydgård
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1913930541
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Careful with mipmaps on old OpenGL ES. Lost this check in the refactor, made it clearer than before at least.
Fixes Burnout rendering issue mentioned in #15818
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2022-08-09 17:26:39 +02:00 |
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Henrik Rydgård
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ded8ba8806
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More cleanup, fixes.
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2022-08-06 18:27:04 +02:00 |
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Henrik Rydgård
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4e3c258140
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Delete all the duplicate implementations of ApplyTextureFramebuffer
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2022-08-06 18:27:03 +02:00 |
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