Henrik Rydgard
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4a49b8ee36
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Workaround for motogp setting a bogus framebuffer address.
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2012-11-19 23:53:38 +01:00 |
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Henrik Rydgard
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8b67975a47
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GL: Framebuffer management using FBOs. Fixes flicker in Lumines and many others.
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2012-11-19 23:29:14 +01:00 |
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Henrik Rydgard
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91e1cce17e
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Some reorg in preparation for FBO work
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2012-11-19 21:23:29 +01:00 |
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Henrik Rydgård
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14a59fdc75
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Found a better way to do the previous change. Allow JIT on mac/linux.
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2012-11-19 14:51:47 +01:00 |
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Henrik Rydgård
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fb25b7405c
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Synchronize the mainloop to the display end-of-frame on nonWindows
platforms.
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2012-11-19 14:16:37 +01:00 |
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Henrik Rydgård
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ec2cb15c38
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Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
Core/HLE/sceKernelInterrupt.cpp
native
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2012-11-19 11:35:53 +01:00 |
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Henrik Rydgard
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1f48dc380a
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gitignore, comments, upgrade native.
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2012-11-19 09:25:50 +01:00 |
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Henrik Rydgard
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2d431d27e7
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Crashfix for a buggy game that misuses sceUtility
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2012-11-19 00:29:41 +01:00 |
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Henrik Rydgard
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8e3148587a
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Merge branch 'master' of github.com:hrydgard/ppsspp
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2012-11-18 23:40:35 +01:00 |
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Henrik Rydgard
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d572d40c36
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More warning fixing
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2012-11-18 23:35:02 +01:00 |
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Henrik Rydgard
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e2c3f26f1b
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Reformat some code, fix some warnings
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2012-11-18 23:34:37 +01:00 |
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Henrik Rydgard
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fa05713456
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misc cleanup
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2012-11-18 23:14:50 +01:00 |
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Henrik Rydgard
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f326c36220
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Some cleanup, re-enable some apparently disabled jit ops
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2012-11-18 23:14:22 +01:00 |
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Henrik Rydgård
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739b747e02
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Merge branch 'master' of github.com:hrydgard/ppsspp
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2012-11-18 23:00:13 +01:00 |
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kev :)
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bcb0cbe7ea
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make sceUtilitySavedataInitStart return 0
Makes a few other games get further
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2012-11-18 21:45:14 +00:00 |
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kev :)
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d04fb7cb50
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A bit more clean up on umd callbacks
Just error checking based on some tests
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2012-11-18 21:28:26 +00:00 |
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kev :)
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7c30646605
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Don't append / when there is already one
Was causing marvel allience 2 to crash
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2012-11-18 21:07:40 +00:00 |
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kev :)
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03bc871f56
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sceDisplayWaitVblankStartMultiCB()
This is wrong but better than having nothing in the method. The one game
I have found that uses this seems to be ok with this implementation.
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2012-11-18 20:13:27 +00:00 |
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kev :)
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9257b28c15
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Limit thread name
Seems this needs to be limited
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2012-11-18 19:34:53 +00:00 |
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kev :)
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48bd2ccc08
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Attempt at UMD callbacks.
Helps a few games but needs more work.
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2012-11-18 19:34:10 +00:00 |
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kev :)
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71a3b789b8
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Add fake methods that use sceGetCurrentTick
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2012-11-18 19:33:19 +00:00 |
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Henrik Rydgard
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75412b064b
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Implement sceUtilityMsgDialog
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2012-11-18 17:51:14 +01:00 |
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Henrik Rydgard
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5596b98529
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Get rid of opengl include from sceDisplay.cpp
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2012-11-18 13:14:22 +01:00 |
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Henrik Rydgard
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e37a1fb1d3
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Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
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2012-11-18 13:04:49 +01:00 |
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Henrik Rydgård
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f002fe8db3
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Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
Core/HLE/HLE.h
Core/HLE/sceKernel.h
Core/HLE/sceKernelInterrupt.cpp
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2012-11-17 20:11:54 +01:00 |
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