Unknown W. Brackets
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1142ad3ec6
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sceUmdDeactivate() seems to always schedule a cb.
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2012-12-01 23:29:23 -08:00 |
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Unknown W. Brackets
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4abcb6a8ac
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Fix sceUmdWaitDriveStatCB() so it fires right away.
This makes Crisis Core actually show loading again.
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2012-12-01 23:29:23 -08:00 |
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Unknown W. Brackets
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c00f3dcdd8
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Implement sceUmdCancelWaitDriveStat().
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2012-12-01 23:29:22 -08:00 |
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Unknown W. Brackets
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f3e23f2672
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Add some asserts for activating UMDs.
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2012-12-01 23:29:22 -08:00 |
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Henrik Rydgård
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364a78edaf
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Add option to show/hide touch controls
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2012-12-01 23:20:08 +01:00 |
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Henrik Rydgard
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4393dc02a6
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Buildfix
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2012-12-01 12:36:52 +01:00 |
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Henrik Rydgard
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ab4482a0a4
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Respect param len in PARAM.SFO parser
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2012-12-01 10:33:05 +01:00 |
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Henrik Rydgard
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6e32b30afd
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DisplayDrawer->FramebufferManager
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2012-12-01 10:17:34 +01:00 |
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Henrik Rydgard
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cdc94a6cad
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Halve the kernel memory so that the "volatile" 4MB fits without overlapping
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2012-12-01 10:17:33 +01:00 |
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Unknown W. Brackets
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a2ee736793
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Process events when idle or switching threads.
Fixes hrydgard/ppsspp#104, so things execute more accurately.
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2012-11-30 23:09:14 -08:00 |
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Unknown W. Brackets
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998104e2eb
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Consider threads still waiting until they wake.
This seems to match the actual behavior of timeouts much better.
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2012-11-30 23:04:24 -08:00 |
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Unknown W. Brackets
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48c5efd0c2
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Match hw timing of mutex/sema timeouts better.
Affects some tests passing/not passing due to minor timing issues, ugh.
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2012-11-30 22:58:42 -08:00 |
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Unknown W. Brackets
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7164638799
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Allow semaphores with waiters to signal.
If the max is 1, but there's 1 waiting, it's okay to signal 2.
Really, the final result is what matters.
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2012-11-30 22:58:41 -08:00 |
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Unknown W. Brackets
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3ab41e515d
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Mutexes and semaphores don't always reschedule.
It's just the normal rescheduling happening. Previous tests weren't
correct.
Also some minor cleanup.
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2012-11-30 22:58:41 -08:00 |
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Henrik Rydgard
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1189da826c
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Also get TITLE from PARAM.SFO
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2012-11-30 22:34:08 +01:00 |
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Henrik Rydgard
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a5e35ad6d9
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Parse PARAM.SFO to get the disc ID, show in title bar on Windows
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2012-11-30 22:32:51 +01:00 |
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Kevin Armstrong
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82abb1e296
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at least one game expects the UMD to be on UMD:
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2012-11-30 16:47:04 +00:00 |
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Henrik Rydgard
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945d9b6762
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Implement wsbh
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2012-11-29 14:35:44 +01:00 |
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Henrik Rydgard
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e370a1a8aa
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Fix project and .rc so it builds with VS 2010 Express, thanks Darth1701. Plus logging tweaks.
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2012-11-29 10:41:48 +01:00 |
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Kevin Armstrong
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5d0c88334b
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9999 is actually the maximum year as verified on my PSP
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2012-11-28 19:24:35 +00:00 |
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Kevin Armstrong
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de0a161be6
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reduce the number of errors in sceRtc.cpp
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2012-11-28 19:02:56 +00:00 |
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Henrik Rydgard
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5fb8e6dfb0
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DXT textures now mostly working-ish (work left to do on alpha for DXT3/5)
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2012-11-28 16:12:29 +01:00 |
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Henrik Rydgard
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980d13fe50
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Assorted GPU fixes: Advance vertex pointer, fixes missing triangles in SPT. More logging. Separate proj matrices for through and normal mode (through matrix don't need to get updated as often). Some cleanup.
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2012-11-28 13:45:22 +01:00 |
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Henrik Rydgard
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111f52d67f
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Unbreak sceAudioOutput2OutputBlocking - must be careful about returns in blocking functions!
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2012-11-28 11:09:12 +01:00 |
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Henrik Rydgard
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52572d92e6
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Merge branch 'master', remote-tracking branch 'origin'
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2012-11-28 10:38:22 +01:00 |
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