Unknown W. Brackets
4f586f9567
PPGe: Left align messages in dialogs.
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It was previously left aligned, but the TextDrawer was being told to
center. These are meant to just center the enclosing box of text, not the
individual lines within.
Makes Final Fantasy 3 look a lot better.
2020-05-23 19:59:56 -07:00
Unknown W. Brackets
e4abfd5408
PPGe: Remove half-pixel offset.
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This made the background misaligned, causing a black border on the right
and bottom edges.
2020-04-22 21:19:34 -07:00
Unknown W. Brackets
41dfe05de2
Headless: Fix compile on Android.
2020-04-05 15:23:13 -07:00
Henrik Rydgård
620aa50cf1
PPGe: Slightly reduce the font size, might help #12764
2020-03-28 14:37:35 +01:00
Unknown W. Brackets
dbc78b437e
PPGe: Fix dialog button positioning.
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The measure was previously the line height, but always ultimately used
as the full text height. This just makes it always full height.
2020-03-23 18:23:35 -07:00
Unknown W. Brackets
d2d07e253b
PPGe: Avoid crash with missing metadata.
2020-03-22 07:12:16 -07:00
Unknown W. Brackets
da9158b34b
UI: Allow startup without UI assets.
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On platforms where we render fonts, it is at least somewhat usable without
assets. A much better experience than a segfault.
On other platforms, it'll probably be mostly unusable, but you can already
get that with an old/wrong assets file.
2020-03-21 21:35:43 -07:00
Unknown W. Brackets
de81b706c4
PPGe: Clear unused parts of text image buffers.
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Prevents artifacts when the RAM previously had other data in it.
2020-03-11 06:48:11 -07:00
Unknown W. Brackets
5f65c075e2
PPGe: Correct double spacing in some save text.
2020-03-11 06:37:18 -07:00
Unknown W. Brackets
9c9ace6e1a
Android: Delay TextDrawer init in PPGe.
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We need it to init on the correct thread.
2020-03-10 21:40:47 -07:00
Unknown W. Brackets
08a6047768
PPGe: Show ellipsis for overly long lines.
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To match PPGE_LINE_USE_ELLIPSIS when using TextDrawer.
2020-03-10 21:30:53 -07:00
Unknown W. Brackets
6652fe261f
PPGe: Use TextDrawer for save UI if available.
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This should result in better spacing for non-Latin characters, and less
missing letters. Basically the same benefits as for the UI.
2020-03-10 21:30:53 -07:00
Unknown W. Brackets
f2c88d6626
PPGe: Make some of the API internal only.
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We don't use these externally and probably won't.
2020-03-10 21:30:53 -07:00
Henrik Rydgård
4c392c6473
Fix bug in atlas gen.
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(Due to the squash and some reordering, the previous commit already
includes fixed metadata)
2020-03-01 12:06:47 +01:00
Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
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SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
Henrik Rydgård
bd71af24db
Fix some minor things found looking at Valgrind output
2019-02-27 13:42:00 +01:00
Unknown W. Brackets
b1146d8d9d
PPGe: Correct text wrap without height.
2019-02-20 17:04:30 -08:00
Unknown W. Brackets
9a5fbe5ea5
Savedata: Truncate detail if it's too long.
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We could add scrolling later, but this makes it more usable without ugly
text overlap, at least.
Fixes #11711 .
2019-02-16 14:52:01 -08:00
Henrik Rydgard
e611915a52
Rename some GPU classes and enums to fix some consistency issues between the backends.
2016-04-10 10:21:48 +02:00
Unknown W. Brackets
ea6afdff93
Avoid remaster vertex doubling in PPGe.
2015-12-28 14:13:07 -08:00
Unknown W. Brackets
2450724be2
Make Memory::Memcpy() execute memchecks directly.
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This makes it easier to handle breakpoints in HLE.
2015-04-05 18:09:20 -07:00
Unknown W. Brackets
d497bc7c8c
Ensure safe zim access regardless of file contents.
2015-01-17 18:43:00 -08:00
Unknown W. Brackets
b279b6d461
Typo.
2014-11-03 09:00:20 -08:00
Unknown W. Brackets
2d5733407b
Small optimization to __PPGeInit().
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Small factor in startup time.
2014-11-02 17:44:24 -08:00
Henrik Rydgård
87f203a5b8
More include untangling
2013-12-29 23:44:35 +01:00