Henrik Rydgård
a22181df1c
Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening).
2020-09-01 22:54:36 +02:00
Henrik Rydgård
92bbe974cd
Prevent reporting a bad memory access just because Tekken creates a mutex with a null name.
2020-07-20 10:01:22 +02:00
Henrik Rydgård
0829543987
Third part of getting rid of PanicAlert
2020-07-19 20:34:02 +02:00
Henrik Rydgård
626d173d10
Split the fault handling from MemMap.cpp to MemFault.cpp.
2020-07-15 12:12:57 +02:00
Henrik Rydgård
c3016fe6a5
Mac/Linux buildfixes
2020-07-14 09:25:45 +02:00
Henrik Rydgard
1fce6de8b1
Simple exception handler so we can ignore accesses that happen within the PSP memory space.
2020-07-14 09:25:45 +02:00
Henrik Rydgård
7208cf6900
Some code reformatting/renaming
2020-07-12 15:25:21 +02:00
Henrik Rydgård
c739d4e164
Revert "Repeat of the experimental commit, was too fast for the build bot."
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This reverts commit d8992a6ae3 .
2020-06-03 11:55:14 +02:00
Henrik Rydgård
d8992a6ae3
Repeat of the experimental commit, was too fast for the build bot.
2020-06-03 10:34:21 +02:00
Henrik Rydgård
20afef4c35
Revert "Experimental commit: Bump up scratchpad size so that Android will act like Windows in #10196 (Spider-Man 3)"
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This reverts commit 1d9d15a1d7 .
2020-06-03 09:19:38 +02:00
Henrik Rydgård
1d9d15a1d7
Experimental commit: Bump up scratchpad size so that Android will act like Windows in #10196 (Spider-Man 3)
2020-06-03 09:19:22 +02:00
Unknown W. Brackets
bdd2029623
Core: Fix memory range guard check.
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Was allowing sizes with the high bits set, which could cause all kinds of
weird issues and crashes.
2019-09-28 08:40:41 -07:00
Henrik Rydgård
2f26297062
Clean up some more ifdefs
2019-05-10 23:25:57 +02:00
Henrik Rydgård
67b8c4527d
b.sh: Add a build option for address sanitizer. When enabled, we turn on some compatibility options to make it work right.
2018-01-31 14:29:23 +01:00
Henrik Rydgård
6a1fa728d8
Remove Globals.h
2017-08-31 17:15:22 +02:00
Henrik Rydgard
ff2b6b3fca
Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
2017-03-23 10:02:28 +01:00
Henrik Rydgård
193b5f3094
By skipping kernel mappings, I got things to fit in the iOS 64-bit address space. However, something is still a bit broken with JIT...
2017-01-25 18:35:09 +01:00
Henrik Rydgard
73a2a1bc0f
The MemArena code has way too many ifdefs. Split it up by platform.
2017-01-25 16:20:21 +01:00
Henrik Rydgard
4e1f562f47
Remove the "low" memory mappings, we have no use for them
2017-01-25 15:15:17 +01:00
Florent Castelli
8c3552de74
cmake: Detect features at compile time
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Instead of relying on manually passed down flags from CMake,
we now have ppsspp_config.h file to create the platform defines for us.
This improves support for multiplatform builds (such as iOS).
2016-10-19 12:31:19 +02:00
Florent Castelli
4145b60a0e
symbian: Remove!
2016-10-11 18:49:08 +02:00
Unknown W. Brackets
eee98966f4
Add Memory utility to detect shutdown.
2016-05-19 21:17:17 -07:00
Henrik Rydgard
1a2edc67d0
Add support for float store/load
2016-05-08 02:03:11 +02:00
Unknown W. Brackets
0c46d7c081
Correct scratchpad memory range checks.
2015-12-27 14:29:12 -08:00
Henrik Rydgard
b07b002040
Introduce "Compatibility Flags".
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These should be used very restrictively, see comment in Compatibility.h.
Should help #8004 , by disabling depth rounding in Fight Night round 3.
2015-09-27 01:23:20 +02:00