Commit Graph

2700 Commits

Author SHA1 Message Date
Sacha
f21218c3f9 Armjit: Combine mul.s + neg.s to VNMUL. Implement VNMUL, VNMLA, VNMLS.
I had implemented mul.s + add/sub.s + add/sub.s -> VADD/VSUB + V(N)ML(A/S). Turns out it doesn't happen enough though (once or twice per game).
2013-06-08 16:39:59 +10:00
Sacha
10c976b2af Armjit: Improve ApplyPrefixD. Add VABD to emitter. 2013-06-06 03:08:58 +10:00
Sacha
a26b48fc0b Stub wsbh/wsbw for x86. 2013-06-05 14:55:01 +10:00
Sacha
6712de1136 Armjit: Implement wsbh and wsbw (rev16 and rev). Fix encoding for rev16. 2013-06-05 11:32:44 +10:00
Unknown W. Brackets
a640ac4001 Bail out on a delay slot in VFPU on arm also.
Otherwise we loop infinitely.

Workaround for #1926.  Should fix #1679.
2013-06-03 00:06:24 -07:00
Unknown W. Brackets
2cd8f928a7 Just disable the this constructor warning here. 2013-05-31 23:14:27 -07:00
Unknown W. Brackets
1c923611e0 Fix a typo. 2013-05-27 00:16:22 -07:00
Henrik Rydgård
8e6c093eec Merge pull request #1938 from unknownbrackets/symbol-map
Symbol map fixes
2013-05-27 00:06:40 -07:00
Unknown W. Brackets
5595146f56 Add reporting for jumps in delay slots. 2013-05-26 20:30:14 -07:00
Unknown W. Brackets
1beb19f827 Clear the debug symbol map on shutdown.
Instead of polluting the next game.
2013-05-26 16:29:21 -07:00
Unknown W. Brackets
44e20fb213 Correctly detect bltzal as func calls in debug. 2013-05-26 16:24:58 -07:00
Sacha
a14a2fafa9 ARMJIT: Fix and use DIV, DIVU, INS and EXT (ARMv7 and VFPv4 implementations). 2013-05-24 08:26:19 +10:00
Henrik Rydgard
5877929fe5 Add Mersenne Twister random number generator. 2013-05-20 00:57:45 +02:00
Henrik Rydgard
5218b4e9d8 Make vwbn and the other unimplemented vfpu ops increment PC. Add commented-out attempt at implementing vwbn. 2013-05-19 13:14:02 +02:00
Unknown W. Brackets
e3e5b24bf8 Prevent some warnings in vfpu, add reporting.
Uninitialized value and out of bounds error.
2013-05-18 10:17:58 -07:00
Unknown W. Brackets
b733bc1a2a Clean up some indents, add some reporting. 2013-05-18 02:09:32 -07:00
Unknown W. Brackets
e16514b50d Avoid float copy in vfpu to workaround 32-bit bug.
This appears to be an MSVC bug (or just precision issue) when using
fast math, only on 32-bit builds.  Anyway, memcpy or u32 * fixes it.

Unfortunately, matrix ops have similar issues and memcpy doesn't seem
to help there.
2013-05-18 02:09:32 -07:00
Unknown W. Brackets
fcfcadaef2 Fix potential crash looking up block_num. 2013-04-28 20:59:13 -07:00
Henrik Rydgard
f20e00315d Add basic support for the second analog stick present in the PS3 PSP emu for HD remakes.
Make vi2f safer.
2013-04-28 22:15:33 +02:00
Henrik Rydgard
338bc0049d Seems block linking got too slow, speed it up again. 2013-04-27 23:40:17 +02:00
Henrik Rydgard
b603214777 Also implement vcst in x86 jit 2013-04-27 22:00:09 +02:00
Henrik Rydgard
bac7e87125 Add support for vi2f to x86 JIT 2013-04-27 21:46:00 +02:00
Henrik Rydgard
1a1c161a0d Implement vmin/vmax in x86 jit, slots right into VecDo3 2013-04-27 20:52:42 +02:00
Henrik Rydgard
7375706d2f Crashfix 2013-04-27 20:50:12 +02:00
Henrik Rydgard
c5c3189436 Fix some framebuffer-related crash bugs. Ignore cache instruction 'FILL'. 2013-04-27 20:06:31 +02:00