Sacha
f21218c3f9
Armjit: Combine mul.s + neg.s to VNMUL. Implement VNMUL, VNMLA, VNMLS.
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I had implemented mul.s + add/sub.s + add/sub.s -> VADD/VSUB + V(N)ML(A/S). Turns out it doesn't happen enough though (once or twice per game).
2013-06-08 16:39:59 +10:00
Sacha
10c976b2af
Armjit: Improve ApplyPrefixD. Add VABD to emitter.
2013-06-06 03:08:58 +10:00
Sacha
a26b48fc0b
Stub wsbh/wsbw for x86.
2013-06-05 14:55:01 +10:00
Sacha
6712de1136
Armjit: Implement wsbh and wsbw (rev16 and rev). Fix encoding for rev16.
2013-06-05 11:32:44 +10:00
Unknown W. Brackets
a640ac4001
Bail out on a delay slot in VFPU on arm also.
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Otherwise we loop infinitely.
Workaround for #1926 . Should fix #1679 .
2013-06-03 00:06:24 -07:00
Unknown W. Brackets
2cd8f928a7
Just disable the this constructor warning here.
2013-05-31 23:14:27 -07:00
Unknown W. Brackets
1c923611e0
Fix a typo.
2013-05-27 00:16:22 -07:00
Henrik Rydgård
8e6c093eec
Merge pull request #1938 from unknownbrackets/symbol-map
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Symbol map fixes
2013-05-27 00:06:40 -07:00
Unknown W. Brackets
5595146f56
Add reporting for jumps in delay slots.
2013-05-26 20:30:14 -07:00
Unknown W. Brackets
1beb19f827
Clear the debug symbol map on shutdown.
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Instead of polluting the next game.
2013-05-26 16:29:21 -07:00
Unknown W. Brackets
44e20fb213
Correctly detect bltzal as func calls in debug.
2013-05-26 16:24:58 -07:00
Sacha
a14a2fafa9
ARMJIT: Fix and use DIV, DIVU, INS and EXT (ARMv7 and VFPv4 implementations).
2013-05-24 08:26:19 +10:00
Henrik Rydgard
5877929fe5
Add Mersenne Twister random number generator.
2013-05-20 00:57:45 +02:00
Henrik Rydgard
5218b4e9d8
Make vwbn and the other unimplemented vfpu ops increment PC. Add commented-out attempt at implementing vwbn.
2013-05-19 13:14:02 +02:00
Unknown W. Brackets
e3e5b24bf8
Prevent some warnings in vfpu, add reporting.
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Uninitialized value and out of bounds error.
2013-05-18 10:17:58 -07:00
Unknown W. Brackets
b733bc1a2a
Clean up some indents, add some reporting.
2013-05-18 02:09:32 -07:00
Unknown W. Brackets
e16514b50d
Avoid float copy in vfpu to workaround 32-bit bug.
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This appears to be an MSVC bug (or just precision issue) when using
fast math, only on 32-bit builds. Anyway, memcpy or u32 * fixes it.
Unfortunately, matrix ops have similar issues and memcpy doesn't seem
to help there.
2013-05-18 02:09:32 -07:00
Unknown W. Brackets
fcfcadaef2
Fix potential crash looking up block_num.
2013-04-28 20:59:13 -07:00
Henrik Rydgard
f20e00315d
Add basic support for the second analog stick present in the PS3 PSP emu for HD remakes.
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Make vi2f safer.
2013-04-28 22:15:33 +02:00
Henrik Rydgard
338bc0049d
Seems block linking got too slow, speed it up again.
2013-04-27 23:40:17 +02:00
Henrik Rydgard
b603214777
Also implement vcst in x86 jit
2013-04-27 22:00:09 +02:00
Henrik Rydgard
bac7e87125
Add support for vi2f to x86 JIT
2013-04-27 21:46:00 +02:00
Henrik Rydgard
1a1c161a0d
Implement vmin/vmax in x86 jit, slots right into VecDo3
2013-04-27 20:52:42 +02:00
Henrik Rydgard
7375706d2f
Crashfix
2013-04-27 20:50:12 +02:00
Henrik Rydgard
c5c3189436
Fix some framebuffer-related crash bugs. Ignore cache instruction 'FILL'.
2013-04-27 20:06:31 +02:00