Henrik Rydgard
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620603c236
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Fix bug in Vh2f (this instr needs more testing)
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2013-02-20 00:24:21 +01:00 |
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Unknown W. Brackets
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a001b8b6f0
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Tweak and note vsat0/vsat1 NaN handling.
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2013-02-18 22:06:49 -08:00 |
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Unknown W. Brackets
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40b2a8dec1
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Drop the sign in vsqrt, but not vrsq.
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2013-02-18 21:46:33 -08:00 |
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Unknown W. Brackets
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2dfdf3ffeb
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Implement Comp_VV2Op vfpu ops in the x86 jit.
Also, some cleanup. No need for this extra boilerplate, simplify...
This makes the Bink video issue slightly better, in jit only.
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2013-02-18 20:43:28 -08:00 |
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Henrik Rydgard
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f8058e4bae
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Disable warning for bad prefix as it floods in Wipeout Pulse. Cleanups.
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2013-02-19 00:45:25 +01:00 |
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Unknown W. Brackets
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d89a32e99f
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Mark a bunch of VFPU functions which eat prefixes.
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2013-02-18 14:37:53 -08:00 |
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Unknown W. Brackets
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0e0b70bb8e
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vi2uc, etc. should apply the D prefix as float.
So say tests on an actual PSP.
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2013-02-18 13:38:29 -08:00 |
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Unknown W. Brackets
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27942606ad
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Use prefixD directly in jit, just like interp now.
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2013-02-17 22:46:34 -08:00 |
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Unknown W. Brackets
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b4fb06f51c
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Respect the writemask in VDot.
Although it's basically a no-op in that case...
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2013-02-17 17:52:59 -08:00 |
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Unknown W. Brackets
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106cbcfc5d
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Fix possible overlap issue in VDot.
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2013-02-16 21:26:32 -08:00 |
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Unknown W. Brackets
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1ef4ccc5a1
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Log an error when vfpu swizzle is used badly.
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2013-02-16 02:04:04 -08:00 |
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Henrik Rydgard
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909b768f47
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Don't need separate variables for writemask. Some optimizations.
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2013-02-16 09:28:55 +01:00 |
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Unknown W. Brackets
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be8ddf12aa
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Don't go out of bounds applying vfpu swizzle.
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2013-02-15 23:43:40 -08:00 |
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Unknown W. Brackets
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b1f31f052e
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Apply prefixes on vscl to t.
It seems to do so with bugs on a real PSP.
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2013-02-15 23:43:25 -08:00 |
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Unknown W. Brackets
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e65e551f52
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Fix VFPU D prefix handling for -0.0f.
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2013-02-15 20:40:00 -08:00 |
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Unknown W. Brackets
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abe390e6f3
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Add some checks for fpu/vfpu writing to $0.
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2013-02-14 00:27:09 -08:00 |
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Henrik Rydgard
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7a22b4694b
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Prefixes are allowed on vcst, not that it makes much sense to use them.
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2013-02-03 09:47:56 +01:00 |
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Henrik Rydgard
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d44c5bff45
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Add some stubs to remember to implement these VFPU ops...
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2013-02-02 23:48:22 +01:00 |
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raven02
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9dbb9fa5eb
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Add NaN handling to vf2i , vsge , vslt
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2013-01-29 09:15:23 +08:00 |
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Henrik Rydgard
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82d5ae021e
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VFPU: cap/floor float-to-int conversion instructions
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2013-01-22 22:03:40 +01:00 |
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Unknown W. Brackets
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862c88d61a
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More warning fixes, switches and printfs, etc.
This time ones not reported by Visual Studio.
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2013-01-19 18:32:37 -08:00 |
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Henrik Rydgard
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0a374047b1
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initial implementation of vh2f, used in Saint Seiya
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2013-01-14 20:44:10 +01:00 |
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Henrik Rydgard
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9363a867e2
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Add glViewport to cached gl state. Add a couple of missing VFPU ops.
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2013-01-06 23:23:36 +01:00 |
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Henrik Rydgard
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c459c7e3a8
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Fix the vsocp instruction. Fixes clipping bug in Fired Up.
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2013-01-06 16:20:32 +01:00 |
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TMaul
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e8f240c1d4
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Fix some more possible errors
Shadowed var n in MIPSIntVFPU
Possible buffer overflow in vertexdecoder.h
fix valid address checking in sceRtc function
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2012-12-23 20:51:05 +00:00 |
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