Commit Graph

203 Commits

Author SHA1 Message Date
Henrik Rydgard
492ea5fac4 Address a bunch of comments, thanks for the review 2016-05-08 21:38:03 +02:00
Henrik Rydgard
ce8aae5ed1 Make the IRJit core selectable in developer tools 2016-05-08 01:43:27 +02:00
Henrik Rydgard
12edfcea5a Enough to run cpu_alu.prx. 2016-05-07 21:00:30 +02:00
Henrik Rydgard
4acf85aa06 It's kind of starting to run 2016-05-07 17:37:19 +02:00
Henrik Rydgard
d399c4a470 Initial commit for IRJit 2016-05-07 13:58:29 +02:00
Henrik Rydgard
ccce19e14a Fix accidentally truncated comment. 2016-05-01 18:47:32 +02:00
Henrik Rydgard
ffe4c266ef Add CodeBlockCommon base class to remove further arch-specificity in JitBlockCache
Remove unused ArmThunk.
2016-05-01 11:40:00 +02:00
Henrik Rydgard
8b450c8034 Merge NativeJit.cpp/h with JitCommon.cpp/h 2016-05-01 11:39:59 +02:00
Henrik Rydgard
5aadce59a2 Move architecture-specific code out of JitBlockCache 2016-05-01 11:39:58 +02:00
Henrik Rydgard
a5be0976bd Remove preprocessor hacks to choose JIT implementation.
Opens up for having multiple JIT implementations available at runtime,
which could be use for experimenting with new JIT compiler types or for
unit testing one JIT on another architecture.

Very few of the newly virtual calls are on any sort of critical path so
hopefully there will not be a performance loss.
2016-05-01 11:39:53 +02:00
Henrik Rydgard
d60f5ba285 Fix minor memory leak in JIT block cache 2016-02-10 15:43:36 +01:00
Unknown W. Brackets
eebe3e7bce armjit: Fix block exit safety writes.
This ensures we don't link to invalid blocks, fixes BKPTs on relinking,
and fixes BKPTs when relinking a prelinked block.

Should help #8524.
2016-01-30 20:44:57 -08:00
sum2012
8debe785b8 Revert "Fix Yu-Gi-Oh 6 crash with edit card in Android version"
This reverts commit f659e60c8d.

The crash is correctly fixed
2015-12-29 04:10:18 +08:00
Sacha
bbc4f64999 MIPS: Fix build so we can compile this again. 2015-10-29 02:46:43 +00:00
Henrik Rydgard
b7db15225f x64 disasm: properly symbolize rip-relative addresses 2015-10-24 10:37:01 +02:00
Henrik Rydgard
1ddb508542 Improve x86 disassembly (a few symbols) 2015-10-10 13:05:17 +02:00
Henrik Rydgard
8914cd9914 ARM64 disassembler improvements (show many kinds of branch targets properly) 2015-10-10 11:27:28 +02:00
Henrik Rydgard
7fee5abf9f x86/x64: Don't use a separate code block for pregenerated functions, just like on ARM 2015-10-08 22:15:28 +02:00
Henrik Rydgard
b7725c4f40 Remove empty header files 2015-10-08 18:54:33 +02:00
Unknown W. Brackets
cd842ac21f Validate blocklinking in icache invalidate all.
Normally blocks are invalidated on entry.  But when blocklinking is on,
we don't validate on all entries.

This fixes Tales of Rebirth crashes (#7868.)
2015-07-19 13:08:32 -07:00
Unknown W. Brackets
96b01e4999 Make sure we don't clean up proxy blocks. 2015-07-19 13:04:06 -07:00
Henrik Rydgard
844a3f19a9 Fix bugs and issues in ARM64 static alloc. Thanks unknown for finding the problem. 2015-07-11 16:59:09 +02:00
Henrik Rydgard
a0bf934796 ARM64: Some work on static allocation. Close to working, cube.elf runs 700 blocks but then hangs (?!) 2015-07-11 16:59:09 +02:00
Unknown W. Brackets
4d7a948717 arm64: Fix a dump mistake with rounding modes. 2015-06-28 16:35:46 -07:00
Unknown W. Brackets
b6612edf67 arm64: Use a cached rounding func for cvt.w.s.
This is much faster for this particular instruction, although not all
games even use it.
2015-06-28 12:40:29 -07:00